MilenVolf
1c1765f29c
Fix hugging buckled mobs instead of unbuckling ( #33635 )
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* Check buckle.BuckledTo value before hugging interaction
* Make InteractHandEvent to be used by BuckleSystem before InteractionPopupSystem instead of after
2024-12-21 10:18:56 +00:00
MilenVolf
6e0284636c
Fix BuckleSystem always marking InteractHandEvent as Handled ( #33602 )
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* Add check before marking event as handled
* Update Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Cleanup
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 21:55:33 +00:00
ShadowCommander
0a42ea3a9f
Add a bool to disable buckling on InteractHand ( #30001 )
2024-08-27 01:00:43 +01:00
Plykiya
457f87cc05
Fix to let borgs buckle people ( #31224 )
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Borgs buckle
2024-08-21 16:16:13 +01:00
Plykiya
1722bfaec1
Buckling an entity requires a do-after ( #29621 )
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* Buckling an entity requires a do-after
* Works but feels like bad code?
* Cleanup
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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-11 14:32:06 +01:00
Leon Friedrich
6d2cbb7290
Fix some buckle interactions ( #29293 )
2024-07-25 00:40:18 +02:00
Leon Friedrich
d0a8d88e78
Partial buckling refactor ( #29031 )
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* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
2024-07-25 00:34:37 +02:00