Commit Graph

7 Commits

Author SHA1 Message Date
DrSmugleaf 1477cd4d0a
Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00
DrSmugleaf 06b1939a60
Update usages of ! is with is not (#2584)
* Update usages of ! is with is not

* Content.IntegrationTests commit

* Content.Server commit

* Content.Shared commit

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-27 00:33:31 +11:00
Tyler Young c3fd0ef882
Revert "virtualize all net ids to reduce net traffic"
This reverts commit 027c338c5f.

Formatting fix left in.
2020-06-08 16:49:05 -04:00
Tyler Young 027c338c5f
virtualize all net ids to reduce net traffic 2020-06-08 06:37:59 -04:00
Acruid d16f433f45 Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
Fixes state handling code on components to not throw exceptions when called with null components.
2020-02-09 02:28:47 -08:00
Acruid 4ab7f1dcb3 Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Pieter-Jan Briers 841bb101c5
Visualize melee weapon cooldowns in HUD. 2019-11-12 01:43:11 +01:00