Commit Graph

1770 Commits

Author SHA1 Message Date
Rane ce186e6cc1
Mime Powers (Vow + Invisible Wall) (#7653) 2022-04-28 20:41:03 -07:00
Leon Friedrich 8fb48a09ef
Improve singularity shader (#7647)
* Working example

* vector arrays

* simplify math

* max distance

* max distance

* PVS override

* rename count
2022-04-28 22:43:16 +10:00
Alex Evgrashin 4aa45dc695
Remove IRadiationAct (#7757)
* Move radiation collector to ECS

* Damagable system

* Remove IRadiationAct

* Add small helper field

* Update Content.Server/Radiation/Systems/RadiationSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Delete comment

* Fixed total rads

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2022-04-28 22:36:25 +10:00
Flipp Syder 2325a7df94
Rainbow crayon + color-selectable crayons (#7786) 2022-04-28 22:23:45 +10:00
Fishfish458 4c9e45a480
Storage Component ECS (#7530)
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 22:11:15 +10:00
metalgearsloth 77bd892bbd
Fix decals (finally) (#7771) 2022-04-28 20:23:43 +10:00
Leon Friedrich c2b4a4acef
Fix tabletop error (#7830) 2022-04-28 17:57:51 +10:00
metalgearsloth 72da2db62d
Content changes for grid splitting (#7645) (#7746)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 13:54:25 +10:00
Rane 6054c5bc53
Familiars respawn (#7640) 2022-04-23 19:27:19 -07:00
Rane 98cd4fdb58
Vehicles (#7336) 2022-04-23 18:05:02 -07:00
keronshb 7896620224
Adds a damage threshold property for DoAfters (#7712) 2022-04-23 17:41:48 -07:00
20kdc d6fc3d31c3
Merge accesses from the possible positions an ID card may be in. (#7672) 2022-04-23 17:21:17 -07:00
Vera Aguilera Puerto 1aad54ae17
Makes the default preset traitor, not suspicion. (#7719) 2022-04-23 16:40:31 -07:00
Vera Aguilera Puerto 86a89005ae
Makes TurfHelpers.IsBlockedTurf use the resolves pattern. (#7720) 2022-04-23 16:40:16 -07:00
Vera Aguilera Puerto d161c208cc
Adds optional "maxAmount" parameter to EntitySpawnEntry. (#7721) 2022-04-23 16:39:56 -07:00
Vera Aguilera Puerto 1ec56d8309
Adds EntityLootTable prototype. (#7722) 2022-04-23 16:39:22 -07:00
metalgearsloth ecaad9c349
Revert "Update submodule (again)" (#7730) 2022-04-24 02:26:00 +10:00
Leon Friedrich 7feea724fd
Fix hardsuit helmet unequip (#7728) 2022-04-24 01:35:46 +10:00
metalgearsloth 8c7772630c
Content changes for grid splitting (#7645)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:59:38 +10:00
Flipp Syder 565bfa86a4
Air alarm fixes (again, oops) (#7715)
* fixes critical issue

* alright, this might be the actual fix

* removes useless null checks

* couple more

* removes default functions from unary device data
2022-04-22 23:21:00 -07:00
Rane c022afaec4
Remove IInteractHand (#7601)
* Plantholder

* Strap

* Finish him

* Mirror review stuff
2022-04-23 13:49:45 +10:00
Leon Friedrich 1141c19d76
Toggleable Hardsuit Helmets (#7559) 2022-04-23 13:31:45 +10:00
Leon Friedrich 2bb8a776a7
Make machine linking check access reader permissions (#7658) 2022-04-22 13:04:54 +10:00
ShadowCommander 4571af1e6e
Change doors to ignore static entities when closing (#7646) 2022-04-19 08:45:36 -05:00
EmoGarbage404 db56d5ef60
Zombies!!! (#7509)
* wip

* heal on bite

* more fixes and additions

* don't crash

* Update medicine.yml

* zombie claw item and damage resist

* ignoredcomponents.cs

* Add zombie claw, fix infection, add immunities

* fix

* razzle dazzle

* yaml fix

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* sdasadsadsadasd

* Generalize DiseaseProgression.cs

* final final final final final final cope seethe

* Update medicine.yml

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update BloodstreamSystem.cs

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* fixing until i die

* folder + zombietransfer fix

* smol fixe

* the smallest of fixes

* aaaa

* Infection timer buff

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-18 17:30:22 -05:00
20kdc 4892b7960f
Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation (#7631) 2022-04-18 09:42:32 -05:00
Rane 93cdca4f82
Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes (#7238)
* Prototype that's mostly borked rather than completely borked

* ECS inserting mats

* Partial ECS mostly done, needs cleanup and visualizer

* Replace timers

* Power visualizes at least

* First ""working"" version

* Clean up all lathes

* Colors

* Fix animation timing

* Fixes greyscale, adds a bunch of colors

* Give every (used) material a color

* Made most lathes take long enough you can at least see there's some sort of animation

* Insertion feedback popup

* Sound for circuit printer and uniform printer

* Fix queueing, optimize update

* Remove mono crash

* cleanup

* Fix test failure

* Techfab inserting sprite

* Cleanup and commenting

* Fix bug in CanProduce check

* Fix UI resolves

* Mirror review stuff
2022-04-17 17:34:14 +10:00
DrSmugleaf 5227d1a023
Admin notes (#7259)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-16 20:57:50 +02:00
Joosep Jääger 0cdb34741e
Airlock visuals (#7261) 2022-04-16 15:31:12 +10:00
Leon Friedrich a231429cb4
Make energy swords use RgbLightController (#7344) 2022-04-16 15:11:48 +10:00
CrzyPotato 67b2bfad57
Added more animal sound effects needed for pettable animals and gibbed head fix (#7532) 2022-04-15 15:56:04 -07:00
Rane 5376aed6ea
Beds, Medical Beds, Stasis Beds (#6695) 2022-04-15 15:53:52 -07:00
Moony 4d70395d11
Fix maploading once and for all. (#7501) 2022-04-15 14:35:58 -07:00
Paul Ritter f12b9fd511
abstract prototype id validation (#7519) 2022-04-15 14:34:28 -07:00
Rane e85628b709
Agent ID Cards (#7041) 2022-04-15 14:15:25 -07:00
Alex Evgrashin fe4dbfd2f6
C4 (#7486) 2022-04-14 15:00:50 -07:00
ZeroDayDaemon d60392760c
Add suit storage (#7531) 2022-04-14 13:41:26 -05:00
ShadowCommander a57e0ca199
Add round id to lobby and round end summary (#7547) 2022-04-14 13:40:26 -05:00
Leon Friedrich ba75934512
Re-add action prototypes (#7508)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-04-14 06:17:34 +02:00
Leon Friedrich 119e90124f
Fix standing-state collisions resetting (#7469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-14 12:31:07 +10:00
Leon Friedrich 823941764a
Fix handcuffed players being able to escape pulls (#7534) 2022-04-13 17:11:55 +10:00
Alex Evgrashin 9c65f4b324
Janitor cart (#7367) 2022-04-11 16:21:15 -07:00
Leon Friedrich 87eede8785
Cache CanMove (#7480) 2022-04-10 14:48:11 +10:00
DrSmugleaf e0c63483c2
Revert "pvsrange vec2 + eyezoom" (#7487)
* Revert "pvsrange vec2 + eyezoom"

* Merge fixes

* Update RobustToolbox
2022-04-09 13:07:40 -05:00
Leon Friedrich 91a70bdaac
Add directional icons to crew monitors (#7404) 2022-04-09 11:50:59 +10:00
Fishfish458 ddf2d8815b
Minor paper ECS and stamps (#7394)
Co-authored-by: fishfish458 <fishfish458>
2022-04-08 16:37:22 -07:00
Flipp Syder 4d69af75a1
Adds species to HumanoidAppearanceComponent (#7445) 2022-04-08 14:18:15 -07:00
Leon Friedrich bec0b63dc1
Increase dragging dead zone (#7416) 2022-04-08 14:17:52 -07:00
Rane 7900abb888
Literally Murder IExamine (#7352) 2022-04-08 14:17:25 -07:00
Vera Aguilera Puerto 6e73e94cc6
Fix instruments for engine changes, fixes program change bug. (#7365) 2022-04-08 16:22:05 +02:00