Commit Graph

10 Commits

Author SHA1 Message Date
metalgearsloth fbf1d476f2
Component ECS (#17991) 2023-07-13 20:20:46 +10:00
metalgearsloth 4a393d4665
Fix a bunch of warnings (#9528) 2022-07-09 09:07:47 +10:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Leon Friedrich c4c238bda9
Add multi-layer in-hand and clothing support (#6740) 2022-03-02 10:29:42 +11:00
metalgearsloth f9e32fb0c1
Revert "Add support for multi-layer in-hand and clothing sprites" (#6521) 2022-02-07 14:59:22 +11:00
Leon Friedrich 470e4f8bdc
Add support for multi-layer in-hand and clothing sprites (#6252) 2022-02-07 14:37:57 +11:00
wrexbe 17db0775c8
Auto comp (#6416) 2022-02-02 14:35:40 +11:00
Leon Friedrich 19b1c003e0
Fix misc virtual item issues (#5980) 2022-01-10 15:22:56 +11:00
Paul Ritter fbcb53dcc0
pvs content (#5484)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-30 15:20:38 +01:00
mirrorcult 62f6c8dd8e
Wieldable/two-handed weapons (#4554)
* wielding kinda works

* rough out all the edges, wielding works nicely

* popups + loc

* increase damage & extra damage against whitelist

* small fixes

* forgot to actually do that

* reviews

* reviews + thing

* use resistances and not extradamageagainstwhitelist

* slashy

* make increasedamageonwield and melee hit events work with modifiersets

* Silly individual
2021-09-17 07:16:11 -07:00