Commit Graph

273 Commits

Author SHA1 Message Date
Whisper ff65cb7b0c
Whisper bleed update v3 (#25434)
* Whisper bleed update v3

* missed a few

* Add bleeding message to health analyzer.

* Fix bleed notification not updating.

* Apparently this either doesnt exist
2024-02-26 16:26:46 -07:00
Jezithyr be29a054de
Death acidifier fix (#25251) 2024-02-14 17:37:56 -08:00
Jezithyr 541d8f8715
Gibbing refactor (Per-part gibbing and giblet throwing!) (#24989)
* Moving Gibbing rework out from medrefactor into it's own PR

* Re-enabled warning for missing gibbable on TryGibEntity

* Implemented better logic for gibbing failover and better logging

* Allowing audio params and drop scattering customization per component. Created UnGibbable organ base types and made brains ungibbable.
Removed delete brain from gibBody function. Artifact crusher does not destroy brains anymore. It only destroyed brains before not other organs which was wierd.

* Update Content.Shared/Body/Systems/SharedBodySystem.Body.cs

Fixing space for multiplication

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Added event raised when attempting to gib contained entities to allow modification of allowed and excluded container ids

* removing audioParams var from component (sound specifier includes it)

* Fixing signature

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-10 15:37:06 -08:00
Krunklehorn d01d75073c
Travelling pointing arrows, brains can no longer point (#24864)
* Decoupled from gravity, constant animation time, manual networking, cubic interpolation

* Reduced overshoot

* Implemented PointAttemptEvent, reacts with mobstate & sleeping

* Brains can no longer point, PBs must be inside a chassis

* Removed chassis check, made callback more obvious
2024-02-03 19:09:20 +11:00
Errant 2737c80169
Suffocation alerts for nitrogen breathers (#24373)
* Respiratorsystem namespace

* WIP gas alert update, does not work

* Finally
2024-01-23 15:17:40 -05:00
LordCarve c77eb8691d
DamageSpecifier Total => GetTotal (#24160)
* DamageSpecifier [Obsolete] Total => GetTotal()

* Remove obsolete Total member from DamageSpecifier.
2024-01-21 18:59:14 -07:00
deathride58 21ec29bfa6
Microwaves no longer instantly gib living creatures Microwaves now heat in real-time
* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime

* While we're at it there's honestly no need for this shit to be hardcoded
2024-01-06 17:16:39 -08:00
Adrian16199 78f4bec3e1
Allows a possibility for a new reagant to work on dead if applied. (#23298)
* Allows a possibility for a new reagant to work on dead if applied.

To use it, go to Resources\Prototypes\Reagents\medicine.yml and add worksOnTheDead: true to any reagent.

* Update Content.Shared/Chemistry/Reagent/ReagentPrototype.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update Content.Server/Body/Systems/MetabolizerSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-01-04 22:40:57 -05:00
TemporalOroboros d23c8d5c19
Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Emisse 938d6d9945
Revert "Solution Entities" (#23160)
Revert "Solution Entities (#21916)"

This reverts commit d75e743dd7.
2023-12-28 20:45:42 -07:00
TemporalOroboros d75e743dd7
Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00
metalgearsloth c326e5d087
Fix multi-ghosts (#22964)
* Fix multi-ghosts

* Fix mind visits
2023-12-26 00:19:12 +11:00
Leon Friedrich 8587c3778a
Make some prototypes use frozen collections (#22576)
* Make some prototypes use frozen collections

* poke tests

* Remove frozen dictionary enumeration
2023-12-25 15:12:22 +11:00
SapphicOverload 176f833ea9
Hardsuit and EVA helmets allow using internals without a mask (#22716) 2023-12-18 18:50:06 -08:00
themias 9cc4a50692
Add more DNA interactions (#21989)
* Add more DNA interactions

* remove unused import

* update based on feedback

* Add event for chemistrysystem.injector

* move event to shared; transfer dna to implanter

* doafter and interaction event fixes

* add BreakOnHandChange

* doh

* use events instead of updating component directly

* Add DataFields to ForensicScannerComponent fields

* Convert most events to system api call
2023-12-15 02:52:55 -07:00
themias 59e23c5283
Fix toggle mask issues (#22496) 2023-12-14 13:49:26 -07:00
DrSmugleaf ad6dc94c60
Move MaskComponent to shared and add toggle events (#22395)
* Move MaskComponent to shared and add toggle events

* Datafield and network IsToggled

* Add missing dirty
2023-12-12 19:02:35 -07:00
Leon Friedrich 287d22cc49
Inventory slot enumerator rejig (#21788) 2023-12-08 08:20:51 +11:00
metalgearsloth 269c93245d
Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
DrSmugleaf f99de2727d
Make bloodloss and asphyxiation damage not ignore resistances (#21665) 2023-11-15 21:03:02 +11:00
metalgearsloth 5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth 9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
Leon Friedrich e685cb626b
Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Nemanja 0670b56205
A return to foam (foam rework) (#20831) 2023-10-27 13:52:11 +11:00
metalgearsloth a2bbda43cc
Revert "Update submodule to 172.0.0 (#21222)" (#21225) 2023-10-24 21:55:20 +11:00
Leon Friedrich 7ba0ea2926
IPlayerManager refactor (#21215) 2023-10-24 20:19:08 +11:00
deltanedas 68aa295a38
Add internal temperatures for cooking meats (#20659) 2023-10-20 12:21:49 -08:00
DrSmugleaf f560f88eb5
Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Doru991 b419dbb3eb
Make gibbing drop items again (#21047)
LGTM, Just a warning that this will probably get overriden when medical refactor gets merged since it refactors gibbing.
2023-10-18 14:15:17 -07:00
TemporalOroboros 0775ab6a14
Moves SolutionContainerManagerComponent to Shared. (#20944) 2023-10-15 03:45:28 +11:00
Nemanja 6ec02db63f
Make MMIs work again (#20844) 2023-10-08 21:49:20 -07:00
metalgearsloth 290c2fd502
Organ fixes (#20488) 2023-09-29 08:01:47 -07:00
Psychpsyo 34aea7d9ed
Fix BodySystem and Gibbing (#20460)
* Fix gibbing & body system

Makes it so that bodies no longer have two sets of torso organs and that gibbed bodies get spread around on the floor again.

* Actually fix the double torso problem

* rootSlot in cameFrom

* Remove SetCoordinates inside GibBody()

* Don't use entity.RandomOffset() in GibBody()

* Gibbing now uses _random.NextVector2()
2023-09-24 23:53:04 -07:00
Waylon Cude 9cbcf67b1a
Metabolism fixes (#20402)
* In-progress commit for fixing metabolism system

* Commit with all debugging in there

In case I have to revert or something

* Cleanup debug commands
2023-09-22 15:01:42 -05:00
Jezithyr 31b2c9f830
Refactoring body system to use containers and general body cleanup (#20202)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-21 17:23:02 +10:00
metalgearsloth 5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Leon Friedrich e4ca6f4fb9
Allow solutions to store extra reagent data (#19323) 2023-09-05 07:55:10 +10:00
Nemanja 1282d3eb68
bloody microwaves (#19647) 2023-09-03 00:03:05 -04:00
metalgearsloth 4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
DrSmugleaf 3f3ba6ac62
Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
Visne 1416942bea
Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
DrSmugleaf 15c0211fb2
Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00
Visne c7b21b631b
Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DrSmugleaf 30222a9f3b
Add doafter when disconnecting someone else's internals (#19148) 2023-08-14 18:25:58 -06:00
Vordenburg 7582474f1a
Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
Nemanja 98fa00a21f
Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Leon Friedrich 9da4679220
Remove or fix broken Dirty() calls. (#18933) 2023-08-10 14:17:43 +10:00
metalgearsloth 50f0d10226
Fix metabolizer exception (#18878) 2023-08-08 21:47:44 -06:00
Vordenburg 8a02bb5cda
Make Rejuvenate empty Bloodstream chemicals (#18716) 2023-08-05 13:51:07 -07:00