Commit Graph

272 Commits

Author SHA1 Message Date
Pieter-Jan Briers 68ce53ae17
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
metalgearsloth 042feae2e9
Predicted movement opening lockers (#24937)
Relay wasn't really networked properly and this annoys me.

EntityStorage is still pretty skrunkly but this fixes the main issue I think.
2024-02-04 13:23:16 +11:00
Nemanja 724312bdf5
fix storage open sounds playing when they shouldn't (#24752) 2024-01-30 16:20:00 -07:00
themias a304e8eda2
Fix notice board storage fill visuals (#24569) 2024-01-25 18:03:01 -07:00
Errant 2737c80169
Suffocation alerts for nitrogen breathers (#24373)
* Respiratorsystem namespace

* WIP gas alert update, does not work

* Finally
2024-01-23 15:17:40 -05:00
Pieter-Jan Briers 123a4147de
BUI bugfixes / improvements (#23881)
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.

Also fixes it to check UiKey properly.

* Remove unnecessary CrewManifestViewer on PDAs

This is for a pop-up crew manifest UI, which the PDA doesn't use.

* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.

Uses the new helper method in engine.

* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.

* Fixes for disposal router/tagger UI.

Code was badly copy pasted without changing identifiers, never worked.

Also cleaned up some of the logic (text trimming, sounds).

Also removed the "refuse to work if you have something in your active hand" check like why.

* Avoid running most ActivatableUIComponent logic when closing a UI via toggle

Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.

This probably fixes a bug or some other dumb behavior somewhere.

* Bitch
2024-01-14 18:18:39 +11:00
AJCM-git 9c522c8b19
UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
TemporalOroboros 7a77d6d5dd
Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
deltanedas e85ca6a4f6
make syndie bag and rigs explosion resistant (#22088)
* remove empty file real

* support explosion resistance for non-worn things

* remove redundant entitystorage resistance

* port entitystorage optimisation to apply for everything with 100% resistance

* add explosion resistance for bag contents

* make thing reusable

* add resistance to chest rig too

* medical chest rig too

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-11 02:43:00 -07:00
Nemanja 736300d505
keybinds for opening bag/belt & context logic for opening storage window (#22238)
* keybinds for opening bag/belt & context logic for opening storage window

* no error por favor
2023-12-08 12:43:37 -06:00
Nemanja cc8984d096
Grid Inventory (#21931)
* Grid Inventory

* oh boy we keep cracking on

* auto insertion is kinda working? gross, too!

* pieces and proper layouts

* fix the sprites

* mousing over grid pieces... finally

* dragging deez nuts all over the screen

* eek!

* dragging is 90% less horrendous

* auto-rotating

* flatten

* Rotation at last

* fix rotation and change keybind for removing items.

* rebinding and keybinding

* wow! look at that! configurable with a button! cool!

* dragging is a bit cooler, eh?

* hover insert, my beloved

* add some grids for storage, fix 1x1 storages, fix multiple inputs at once

* el navigation

* oh yeah some stuff i forgor

* more fixes and QOL stuff

* the griddening

* the last of it (yippee)

* sloth review :)
2023-12-04 16:04:39 -07:00
metalgearsloth 269c93245d
Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
deltanedas f25773ffec
explosion minor rework + fix (#21718) 2023-11-20 04:44:42 +11:00
Leon Friedrich eb0c86f803
Storage CanInsert() tweaks (#21623) 2023-11-13 23:43:03 +11:00
Nemanja 4729024d3e
Convert ItemSize to prototypes (#21481)
* item sizes are prototypes

* eek
2023-11-06 00:20:50 -07:00
Nemanja 0c329ed661
Storage Standardization [Take 2] (#21270) 2023-10-30 20:55:55 -07:00
metalgearsloth 5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth 9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
Leon Friedrich e685cb626b
Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
metalgearsloth c08349a947
Revert "Storage TEST MERGE" (#21258) 2023-10-26 00:46:22 -07:00
Nemanja 41795720da
[TEST MERGE] Slot-based Storage (#21212) 2023-10-25 18:53:38 -04:00
metalgearsloth a2bbda43cc
Revert "Update submodule to 172.0.0 (#21222)" (#21225) 2023-10-24 21:55:20 +11:00
Leon Friedrich 7ba0ea2926
IPlayerManager refactor (#21215) 2023-10-24 20:19:08 +11:00
DrSmugleaf f560f88eb5
Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Leon Friedrich 00e274ea38
Add new entity spawn test & fix misc bugs (#19953) 2023-10-16 16:54:10 +11:00
DrSmugleaf 9bcf67753a
Replace string data fields with LocId where relevant (#20883) 2023-10-10 23:06:24 -04:00
Nemanja 90605212fc
caninsert entitystorage tweaks (#20589) 2023-09-28 22:55:29 -05:00
metalgearsloth 7064f262b4
Add ore bag area pickups (#19358) 2023-09-12 22:34:04 +10:00
metalgearsloth d5bd1c6f86
Predict StorageComponent (#19682) 2023-09-11 21:20:46 +10:00
metalgearsloth 5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
metalgearsloth db1ff07821
Weldable cleanup (#19809) 2023-09-05 00:07:01 +10:00
Nemanja f5d961e7be
Fix foldables (#19717) 2023-09-01 12:30:40 +10:00
metalgearsloth ef5a4ec306
More ent storage ref (#19693) 2023-08-31 22:29:11 +10:00
metalgearsloth 609bf63893
Remove entity storage compref (#19557) 2023-08-31 18:32:03 +10:00
DrSmugleaf 3f3ba6ac62
Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
lzk 43ddd242d0
make SpawnItemsOnUseComponent not require sound field (#19583)
* Update SpawnItemsOnUseComponent.cs

* Update Content.Server/Storage/Components/SpawnItemsOnUseComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-27 17:58:59 -04:00
Kevin Zheng ccd0e8b7c4
Support number of uses starting at zero (#19452)
This allows peelable bananas without replicating the entire YAML
structure to remove this one component.
2023-08-26 09:29:15 -07:00
metalgearsloth 0b542098db
Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich 9b478a9f22
Fix tooltips for non-disabled verbs (#19009) 2023-08-11 23:18:22 -07:00
metalgearsloth fcf01cc6ef
Trashbag stuff (#18096) 2023-07-18 21:44:00 +10:00
TemporalOroboros 3ac4cf85db
Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
metalgearsloth 3eb93988e5
Disposals refactor (#17803) 2023-07-06 13:39:34 +10:00
Nemanja 6fb7879041
Stack storage fixes (#17651) 2023-06-27 20:30:03 -04:00
ShadowCommander dd7032a860
Mind ECS (#16826) 2023-06-19 04:33:19 +10:00
Pieter-Jan Briers ee784ac17c
Use THE() for SecretStash (#17049) 2023-06-03 12:10:07 -07:00
Pieter-Jan Briers 4be515b8e2
Storage bugfixes. (#17011) 2023-06-02 11:13:56 +10:00
metalgearsloth cd487b66e4
Content mapmanager query changes (#16894) 2023-05-28 23:22:44 +10:00
TemporalOroboros f43683e3b9
Resolves StorageVisualizer is Obsolete (#13910) 2023-05-18 14:03:20 -04:00
metalgearsloth a9c0007c77
Stack and storage enhancements (#16405) 2023-05-14 22:24:45 -04:00