Commit Graph

385 Commits

Author SHA1 Message Date
metalgearsloth fca7337bcf
Fix tile-events returns (#37502)
* Fix tile-events returns

Should really be continues.

* More

* More optimisations
2025-05-16 14:22:20 +02:00
Tayrtahn 4dc1c4c3d6
Content changes for SetTiles change (#37229)
* Content changes for SetTiles change

* Retest with new engine changes

* Derp

* Update for new engine PR changes
2025-05-15 20:26:47 +10:00
Nemanja 942b2b4dcb
Change atmos plaques to yaml (#37318)
* Change atmos plaques to yaml

* remove locale strings
2025-05-10 02:24:07 +02:00
ArtisticRoomba ee201c6eb7
fix atmos grid markers (#37142)
* fix atmos grid markers

* 1984 CL
2025-05-03 09:11:31 +02:00
metalgearsloth bd69fc612a
Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-02 18:22:29 +10:00
K-Dynamic ea64d4d106
Atmos air (6500 kPa) marker (#37061)
* air GM atmosphere

* atmos fix air miner
2025-05-01 18:03:47 -04:00
Leon Friedrich e1c70882ef
Fix NRE in GasTileOverlaySystem (#36793) 2025-04-21 15:06:54 +10:00
Kyle Tyo 2c54ec10c6
replace obsolete IsGrid calls with HasComp<MapGridComponent> (#36729)
* replace obsolete IsGrid calls with HasComp<MapGridComponent>

* remove IMapManager dependency

* well would you look at that

* just look at it
2025-04-20 14:14:58 +10:00
lzk b96fa3dcfa
Fix space wind layer removal (#33888)
* Fix space wind layer removal

* apply review

* Update MovedByPressureComponent.cs

* remove this
2025-04-19 00:52:09 +02:00
Pieter-Jan Briers 843d79be5f
Fire extinguishers can now extinguish items, including when held/worn (#36267)
* Fire extinguishers now put out candles

This did not actually require any changes to flammable or extinguishers directly, the only necessary changes were to make the collision actually work.

Vapor entities (also used for fire extinguishers) now have a collision layer, so they can hit items.

Added a new FlammableSetCollisionWake component to actually enable collision on candles while they are lit, because otherwise CollisionWake on entities gets in the way too.

* Extinguishing items is now relayed to held/worn items

This means held candles get extinguished too.

Involved moving the core logic of ExtinguishReaction into an event so that it can be relayed via the existing hand/inventory relay logic.

* Add helper functions for subscribing to relayed events.

Use these in FlammableSystem

* Make extinguishers work on cigarettes too

A bunch of renaming to make the rest of my code work with SmokableComponent

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-04-14 19:00:47 +10:00
slarticodefast 50bbb1c101
predict IgnitionSourceComponent (#36310)
* PREDICTION

* comment

* don't overwrite event args

* totally not a web edit

* intn't
2025-04-06 17:54:47 -07:00
metalgearsloth fa35c9623d
Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
TemporalOroboros a4001fba1b
Purge uses of TransformComponent.Anchored.set. Also adds parentheses. (#34938) 2025-02-20 23:06:39 +11:00
slarticodefast d171057680
UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
ArtisticRoomba 75727db3a3
Add new freezer atmos devices and fix freezer fixgridatmos marker (#34991) 2025-02-12 18:32:18 +11:00
TemporalOroboros 08e5362f43
Purges uses of TransformComponent.WorldRotation (#34946) 2025-02-11 14:16:20 +11:00
metalgearsloth ba1fd6c5f3
Make ReactionResults an array (#34967)
* Make ReactionResults an array

We're making the dictionaries fixed-size anyway.
Alternatively could use a frozendictionary but not sure on the perf difference. Worst case whoever adds another reactionresult makes a minor adjustment

* apply conventions

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-09 03:13:47 +01:00
drakewill-CRL 7cf04dcb20
Use archived gas mixture in gas exchange comparison (#32088)
The comparison for doing gas exchange used current and not archived
moles. This could lead to update order-dependent gas spreading effects.

To fix this, convert TileAtmosphere's MolesArchived and
TemperatureArchived to a AirArchived, and use that in the comparison
method.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-09-29 22:14:07 -07:00
nikthechampiongr a5840b925b
Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
Winkarst c2a201d998
Make fire leave burnt decals on the tiles (#31939)
* Make fire leave burnt decals on the tiles

* License

* Yes

* Update

* Spelling error

* Prototypes reload support

* To array
2024-09-19 10:23:50 +10:00
TurboTracker 4b357a370b
Removal of Maxcaps via cvar (#31437)
* Comment out gastank explosion trigger

* CVAR creation

* Blank line between method + toml update

* I fucking hate VistualStudio

* change bool logic into float

* cat dancing.gif

* Adjust some minor nits

* Update Content.Server/Atmos/EntitySystems/GasTankSystem.cs

Co-authored-by: Partmedia <kevinz5000@gmail.com>

* Un-hardcode unused initial cached CVar value

* Update Resources/ConfigPresets/WizardsDen/wizardsDen.toml

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-11 00:05:12 +02:00
Ilya246 447e9c247d
fix flammable reagents deigniting you (#31930)
fix
2024-09-07 17:44:58 -06:00
Mervill 05d29c8479
Fix CS0642 - Possible mistaken empty statement (#31740) 2024-09-02 13:02:16 +02:00
deltanedas 608a179626 Add Vox atmosphere marker, vents, and air alarms 2024-08-24 14:21:59 -07:00
Mervill c561ff1b4a
Replace obsolete map function in AtmosphereSystem (#31252) 2024-08-20 23:30:46 -07:00
Mervill 2e3365793c
Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace
2024-08-15 10:45:13 -04:00
Mervill b8d10a3f5e
Add verbose (client predicted!) examine text to Gas Miners (#30480)
* add verbose examine text to gas miners so their behaviour can be understood

* no need for these to be properties

* use an enum instead of two booleans for the miner state

* require the gas miner to be anchored in order to not be disabled

* xmldoc

* pr feedback

* file-scope namespace

* it's to late to hide my transgressions in a rebase

* turns out the normal examine distance is totally fine for this
2024-08-08 12:14:31 +10:00
Nemanja ce97225c2d
Replace IClickAlert with events (#30728)
* Replace IAlertClick with events

* whoop

* eek!
2024-08-07 15:15:35 +10:00
Plykiya a87efd7d01
Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION

* Missing parentheses

* ui system depndency

* the issue

* Unused

* Let the function do the transform

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-06 21:02:01 +10:00
Plykiya b7aa97e203
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()

* nullspace

* I figured it out

* man I have no clue how client side sutff works

* please have mercy

* remove RadiationPulseOverlay changes

* nullspace

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 23:25:51 +02:00
Plykiya c94c72785d
Updates GasTankSystem and InternalsSystem to not use Component.Owner (#29934)
* blah, setup

* Updates GasTankSystem and InternalsSystem to not use Component.Owner

* squish the diff

* Fixa the rest

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 21:44:45 +10:00
Nemanja 748e5831e8
Add moon boots (#29009) 2024-06-14 20:43:23 -07:00
Plykiya dec1c281a8
Internals are kept on as long as any breathing tool is on (#28595) 2024-06-06 03:01:45 -04:00
Nemanja a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich 54337911d3
Only auto-enable internals when necessary (#28248)
* Only auto-enable internals when necessary

* Add toxic gas check

* Rename Any -> AnyPositive
2024-05-31 12:28:11 +10:00
metalgearsloth 962a1192bd
Block gas analyzer updates if the UI doesn't open (#28376)
Fixes the gas analyzer UI coming up when used with a target.
2024-05-29 10:19:06 -08:00
Nemanja 44b93e68ee
Prevent stacking pipes (#28308)
* prevent stacking pipes

* access

* notafet review

* notafet review pt. 2

* not the actual fix
2024-05-27 16:37:27 -06:00
Ed afb1acab10
Fix candles (firestack fading) (#28139)
Update FlammableSystem.cs
2024-05-25 16:22:34 -04:00
Nemanja 8a95cb186c
Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Leon Friedrich 0f6e1196d8
Use non-generic `TryComp()` for metadata & transform (#28133) 2024-05-20 22:40:35 -07:00
deltanedas bad5367479
fire troll fix (#28034)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-14 16:47:00 -07:00
deltanedas 4b2193a8a0
fix fire spread round removal (#27986)
* fix a resolve debug assert

* rewrite fire spread

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-13 17:49:44 -04:00
Leon Friedrich 1f03111ff8
Change some `EntityQueryEnumerator` to `AllEntityQuery` (#27969) 2024-05-13 15:11:49 +10:00
Kara 1596e04d0f
Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
deltanedas cd92046966
make fire not burn through hardsuits (#27161)
* add FireProtection system and event

* minor optimisation + make flammable use fire protection event

* add fire protection values to some things, nerf firesuit heat resistance

* bruh

* unrevert laser nerfs, make elite hardsuit fully fireproof

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-09 00:12:48 -07:00
Leon Friedrich fd9894164f
Fix Gas Analyzers not opening (#27610) 2024-05-02 16:00:01 +10:00
metalgearsloth 7ba228732d
Optimise navmaps significantly (#27528)
* Optimise navmaps significantly

- Reduce the delta state size significantly.
- Remove AirtightChangedEvent because this will spam them out constantly.

* weh

* review

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-02 10:18:38 +10:00
Jezithyr 6869adfa78
Move GasMixture to shared (#27480)
* Moved GasMixture to shared

* Temp Fix for sandbox violation, idk why Array.Resize isn't working properly. It's already sandboxed.

* The most powerful webedit in history
2024-04-30 14:31:05 -07:00
Leon Friedrich 3c154abb5b
Content changes for engine exception tolerance PR (#27455)
* Content changes for engine exception tolerance PR

* Poke tests
2024-04-29 18:43:15 +10:00
metalgearsloth 5896e68752
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00