* cleanup and reworking
* one of these days I'll merge a conflict without breaking shit.
* Update Content.Shared/Shuttles/Systems/SharedShuttleSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Tabletop/SharedTabletopSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* I'm gonna send this but... I'll be honest, I dunno what it does.
* fix coordinates
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Shuttles now use their proper friction values
* Documentation
* Shuttles now use their proper friction values
* Documentation
* What the instrumentsystem doin
* what the instrumentsystem doing 2
* fix: don't retroactively drain disabled batteries
If something that used PowerCellDraw temporarily disabled said draw,
once it became re-enabled the system would play catch-up trying to
drain the battery for all the time since the component was disabled.
* fixup! fix: don't retroactively drain disabled batteries
* Add news article Discord webhook
* Send all station articles on round end
* Changed event subscrice to RoundEndMessageEvent
* Review remarks fix
* Added new cvar discord.news_webhook_embed_color
Default color taken from news manager console sprite.
* Using EntityQueryEnumerator instead of GetStationInMap with TryComp
* Extra review remarks fixing
* Sorted imports
* Added article publication time in embed
* Removed markup from article content
* Added sorting for articles iteration
* Discord hook embed color cvar is string now
* Added comment about limits
* Added new cvar for posting articles during round
* Shitty discord rate limit handling
* Fixing copypaste accident
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* Null initialization of webhook id
* SendArticleToDiscordWebhook is non-void now
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Co-authored-by: Morb0 <14136326+Morb0@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
This simplifies the code and makes the experience of examining contents
easier without the reagent dispenser UI, as well as adding the possibility
for dispensers to have items of heterogeneous sizes in them, which would
allow configuring reagent dispensers to accept smaller containers such
as beakers or vials in order to allow for more types of smaller quantities
of reagents, or other flexibilities brought by using a standard storage
component.
* Make the ComponentToggle remember what entity it gave components to
* fix the null problem by just ignoring the null problem
* Add documentation to the new datafield + removing the "= null" that is not necessary
* small fixes and cleaning the code
* whitespace my beloved
* wait, I dont need those lines, why did I add them?
* set DamageAtMaxCorruption as nullable with null default and use destructible trigger threshold for this if null.
* fix documentation
* these really don't need to be passed by reference