* Add the damage type
* Add the damage where applicable
# Conflicts:
# Resources/Prototypes/_DV/CosmicCult/glyphs.yml
* Blyat
* *mild russian dissatisfaction*
* It finally works as intended
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Rename to ion damage
* Add to disabler bolts for some reason
* Woops
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* Our cult so cosmic
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Add more gambling
* Change stuff
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Use EntityQuerry (what is that even for)
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Not how it works apparently
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Change stuff
* Fix more stuff
* Fix just a bit more
* Make non-cultists foxforms censerable too
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Refactoring in progress
* Refactoring completed, proceeding to animate a ton
* Don't commit that idiot
* Ballin
* Actually use the animations I made
* More sprites
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Change a lot of stuff
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Hopefuly finish changing stuff
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Prototype
* Change sprites
* Fix test fail
* Cessation sprites
* warding
* Add sounds
* Typo
* Projection
* Truth
* Knowledge
* Fix being able to convert SSD peeps
* Add interaction outline because why the hell not
* Change stuff
* Surely this won't explode
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* Replace colossus briefing sound
* Voice override for cult armor
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* Why do I keep forgetting those
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* it work i think
* tweakops
* commentops
* newline ops
* direction + bugfix ops
exponential point increase, no more insane glimmer nukes (sad!), analyzer no longer displays negative points
* Change stuff
Change more stuff
Change locale.
Don't count cultists that are cuffed
Bruh
Change more stuff
Fuck around
* Blyat
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* JammerSystem additions
* Temporary sprite
* Prototypes
* Locale and guidebook changes
* Revert "JammerSystem additions"
This reverts commit b4019131b2.
* All my homies hate RadioJammerComponent
* Lower the range a tad
* Add actual sprite
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* Fix stuff
* Kill SpriteFade while I'm at it
* Increase range
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* Random rift spawn
* Change announcements
* Tweak timers
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* Do in fact use ProtoId
* Revert "Do in fact use ProtoId"
This reverts commit cdc0972cac.
* Actually add the event into the pool
* Remove ancient code
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* Change stuff
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fix
* How did that even get here
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* G O I D A
* how
* now proper
* a
* Update HypospraySystem.cs
* good catch
* Apply suggestions from code review
---------
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Added Zombie faction roles everywhere that makes sense for initial infected to be associated with Zombies.
* Adding faction component to round start zombie. (not hopeful)
* Removed stupid attempts and added zombie faction component to the zombie system when the player is given the ability to force themself to zombify.
* Changed use of "zombie" for ProtoId<NpcFactionPrototype>
* Update Content.Server/Zombies/ZombieSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Zombies/ZombieSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Removed faction component from ZombieOutbreak event. Shouldn't cause problems with the event as II gets component with their ability to self zombify.
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix: only show pipe layer popups to the user changing them
* fix: don't show pipe layer subfloor popup when not using a screwdriver
* fix: properly pass down user and used for serverside pipe layer changes
Technically this doesn't matter as the Shared codepath for this method
doesn't actually use these on the server: only the user is used for a
clientside popup. Still, will be good to have these for future changes
that might need them.