Commit Graph

4058 Commits

Author SHA1 Message Date
Deserty0 fcd3607d7a
Fix "no materials loaded" messege in lathes (#28885)
fix
2024-07-05 20:26:34 +02:00
dffdff2423 534ee61e3e
Enable save button on changing job unavailable preference (#28839)
Enable save button on changing unavailable pref

Fix an issue where the save button was disabled when just changing your job unavailable preference
2024-07-05 20:26:09 +02:00
Hannah Giovanna Dawson 3a50288e50
Panic Bunker uses minutes not hours (#28805)
* Panic Bunker uses minutes not hours

* Fixing an instance of hours
2024-07-05 20:24:14 +02:00
Nemanja 633c538e22
Cap scramble tag (#28804) 2024-07-05 20:24:10 +02:00
Julian Giebel ca5de48084
Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Hannah Giovanna Dawson 1cee444776
SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763) 2024-07-05 20:23:37 +02:00
Leon Friedrich f6e281ae15
Fix admin menu objects list (#28787) 2024-07-05 20:22:33 +02:00
Tayrtahn 1422ba152b
Strip markdown from silicon laws before saying them (#28596) 2024-07-05 20:22:29 +02:00
deltanedas 4ae20967a6
fix shipyard (#1458)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-03 15:34:06 +00:00
deltanedas 540febcbad
fugitives redux (#1413)
* add fugitive rule logic

* add fugitive role

* add fugitive event

* remove nyano spawner and make midround antag spawner work real

* fix announcement logic

* fix the funny bug i think

* fix crimes

* fix crime count

* 1 less min crime

* fix sex (real)

* thief bag unhardcode MaxSelectedSets

* :trollface:

* :trollface:

* add fugitive stash

* fix

* add misc stuff and fugitive stash

* m

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-30 19:40:33 +00:00
deltanedas 64df264a4e
upstream merge fix pda ui troll (#1367)
fix pda ui troll (#28896)

* fix pda ui troll

* bruh

---------
2024-06-13 18:41:34 +02:00
Null 7b6b3916c3
Fix shipyard UI refusing to open (#1364)
Fix shipyard ui
2024-06-12 16:46:40 +00:00
Leon Friedrich e08280c6e1
Try fix RGBee (#28741) 2024-06-08 20:31:21 +02:00
DrSmugleaf bd54ddce12
Fix action icons when dragging an active action to another slot (#28692) 2024-06-08 20:30:54 +02:00
Plykiya 48534934bd
Swap some InRangeUnobstructed for InRangeUnoccluded (#28706)
Swap InRangeUnobstructed to InRangeUnoccluded

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-08 20:30:39 +02:00
Leon Friedrich b45a42f353
Add JobRequirementOverride prototypes (#28607)
* Add JobRequirementOverride prototypes

* a

* invert if

* Add override that takes in prototypes directly
2024-06-08 20:30:16 +02:00
Repo 3a3502dd44
Fix Admin Object tab sorting and search (#28609) 2024-06-08 20:24:18 +02:00
Leon Friedrich e0ea8adb9a
Add Job preference tests (#28625)
* Misc Job related changes

* Add JobTest

* A

* Aa

* Lets not confuse the yaml linter

* fixes

* a
2024-06-08 20:19:39 +02:00
Hannah Giovanna Dawson 2bf0e82b7a
SS14-26964 Clown Waddling Replicates, etc (#26983) 2024-06-08 20:15:12 +02:00
null 993959ae58
Replace deprecated whitelist functions 2024-06-08 20:12:43 +02:00
Plykiya 6583105f10
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Ed 667d1d5941
Accent trait limit (#28046) 2024-06-08 20:02:27 +02:00
AJCM-git 95dd203ec6
Small code cleanup to health bar (#28554) 2024-06-08 19:59:29 +02:00
AJCM-git 426896a432
Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Tayrtahn 3efeaf609d
Add support for HeldPrefix to SolutionContainerVisualsSystem (#28532) 2024-06-06 21:59:46 +02:00
AJCM-git 4360e679a0
Header of Gas tank UI screen now fetched from Entity name and local (#28545) 2024-06-06 21:59:43 +02:00
null c1bc4c9182
Matrix3x2 2024-06-06 21:50:25 +02:00
slarticodefast 7f5be661f8
Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
eoineoineoin c62bd23656
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
2024-06-06 21:44:48 +02:00
Nemanja 5c8dbfe223
Guidebook Tables (#28484)
* PJB's cool table control (it probably doesn't work)

* ok wait wrong file

* Guidebook Tables
2024-06-06 21:44:44 +02:00
Plykiya b2931f9a33
Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-06 21:44:41 +02:00
DrSmugleaf 2ecfab2e85
Disable rainbow overlay when reduced motion is enabled (#28496)
Disable rainbow ovelray when reduced motion is enabled
2024-06-06 21:43:47 +02:00
Tornado Tech 91f0ba53e5
Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-06 21:33:38 +02:00
Tornado Tech 228e653572
Hiding and clearing department prototype code (#28114) 2024-06-06 21:33:27 +02:00
Kevin Zheng 89be6b30da
Adjust power monitor power display (#28487) 2024-06-06 21:33:25 +02:00
DrSmugleaf d65fdde82c
Fix error when removing chasm falling component on a terminating entity (#28471) 2024-06-06 21:29:19 +02:00
beck-thompson a742fe4d01
Fixed bug where ID card computer defaulted to the atmos as the job icon. (#28462)
Fixed ID atmos bug!
2024-06-06 21:29:03 +02:00
Nemanja 5e39323307
Clean up store system (#28463) 2024-06-06 21:28:46 +02:00
deltanedas 708e17a3d3
reverse engineering refactor and missing recipe test (#1230)
* make jugg not atmos hardsuit reable lmao

* re machine yaml refactor

* use the enum name to localize re results

* move a lot of code to shared and refactor

* clientside rework

* add test for missing recipes

* untroll

* make exped board recipe yml consistent with upstream

* fix unearthed sneaky bugs + generic does nothing so remove

* add mass media console board, remove roundstart boards from dynamic recipes

* remove roundstart stuff, add rcd ammo to protolathe

* dont dupe because of access electronics prototypes

* fix final fails

* final untroll

* final untroll 2

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Null <56081759+NullWanderer@users.noreply.github.com>
2024-06-01 21:31:06 +00:00
DrSmugleaf eed9c58386
Add job whitelist system (#28085)
* Add job whitelist system

* Address reviews

* Fix name

* Apply suggestions from code review

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* cancinium

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 18:02:43 +02:00
Nemanja bacd52c991
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-06-01 18:00:07 +02:00
Leon Friedrich 6427cc560e
Make chat & examine systems use FormattedMessage.EscapeText() (#28431) 2024-06-01 18:00:05 +02:00
ShadowCommander 08b82e98c4
Add search filter to the admin menu player tab (#28030) 2024-06-01 17:56:42 +02:00
Leon Friedrich 4ce7efd04d
Prevent Identity.Name NRE exception (#28433)
Fix Identity.Name exception
2024-06-01 17:56:36 +02:00
ShadowCommander 9da992476e
Reflow the player tab to show more of the names (#28029) 2024-06-01 17:54:54 +02:00
metalgearsloth f2727b6228
Fix verb categories shuffling (#28368)
If it's an extra category we leave it in its default spot.
2024-06-01 17:54:50 +02:00
metalgearsloth 4755223c9f
Predict ActivatableUIRequiresPower (#28405)
A lot of BUIs aren't going to handle the state coming in cleanly but we can fix em as we find em.
2024-06-01 17:38:43 +02:00
ShadowCommander ebddaa8e3d
Move ApcPowerReceiverComponent Powered state to shared (#28206)
* Try syncing powered state to client

For some reason the client is not receiving the ApcPowerReceiverComponentState, so it's not working.

* Fix powered state not syncing to client

The client PowerReceiverSystem was abstract, which prevented it from
running initialize.

* Flip check so that it runs bigger checks first

PowerDisabled skips the others.
NeedsPower skips the receiving check.

* Disallow changing Powered manually

* Move Powered update to PowerReceiverSystem

* Move appearance to event subscription

* Move metadata component to AllEntityQuery

* Cleanup

* Move Powered update back to PowerNetSystem

It's easier to use the EntityQueries and it dosen't need to be updated
anywhere else.

* Put appearance updating back

* Move IsPowered to shared

* Simplify IsPowered

* Cleanup

* Remove duplicate PowerChangedEvent

PowerChangedEvent on ProviderChanged doesn't seem to be needed
PowerChangedEvent gets raised by in update if the power state changes
after a new provider is connected
2024-06-01 17:38:41 +02:00
deltanedas 819c173308
item cabinet rework + stuff (#26779) 2024-06-01 17:19:54 +02:00
metalgearsloth bf59f7dbc6
Fix surveillance camera closing (#28374)
The boilerplate sucks but I haven't thought of something good.
2024-06-01 17:19:44 +02:00