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8c346e201b
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@ -26,6 +26,8 @@ using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Movement.Components; // DeltaV
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using Content.Shared._DV.Movement.Components; // DeltaV
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using Content.Shared.NameModifier.EntitySystems;
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using Content.Shared.NPC.Components; // DeltaV
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using Content.Shared.NPC.Systems;
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@ -73,6 +75,7 @@ public sealed partial class ZombieSystem
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly ISharedPlayerManager _player = default!;
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[Dependency] private readonly PsionicSystem _psionic = default!; // DeltaV
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[Dependency] private readonly SharedJetpackSystem _jetpack = default!; // DeltaV - Prevent Jetpacks on Zombies
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private static readonly ProtoId<TagPrototype> InvalidForGlobalSpawnSpellTag = "InvalidForGlobalSpawnSpell";
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private static readonly ProtoId<TagPrototype> CannotSuicideTag = "CannotSuicide";
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@ -151,6 +154,14 @@ public sealed partial class ZombieSystem
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if (HasComp<PsionicComponent>(target))
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_psionic.MindBreakEntity(target, false, true);
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// DeltaV End - Prevent Psionic Zombies
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// DeltaV Start - Prevent Jetpacks on Zombies
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if (TryComp<JetpackUserComponent>(target, out var jetpackUser))
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{
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if(TryComp<JetpackComponent>(jetpackUser.Jetpack, out var jetpack))
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_jetpack.SetEnabled(jetpackUser.Jetpack, jetpack, false, target);
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}
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RemComp<AutomaticJetpackUserComponent>(target);
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// DeltaV End - Prevent Jetpacks on Zombies
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//funny voice
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var accentType = "zombie";
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@ -1,3 +1,4 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared._DV.Movement.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Events;
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@ -7,12 +8,19 @@ namespace Content.Shared.Movement.Systems;
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public abstract partial class SharedJetpackSystem
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{
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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private void OnJetpackToggle(Entity<JetpackComponent> jetpack, ref ToggleJetpackEvent args)
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{
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if (args.Handled)
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return;
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if (!_actionBlocker.CanComplexInteract(args.Performer))
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{
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_popup.PopupClient(Loc.GetString("jetpack-too-complex"), jetpack, args.Performer);
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return;
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}
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jetpack.Comp.AutomaticMode = !jetpack.Comp.AutomaticMode;
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jetpack.Comp.AutomaticUser = args.Performer;
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Dirty(jetpack);
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@ -1,18 +1,4 @@
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Entries:
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- author: turtlemutt
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changes:
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- message: Add a new snack to the game, spicy pickle moffs!
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type: Add
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id: 1777
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time: '2025-11-02T05:28:33.0000000+00:00'
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url: https://github.com/DeltaV-Station/Delta-v/pull/4425
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- author: SirWarock
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changes:
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- message: Rollerbed sprites now don't stack when a patient is buckled to it!
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type: Add
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id: 1778
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time: '2025-11-02T05:44:53.0000000+00:00'
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url: https://github.com/DeltaV-Station/Delta-v/pull/4521
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- author: HTMLSystem
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changes:
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- message: Added arachnid and moth sprites for the night vision and thermal goggles
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@ -4418,4 +4404,21 @@
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id: 2277
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time: '2026-05-09T22:19:48.0000000+00:00'
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url: https://github.com/DeltaV-Station/Delta-v/pull/5738
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- author: Cepelinas1
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changes:
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- message: "In an effort to save money on tear gas grenade production, Security\
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\ can now choose up to 4 items for their secbelt in the character loadout under\
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\ the \u201CUtility\u201D section! Remember to actually choose what you want,\
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\ unless you want to go in with just a baton and cuffs."
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type: Add
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id: 2278
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time: '2026-05-09T23:04:26.0000000+00:00'
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url: https://github.com/DeltaV-Station/Delta-v/pull/5701
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- author: Stxcking
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changes:
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- message: Added Water Wall Dispenser
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type: Add
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id: 2279
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time: '2026-05-10T11:35:15.0000000+00:00'
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url: https://github.com/DeltaV-Station/Delta-v/pull/5792
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Order: 1
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File diff suppressed because one or more lines are too long
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@ -2,3 +2,4 @@ jetpack-activated-on-grid = The jetpack will automatically turn on when leaving
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jetpack-activated-off-grid = The jetpack turns on.
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jetpack-activates-automatically = The jetpack automatically turns on.
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jetpack-deactivated = The jetpack will no longer turn on.
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jetpack-too-complex = The jetpack seems to be too complicated to operate.
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@ -140,6 +140,7 @@ loadout-group-all-gun = Security Sidearm
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loadout-group-security-gun-ammo = Ammunition
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loadout-group-revolver-ammo = Ammunition
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loadout-group-all-ammo = Ammunition
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security-utility = Utility
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# Justice
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loadout-group-chiefjustice-head = Chief Justice head
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@ -86,12 +86,12 @@
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- type: loadout
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id: SecurityBelt
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equipment:
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belt: ClothingBeltSecurityFilled
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belt: ClothingBeltSecurityBeltCustom # DeltaV - loadouts
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- type: loadout
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id: SecurityWebbing
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equipment:
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belt: ClothingBeltSecurityWebbingFilled
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belt: ClothingBeltSecurityWebbingCustom # DeltaV - loadouts
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# Outerclothing
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- type: loadout
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@ -413,6 +413,7 @@
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- GroupSpeciesBreathToolSecurity
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- SecurityAllFirearm # DeltaV - loadouts
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- SecurityAllAmmo # DeltaV - loadouts
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- SecurityUtility # DeltaV - loadouts
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- type: roleLoadout
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id: JobWarden
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@ -432,6 +433,7 @@
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- GroupSpeciesBreathToolSecurity
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- SecurityAllFirearm # DeltaV - loadouts
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- SecurityAllAmmo # DeltaV - loadouts
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- SecurityUtility # DeltaV - loadouts
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- type: roleLoadout
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id: JobSecurityOfficer
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@ -452,6 +454,7 @@
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- GroupSpeciesBreathToolSecurity
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- SecurityFirearm # DeltaV - loadouts
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- SecurityFirearmAmmo # DeltaV - loadouts
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- SecurityUtility # DeltaV - loadouts
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- type: roleLoadout
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id: JobDetective
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@ -44,6 +44,7 @@
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- GroupSpeciesBreathToolSecurity
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- SecurityFirearm # DeltaV - loadouts
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- SecurityFirearmAmmo # DeltaV - loadouts
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- SecurityUtility
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# Wildcards
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- type: roleLoadout
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@ -25,6 +25,30 @@
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- id: SyringeEphedrine
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- id: EmergencyMedipen
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- type: entity
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id: ClothingBeltSecurityBeltCustom
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parent: ClothingBeltSecurity
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suffix: Filled
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components:
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- type: EntityTableContainerFill
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containers:
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storagebase: !type:AllSelector
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children:
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- id: Stunbaton
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- id: Handcuffs
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- type: entity
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id: ClothingBeltSecurityWebbingCustom
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parent: ClothingBeltSecurityWebbing
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suffix: Filled
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components:
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- type: EntityTableContainerFill
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containers:
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storagebase: !type:AllSelector
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children:
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- id: Stunbaton
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- id: Handcuffs
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- type: entity
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id: ClothingBeltFoamSheathFilled
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parent: ClothingBeltFoamSheath
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@ -0,0 +1,23 @@
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- type: entity
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parent: BaseDispenser
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id: WaterDispenser
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name: water dispenser
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description: Wallmount water dispenser.
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components:
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- type: Sprite
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sprite: _DV/Structures/Wallmounts/walldispenser.rsi
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layers:
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- state: waterdispenser
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- state: fill-1
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map: ["enum.SolutionContainerLayers.Fill"]
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visible: false
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- type: SolutionContainerVisuals
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maxFillLevels: 5
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fillBaseName: fill-
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- type: SolutionContainerManager
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solutions:
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tank:
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maxVol: 5000
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reagents:
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- ReagentId: Water
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Quantity: 5000
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@ -145,3 +145,47 @@
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id: SecurityClothingHandsGlovesFingerless
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equipment:
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gloves: ClothingHandsGlovesFingerless
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# SecBelt utility
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- type: loadout
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id: FlashBangLoadout
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storage:
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belt:
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- GrenadeFlashBang
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- type: loadout
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id: TearGasLoadout
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storage:
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belt:
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- TearGasGrenade
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- type: loadout
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id: SecHoloProjectorLoadout
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storage:
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belt:
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- HoloprojectorSecurity
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- type: loadout
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id: StingerGrenadeLoadout
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storage:
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belt:
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- GrenadeStinger
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- type: loadout
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id: RadioHandheldSecurityLoadout
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storage:
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belt:
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- RadioHandheldSecurity
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- type: loadout
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id: HandcuffsLoadout
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storage:
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belt:
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- Handcuffs
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- type: loadout
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id: SecLiteLoadout
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storage:
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belt:
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- FlashlightSeclite
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@ -414,6 +414,21 @@
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- SecurityFirearmSpeedLoaderSpecialRubber
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- SecurityFirearmSpeedLoaderSpecial
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## Security utility
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- type: loadoutGroup
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id: SecurityUtility
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name: security-utility
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minLimit: 0
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maxLimit: 4
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loadouts:
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- FlashBangLoadout
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- TearGasLoadout
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- StingerGrenadeLoadout
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- RadioHandheldSecurityLoadout
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- SecHoloProjectorLoadout
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- HandcuffsLoadout
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- SecLiteLoadout
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## Security Gloves
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- type: loadoutGroup
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id: SecurityGloves
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@ -0,0 +1,29 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Modifications made by [scrivoy], Dispenser originally taken from paradise at https://github.com/ParadiseSS13/Paradise/commit/846ce475b2258a4336d8895f07f2c0f4053963bc, waterdispenser by @Stxcking (github)",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "waterdispenser"
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},
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{
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"name": "fill-1"
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},
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{
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"name": "fill-2"
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},
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{
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"name": "fill-3"
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},
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{
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"name": "fill-4"
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},
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{
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"name": "fill-5"
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}
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]
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}
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