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...

12 Commits

Author SHA1 Message Date
Radezolid 4772d174dd
Merge c3d367fadb into c3c6a6abd9 2026-05-10 11:45:50 +00:00
Delta-V bot c3c6a6abd9 Automatic changelog update 2026-05-10 13:35:34 +02:00
Stxcking 6f0ad0c181
New: Wallmount Water Dispenser (#5792)
Everything
2026-05-10 13:35:15 +02:00
github-actions[bot] 7abc7a7b66
Update Credits (#5794)
Co-authored-by: DeltaV-Bot <github@deltav.gay>
2026-05-10 04:28:06 +02:00
Delta-V bot 7dc4c5f3fc Automatic changelog update 2026-05-10 01:04:45 +02:00
Cepelinas1 0400ffa8e3
Customizable sec belt/webbing inventory (#5701)
* first

* fix

* spacing

Signed-off-by: Cepelinas1 <kakelis01@gmail.com>

* forgot ftl

---------

Signed-off-by: Cepelinas1 <kakelis01@gmail.com>
2026-05-09 19:04:25 -04:00
Radezolid c3d367fadb Weaponry 2026-05-06 18:27:00 -03:00
Radezolid 6aac61fd2a Ammo 2026-05-06 18:26:50 -03:00
Radezolid 0fb4309e26 Armor 2026-05-06 18:26:32 -03:00
Radezolid 91c2eef18e Improvised parts 2026-05-06 18:26:19 -03:00
Radezolid da4d8d9d4e Actually- not all of them 2026-05-06 18:19:03 -03:00
Radezolid 4f64955c9b Kill the graphs 2026-05-06 16:11:42 -03:00
32 changed files with 700 additions and 518 deletions

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@ -1,18 +1,4 @@
Entries:
- author: turtlemutt
changes:
- message: Add a new snack to the game, spicy pickle moffs!
type: Add
id: 1777
time: '2025-11-02T05:28:33.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4425
- author: SirWarock
changes:
- message: Rollerbed sprites now don't stack when a patient is buckled to it!
type: Add
id: 1778
time: '2025-11-02T05:44:53.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4521
- author: HTMLSystem
changes:
- message: Added arachnid and moth sprites for the night vision and thermal goggles
@ -4418,4 +4404,21 @@
id: 2277
time: '2026-05-09T22:19:48.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5738
- author: Cepelinas1
changes:
- message: "In an effort to save money on tear gas grenade production, Security\
\ can now choose up to 4 items for their secbelt in the character loadout under\
\ the \u201CUtility\u201D section! Remember to actually choose what you want,\
\ unless you want to go in with just a baton and cuffs."
type: Add
id: 2278
time: '2026-05-09T23:04:26.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5701
- author: Stxcking
changes:
- message: Added Water Wall Dispenser
type: Add
id: 2279
time: '2026-05-10T11:35:15.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5792
Order: 1

File diff suppressed because one or more lines are too long

View File

@ -140,6 +140,7 @@ loadout-group-all-gun = Security Sidearm
loadout-group-security-gun-ammo = Ammunition
loadout-group-revolver-ammo = Ammunition
loadout-group-all-ammo = Ammunition
security-utility = Utility
# Justice
loadout-group-chiefjustice-head = Chief Justice head

View File

@ -86,12 +86,12 @@
- type: loadout
id: SecurityBelt
equipment:
belt: ClothingBeltSecurityFilled
belt: ClothingBeltSecurityBeltCustom # DeltaV - loadouts
- type: loadout
id: SecurityWebbing
equipment:
belt: ClothingBeltSecurityWebbingFilled
belt: ClothingBeltSecurityWebbingCustom # DeltaV - loadouts
# Outerclothing
- type: loadout

View File

@ -413,6 +413,7 @@
- GroupSpeciesBreathToolSecurity
- SecurityAllFirearm # DeltaV - loadouts
- SecurityAllAmmo # DeltaV - loadouts
- SecurityUtility # DeltaV - loadouts
- type: roleLoadout
id: JobWarden
@ -432,6 +433,7 @@
- GroupSpeciesBreathToolSecurity
- SecurityAllFirearm # DeltaV - loadouts
- SecurityAllAmmo # DeltaV - loadouts
- SecurityUtility # DeltaV - loadouts
- type: roleLoadout
id: JobSecurityOfficer
@ -452,6 +454,7 @@
- GroupSpeciesBreathToolSecurity
- SecurityFirearm # DeltaV - loadouts
- SecurityFirearmAmmo # DeltaV - loadouts
- SecurityUtility # DeltaV - loadouts
- type: roleLoadout
id: JobDetective

View File

@ -44,6 +44,7 @@
- GroupSpeciesBreathToolSecurity
- SecurityFirearm # DeltaV - loadouts
- SecurityFirearmAmmo # DeltaV - loadouts
- SecurityUtility
# Wildcards
- type: roleLoadout

View File

@ -25,6 +25,30 @@
- id: SyringeEphedrine
- id: EmergencyMedipen
- type: entity
id: ClothingBeltSecurityBeltCustom
parent: ClothingBeltSecurity
suffix: Filled
components:
- type: EntityTableContainerFill
containers:
storagebase: !type:AllSelector
children:
- id: Stunbaton
- id: Handcuffs
- type: entity
id: ClothingBeltSecurityWebbingCustom
parent: ClothingBeltSecurityWebbing
suffix: Filled
components:
- type: EntityTableContainerFill
containers:
storagebase: !type:AllSelector
children:
- id: Stunbaton
- id: Handcuffs
- type: entity
id: ClothingBeltFoamSheathFilled
parent: ClothingBeltFoamSheath

View File

@ -0,0 +1,23 @@
- type: entity
parent: BaseDispenser
id: WaterDispenser
name: water dispenser
description: Wallmount water dispenser.
components:
- type: Sprite
sprite: _DV/Structures/Wallmounts/walldispenser.rsi
layers:
- state: waterdispenser
- state: fill-1
map: ["enum.SolutionContainerLayers.Fill"]
visible: false
- type: SolutionContainerVisuals
maxFillLevels: 5
fillBaseName: fill-
- type: SolutionContainerManager
solutions:
tank:
maxVol: 5000
reagents:
- ReagentId: Water
Quantity: 5000

View File

@ -145,3 +145,47 @@
id: SecurityClothingHandsGlovesFingerless
equipment:
gloves: ClothingHandsGlovesFingerless
# SecBelt utility
- type: loadout
id: FlashBangLoadout
storage:
belt:
- GrenadeFlashBang
- type: loadout
id: TearGasLoadout
storage:
belt:
- TearGasGrenade
- type: loadout
id: SecHoloProjectorLoadout
storage:
belt:
- HoloprojectorSecurity
- type: loadout
id: StingerGrenadeLoadout
storage:
belt:
- GrenadeStinger
- type: loadout
id: RadioHandheldSecurityLoadout
storage:
belt:
- RadioHandheldSecurity
- type: loadout
id: HandcuffsLoadout
storage:
belt:
- Handcuffs
- type: loadout
id: SecLiteLoadout
storage:
belt:
- FlashlightSeclite

View File

@ -414,6 +414,21 @@
- SecurityFirearmSpeedLoaderSpecialRubber
- SecurityFirearmSpeedLoaderSpecial
## Security utility
- type: loadoutGroup
id: SecurityUtility
name: security-utility
minLimit: 0
maxLimit: 4
loadouts:
- FlashBangLoadout
- TearGasLoadout
- StingerGrenadeLoadout
- RadioHandheldSecurityLoadout
- SecHoloProjectorLoadout
- HandcuffsLoadout
- SecLiteLoadout
## Security Gloves
- type: loadoutGroup
id: SecurityGloves

View File

@ -15,9 +15,10 @@
sprite: _Starlight/Clothing/Head/Helmets/makeshift.rsi
- type: Clothing
sprite: _Starlight/Clothing/Head/Helmets/makeshift.rsi
- type: Construction
graph: ClothingHeadHelmetMakeshiftGraph
node: helmet
# DeltaV - Make unobtainable
#- type: Construction
# graph: ClothingHeadHelmetMakeshiftGraph
# node: helmet
- type: entity
parent: ClothingHeadHelmetBase

View File

@ -20,9 +20,10 @@
sprintModifier: 0.90
- type: ExplosionResistance
damageCoefficient: 0.95
- type: Construction
graph: ClothingOuterArmorMakeshiftGraph
node: vest
# DeltaV - Make unobtainable
#- type: Construction
# graph: ClothingOuterArmorMakeshiftGraph
# node: vest
- type: entity
parent: ClothingOuterArmorForged

View File

@ -17,9 +17,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ForgedShotgunGraph
node: shotgun
# DeltaV - Make unobtainable
#- type: Construction
# graph: ForgedShotgunGraph
# node: shotgun
- type: entity
parent: BaseItem
@ -38,9 +39,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ForgedPistolGraph
node: shotgun
# DeltaV - Make unobtainable
#- type: Construction
# graph: ForgedPistolGraph
# node: shotgun
- type: entity
parent: BaseItem
@ -59,9 +61,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ForgedRevolverGraph
node: shotgun
# DeltaV - Make unobtainable
#- type: Construction
# graph: ForgedRevolverGraph
# node: shotgun
- type: entity
parent: BaseItem
@ -80,9 +83,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ForgedSMGGraph
node: shotgun
# DeltaV - Make unobtainable
#- type: Construction
# graph: ForgedSMGGraph
# node: shotgun
- type: entity
parent: BaseItem
@ -101,9 +105,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ForgedSniperGraph
node: shotgun
# DeltaV - Make unobtainable
#- type: Construction
# graph: ForgedSniperGraph
# node: shotgun
- type: entity
parent: BaseItem
@ -122,6 +127,7 @@
tags:
- Metal
- ModularBarrel
- type: Construction
graph: ModularBarrelGraph
node: shotgun
# DeltaV - Make unobtainable
#- type: Construction
# graph: ModularBarrelGraph
# node: shotgun

View File

@ -159,9 +159,10 @@
- type: Tag
tags:
- HiltWood
- type: Construction
graph: HiltWoodGraph
node: hilt
# DeltaV - Make unobtainable
#- type: Construction
# graph: HiltWoodGraph
# node: hilt
- type: entity
parent: BaseItem
@ -177,9 +178,10 @@
- type: Tag
tags:
- HiltPlasteel
- type: Construction
graph: HiltPlasteelGraph
node: hilt
# DeltaV - Make unobtainable
#- type: Construction
# graph: HiltPlasteelGraph
# node: hilt
- type: entity
parent: BaseItem
@ -195,9 +197,10 @@
- type: Tag
tags:
- BladeSteel
- type: Construction
graph: BladeSteelGraph
node: blade
# DeltaV - Make unobtainable
#- type: Construction
# graph: BladeSteelGraph
# node: blade
- type: entity
parent: BaseItem
@ -213,9 +216,10 @@
- type: Tag
tags:
- BladePlasteel
- type: Construction
graph: BladePlasteelGraph
node: blade
# DeltaV - Make unobtainable
#- type: Construction
# graph: BladePlasteelGraph
# node: blade
- type: entity
parent: BaseItem
@ -234,9 +238,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: SwordForgedGraph
node: tool
# DeltaV - Make unobtainable
#- type: Construction
# graph: SwordForgedGraph
# node: tool
- type: entity
parent: BaseItem
@ -255,9 +260,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ClaymoreForgedGraph
node: tool
# DeltaV - Make unobtainable
#- type: Construction
# graph: ClaymoreForgedGraph
# node: tool
- type: entity
parent: BaseItem
@ -276,9 +282,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ImprovisedShieldGraph
node: shield
# DeltaV - Make unobtainable
#- type: Construction
# graph: ImprovisedShieldGraph
# node: shield
- type: entity
parent: BaseItem
@ -297,9 +304,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ForgedShieldBucklerGraph
node: shield
# DeltaV - Make unobtainable
#- type: Construction
# graph: ForgedShieldBucklerGraph
# node: shield
- type: entity
parent: BaseItem
@ -318,9 +326,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ForgedShieldTowerGraph
node: shield
# DeltaV - Make unobtainable
#- type: Construction
# graph: ForgedShieldTowerGraph
# node: shield
- type: entity
parent: BaseItem
@ -339,9 +348,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: PaladinShieldGraph
node: shield
# DeltaV - Make unobtainable
#- type: Construction
# graph: PaladinShieldGraph
# node: shield
- type: entity
parent: BaseItem
@ -360,9 +370,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: PaladinShieldGreatGraph
node: shield
# DeltaV - Make unobtainable
#- type: Construction
# graph: PaladinShieldGreatGraph
# node: shield
- type: entity
parent: BaseItem
@ -381,9 +392,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ClothingOuterArmorImprovisedGraph
node: vest
# DeltaV - Make unobtainable
#- type: Construction
# graph: ClothingOuterArmorImprovisedGraph
# node: vest
- type: entity
parent: BaseItem
@ -402,9 +414,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ClothingOuterArmorForgedGraph
node: vest
# DeltaV - Make unobtainable
#- type: Construction
# graph: ClothingOuterArmorForgedGraph
# node: vest
- type: entity
parent: BaseItem
@ -423,9 +436,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ClothingOuterArmorPaladinGraph
node: vest
# DeltaV - Make unobtainable
#- type: Construction
# graph: ClothingOuterArmorPaladinGraph
# node: vest
- type: entity
parent: BaseItem
@ -444,9 +458,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ClothingHeadHelmetImprovisedGraph
node: helmet
# DeltaV - Make unobtainable
#- type: Construction
# graph: ClothingHeadHelmetImprovisedGraph
# node: helmet
- type: entity
parent: BaseItem
@ -465,9 +480,10 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ClothingHeadHelmetForgedGraph
node: helmet
# DeltaV - Make unobtainable
#- type: Construction
# graph: ClothingHeadHelmetForgedGraph
# node: helmet
- type: entity
parent: BaseItem
@ -486,6 +502,7 @@
- type: Tag
tags:
- Metal
- type: Construction
graph: ClothingHeadHelmetPaladinGraph
node: helmet
# DeltaV - Make unobtainable
#- type: Construction
# graph: ClothingHeadHelmetPaladinGraph
# node: helmet

View File

@ -299,6 +299,7 @@
SheetSteel:
min: 2
max: 3
- type: Construction
graph: MakeshiftShield
node: makeshiftShield
# DeltaV - Make unobtainable
#- type: Construction
# graph: MakeshiftShield
# node: makeshiftShield

View File

@ -18,6 +18,7 @@
tags:
- Cartridge
- CartridgeLightRifleImprovised
- type: Construction
graph: ImprovisedLightRifleBulletGraph
node: shell
# DeltaV - Make unobtainable
#- type: Construction
# graph: ImprovisedLightRifleBulletGraph
# node: shell

View File

@ -18,6 +18,7 @@
tags:
- Cartridge
- CartridgeMagnumImprovised
- type: Construction
graph: ImprovisedMagnumBulletGraph
node: shell
# DeltaV - Make unobtainable
#- type: Construction
# graph: ImprovisedMagnumBulletGraph
# node: shell

View File

@ -18,6 +18,7 @@
tags:
- Cartridge
- CartridgePistolImprovised
- type: Construction
graph: ImprovisedPistolBulletGraph
node: shell
# DeltaV - Make unobtainable
#- type: Construction
# graph: ImprovisedPistolBulletGraph
# node: shell

View File

@ -22,9 +22,10 @@
- type: Tag
tags:
- MagazinePistolImprovised
- type: Construction
graph: ImprovisedPistolMagazineGraph
node: shell
# DeltaV - Make unobtainable
#- type: Construction
# graph: ImprovisedPistolMagazineGraph
# node: shell
- type: entity
id: MagazinePistolSubMachineGunImprovised
@ -51,6 +52,7 @@
- type: Tag
tags:
- MagazineSMGImprovised
- type: Construction
graph: ImprovisedMagazinePistolSubMachineGunGraph
node: shell
# DeltaV - Make unobtainable
#- type: Construction
# graph: ImprovisedMagazinePistolSubMachineGunGraph
# node: shell

View File

@ -84,9 +84,10 @@
shape:
- 0,0,1,0
- 0,1,1,1
- type: Construction
graph: ImprovisedPistolGraph
node: shotgun
# DeltaV - Make unobtainable
#- type: Construction
# graph: ImprovisedPistolGraph
# node: shotgun
- type: WeaponDismantleOnShoot
dismantleChance: 0.10
selfDamage:

View File

@ -50,9 +50,10 @@
capacity: 2
chambers: [ null, null]
ammoSlots: [ null, null]
- type: Construction
graph: ImprovisedRevolverGraph
node: shotgun
# DeltaV - Make unobtainable
#- type: Construction
# graph: ImprovisedRevolverGraph
# node: shotgun
- type: WeaponDismantleOnShoot
dismantleChance: 0.10
items:

View File

@ -97,9 +97,10 @@
angleIncrease: 3
maxAngle: 32
- type: Appearance
- type: Construction
graph: ImprovisedSMGGraph
node: shotgun
# DeltaV - Make unobtainable
#- type: Construction
# graph: ImprovisedSMGGraph
# node: shotgun
- type: WeaponDismantleOnShoot
dismantleChance: 0.01
items:

View File

@ -87,9 +87,10 @@
- id: RifleStock
launchAngle: 180
prob: 0.80
- type: Construction
graph: ImprovisedSniperGraph
node: shotgun
# DeltaV - Make unobtainable
#- type: Construction
# graph: ImprovisedSniperGraph
# node: shotgun
- type: entity

View File

@ -19,9 +19,10 @@
sprite: _Starlight/Objects/Weapons/Melee/makeshift_sword.rsi
slots:
- suitStorage
- type: Construction
graph: SwordMakeshiftGraph
node: sword
# DeltaV - Make unobtainable
#- type: Construction
# graph: SwordMakeshiftGraph
# node: sword
- type: entity
name: improvised sword
@ -44,9 +45,10 @@
sprite: _Starlight/Objects/Weapons/Melee/improvised_sword.rsi
slots:
- suitStorage
- type: Construction
graph: SwordImprovisedGraph
node: sword
# DeltaV - Make unobtainable
#- type: Construction
# graph: SwordImprovisedGraph
# node: sword
- type: entity
name: forged sword
@ -137,9 +139,10 @@
sprite: _Starlight/Objects/Weapons/Melee/dawnbreaker.rsi
slots:
- suitStorage
- type: Construction
graph: SwordFlamingGraph
node: sword
# DeltaV - Make unobtainable
#- type: Construction
# graph: SwordFlamingGraph
# node: sword
- type: entity
name: tidebreaker

View File

@ -1,212 +1,213 @@
- type: construction
name: crafting-menu-name-FDB
id: WeaponShotgunForged
graph: ForgedShotgunGraph
startNode: start
targetNode: shotgun
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-FDB
# DeltaV - Make forged weaponry unobtainable
#- type: construction
# name: crafting-menu-name-FDB
# id: WeaponShotgunForged
# graph: ForgedShotgunGraph
# startNode: start
# targetNode: shotgun
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-FDB
- type: construction
name: crafting-menu-name-IP
id: WeaponPistolImprovised
graph: ImprovisedPistolGraph
startNode: start
targetNode: shotgun
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IP
#- type: construction
# name: crafting-menu-name-IP
# id: WeaponPistolImprovised
# graph: ImprovisedPistolGraph
# startNode: start
# targetNode: shotgun
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IP
- type: construction
name: crafting-menu-name-FP
id: WeaponPistolForged
graph: ForgedPistolGraph
startNode: start
targetNode: shotgun
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-FP
#- type: construction
# name: crafting-menu-name-FP
# id: WeaponPistolForged
# graph: ForgedPistolGraph
# startNode: start
# targetNode: shotgun
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-FP
- type: construction
name: crafting-menu-name-IPB
id: CartridgePistolImprovised
graph: ImprovisedPistolBulletGraph
startNode: start
targetNode: shell
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IPB
#- type: construction
# name: crafting-menu-name-IPB
# id: CartridgePistolImprovised
# graph: ImprovisedPistolBulletGraph
# startNode: start
# targetNode: shell
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IPB
- type: construction
name: crafting-menu-name-IPM
id: MagazinePistolImprovised
graph: ImprovisedPistolMagazineGraph
startNode: start
targetNode: shell
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IPM
#- type: construction
# name: crafting-menu-name-IPM
# id: MagazinePistolImprovised
# graph: ImprovisedPistolMagazineGraph
# startNode: start
# targetNode: shell
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IPM
- type: construction
name: crafting-menu-name-IR
id: WeaponRevolverImprovised
graph: ImprovisedRevolverGraph
startNode: start
targetNode: shotgun
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IR
#- type: construction
# name: crafting-menu-name-IR
# id: WeaponRevolverImprovised
# graph: ImprovisedRevolverGraph
# startNode: start
# targetNode: shotgun
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IR
- type: construction
name: crafting-menu-name-FR
id: WeaponRevolverForged
graph: ForgedRevolverGraph
startNode: start
targetNode: shotgun
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-FR
#- type: construction
# name: crafting-menu-name-FR
# id: WeaponRevolverForged
# graph: ForgedRevolverGraph
# startNode: start
# targetNode: shotgun
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-FR
- type: construction
name: crafting-menu-name-IMB
id: CartridgeMagnumImprovised
graph: ImprovisedMagnumBulletGraph
startNode: start
targetNode: shell
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IMB
#- type: construction
# name: crafting-menu-name-IMB
# id: CartridgeMagnumImprovised
# graph: ImprovisedMagnumBulletGraph
# startNode: start
# targetNode: shell
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IMB
- type: construction
name: crafting-menu-name-IMS
id: SpeedLoaderMagnumImprovised
graph: ImprovisedMagnumSpeedLoaderGraph
startNode: start
targetNode: shell
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IMS
#- type: construction
# name: crafting-menu-name-IMS
# id: SpeedLoaderMagnumImprovised
# graph: ImprovisedMagnumSpeedLoaderGraph
# startNode: start
# targetNode: shell
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IMS
- type: construction
name: crafting-menu-name-MB
id: ModularBarrel
graph: ModularBarrelGraph
startNode: start
targetNode: shotgun
category: construction-category-misc
objectType: Item
description: crafting-menu-text-MB
#- type: construction
# name: crafting-menu-name-MB
# id: ModularBarrel
# graph: ModularBarrelGraph
# startNode: start
# targetNode: shotgun
# category: construction-category-misc
# objectType: Item
# description: crafting-menu-text-MB
- type: construction
name: crafting-menu-name-IS
id: WeaponSubMachineGunImprovised
graph: ImprovisedSMGGraph
startNode: start
targetNode: shotgun
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IS
#- type: construction
# name: crafting-menu-name-IS
# id: WeaponSubMachineGunImprovised
# graph: ImprovisedSMGGraph
# startNode: start
# targetNode: shotgun
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IS
- type: construction
name: crafting-menu-name-FS
id: WeaponSubMachineGunForged
graph: ForgedSMGGraph
startNode: start
targetNode: shotgun
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-FS
#- type: construction
# name: crafting-menu-name-FS
# id: WeaponSubMachineGunForged
# graph: ForgedSMGGraph
# startNode: start
# targetNode: shotgun
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-FS
- type: construction
name: crafting-menu-name-ISM
id: MagazinePistolSubMachineGunImprovised
graph: ImprovisedMagazinePistolSubMachineGunGraph
startNode: start
targetNode: shell
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-ISM
#- type: construction
# name: crafting-menu-name-ISM
# id: MagazinePistolSubMachineGunImprovised
# graph: ImprovisedMagazinePistolSubMachineGunGraph
# startNode: start
# targetNode: shell
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-ISM
- type: construction
name: crafting-menu-name-IRR
id: WeaponSniperImprovised
graph: ImprovisedSniperGraph
startNode: start
targetNode: shotgun
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IRR
#- type: construction
# name: crafting-menu-name-IRR
# id: WeaponSniperImprovised
# graph: ImprovisedSniperGraph
# startNode: start
# targetNode: shotgun
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IRR
- type: construction
name: crafting-menu-name-FRR
id: WeaponSniperForged
graph: ForgedSniperGraph
startNode: start
targetNode: shotgun
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-FRR
#- type: construction
# name: crafting-menu-name-FRR
# id: WeaponSniperForged
# graph: ForgedSniperGraph
# startNode: start
# targetNode: shotgun
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-FRR
- type: construction
name: crafting-menu-name-IRB
id: CartridgeLightRifleImprovised
graph: ImprovisedLightRifleBulletGraph
startNode: start
targetNode: shell
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IRB
#- type: construction
# name: crafting-menu-name-IRB
# id: CartridgeLightRifleImprovised
# graph: ImprovisedLightRifleBulletGraph
# startNode: start
# targetNode: shell
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IRB
- type: construction
name: crafting-menu-name-IMGB
id: BaseMagazineBoxImprovised
graph: ImprovisedMagazineBoxGraph
startNode: start
targetNode: shell
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IMGB
#- type: construction
# name: crafting-menu-name-IMGB
# id: BaseMagazineBoxImprovised
# graph: ImprovisedMagazineBoxGraph
# startNode: start
# targetNode: shell
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IMGB
- type: construction
name: crafting-menu-name-IMGP
id: MagazineBoxImprovisedPistol
graph: ImprovisedMagazineBoxGraph
startNode: startpistol
targetNode: pistol
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IMGP
#- type: construction
# name: crafting-menu-name-IMGP
# id: MagazineBoxImprovisedPistol
# graph: ImprovisedMagazineBoxGraph
# startNode: startpistol
# targetNode: pistol
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IMGP
- type: construction
name: crafting-menu-name-IMGR
id: MagazineBoxImprovisedRifle
graph: ImprovisedMagazineBoxGraph
startNode: startrifle
targetNode: rifle
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IMGR
#- type: construction
# name: crafting-menu-name-IMGR
# id: MagazineBoxImprovisedRifle
# graph: ImprovisedMagazineBoxGraph
# startNode: startrifle
# targetNode: rifle
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IMGR
- type: construction
name: crafting-menu-name-IMGM
id: MagazineBoxImprovisedMagnum
graph: ImprovisedMagazineBoxGraph
startNode: startmagnum
targetNode: magnum
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IMGM
#- type: construction
# name: crafting-menu-name-IMGM
# id: MagazineBoxImprovisedMagnum
# graph: ImprovisedMagazineBoxGraph
# startNode: startmagnum
# targetNode: magnum
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IMGM
- type: construction
name: crafting-menu-name-IMGS
id: MagazineBoxImprovisedShotgun
graph: ImprovisedMagazineBoxGraph
startNode: startshotgun
targetNode: shotgun
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-IMGS
#- type: construction
# name: crafting-menu-name-IMGS
# id: MagazineBoxImprovisedShotgun
# graph: ImprovisedMagazineBoxGraph
# startNode: startshotgun
# targetNode: shotgun
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-IMGS
- type: construction
name: crafting-menu-name-MC
@ -288,222 +289,222 @@
objectType: Item
description: crafting-menu-text-FO
- type: construction
name: crafting-menu-name-WH
id: HiltWood
graph: HiltWoodGraph
startNode: start
targetNode: hilt
category: construction-category-tools
objectType: Item
description: crafting-menu-text-WH
#- type: construction
# name: crafting-menu-name-WH
# id: HiltWood
# graph: HiltWoodGraph
# startNode: start
# targetNode: hilt
# category: construction-category-tools
# objectType: Item
# description: crafting-menu-text-WH
- type: construction
name: crafting-menu-name-PH
id: HiltPlasteel
graph: HiltPlasteelGraph
startNode: start
targetNode: hilt
category: construction-category-tools
objectType: Item
description: crafting-menu-text-PH
#- type: construction
# name: crafting-menu-name-PH
# id: HiltPlasteel
# graph: HiltPlasteelGraph
# startNode: start
# targetNode: hilt
# category: construction-category-tools
# objectType: Item
# description: crafting-menu-text-PH
- type: construction
name: crafting-menu-name-SB
id: BladeSteel
graph: BladeSteelGraph
startNode: start
targetNode: blade
category: construction-category-tools
objectType: Item
description: crafting-menu-text-SB
#- type: construction
# name: crafting-menu-name-SB
# id: BladeSteel
# graph: BladeSteelGraph
# startNode: start
# targetNode: blade
# category: construction-category-tools
# objectType: Item
# description: crafting-menu-text-SB
- type: construction
name: crafting-menu-name-PB
id: BladePlasteel
graph: BladePlasteelGraph
startNode: start
targetNode: blade
category: construction-category-tools
objectType: Item
description: crafting-menu-text-PB
#- type: construction
# name: crafting-menu-name-PB
# id: BladePlasteel
# graph: BladePlasteelGraph
# startNode: start
# targetNode: blade
# category: construction-category-tools
# objectType: Item
# description: crafting-menu-text-PB
- type: construction
name: crafting-menu-name-MSW
id: SwordMakeshift
graph: SwordMakeshiftGraph
startNode: start
targetNode: sword
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-MSW
#- type: construction
# name: crafting-menu-name-MSW
# id: SwordMakeshift
# graph: SwordMakeshiftGraph
# startNode: start
# targetNode: sword
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-MSW
- type: construction
name: crafting-menu-name-ISW
id: SwordImprovised
graph: SwordImprovisedGraph
startNode: start
targetNode: sword
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-ISW
#- type: construction
# name: crafting-menu-name-ISW
# id: SwordImprovised
# graph: SwordImprovisedGraph
# startNode: start
# targetNode: sword
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-ISW
- type: construction
name: crafting-menu-name-FSW
id: SwordForged
graph: SwordForgedGraph
startNode: start
targetNode: sword
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-FSW
#- type: construction
# name: crafting-menu-name-FSW
# id: SwordForged
# graph: SwordForgedGraph
# startNode: start
# targetNode: sword
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-FSW
- type: construction
name: crafting-menu-name-DSW
id: SwordFlaming
graph: SwordFlamingGraph
startNode: start
targetNode: sword
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-DSW
#- type: construction
# name: crafting-menu-name-DSW
# id: SwordFlaming
# graph: SwordFlamingGraph
# startNode: start
# targetNode: sword
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-DSW
- type: construction
name: crafting-menu-name-TSW
id: ClaymoreForged
graph: ClaymoreForgedGraph
startNode: start
targetNode: sword
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-TSW
#- type: construction
# name: crafting-menu-name-TSW
# id: ClaymoreForged
# graph: ClaymoreForgedGraph
# startNode: start
# targetNode: sword
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-TSW
- type: construction
name: crafting-menu-name-ISH
id: ImprovisedShield
graph: ImprovisedShieldGraph
startNode: start
targetNode: shield
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-ISH
#- type: construction
# name: crafting-menu-name-ISH
# id: ImprovisedShield
# graph: ImprovisedShieldGraph
# startNode: start
# targetNode: shield
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-ISH
- type: construction
name: crafting-menu-name-FSH
id: ForgedShieldBuckler
graph: ForgedShieldBucklerGraph
startNode: start
targetNode: shield
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-FSH
#- type: construction
# name: crafting-menu-name-FSH
# id: ForgedShieldBuckler
# graph: ForgedShieldBucklerGraph
# startNode: start
# targetNode: shield
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-FSH
- type: construction
name: crafting-menu-name-FSHT
id: ForgedShieldTower
graph: ForgedShieldTowerGraph
startNode: start
targetNode: shield
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-FSHT
#- type: construction
# name: crafting-menu-name-FSHT
# id: ForgedShieldTower
# graph: ForgedShieldTowerGraph
# startNode: start
# targetNode: shield
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-FSHT
- type: construction
name: crafting-menu-name-PSH
id: PaladinShield
graph: PaladinShieldGraph
startNode: start
targetNode: shield
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-PSH
#- type: construction
# name: crafting-menu-name-PSH
# id: PaladinShield
# graph: PaladinShieldGraph
# startNode: start
# targetNode: shield
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-PSH
- type: construction
name: crafting-menu-name-PSHG
id: PaladinShieldGreat
graph: PaladinShieldGreatGraph
startNode: start
targetNode: shield
category: construction-category-weapons
objectType: Item
description: crafting-menu-text-PSHG
#- type: construction
# name: crafting-menu-name-PSHG
# id: PaladinShieldGreat
# graph: PaladinShieldGreatGraph
# startNode: start
# targetNode: shield
# category: construction-category-weapons
# objectType: Item
# description: crafting-menu-text-PSHG
- type: construction
name: crafting-menu-name-MVT
id: ClothingOuterArmorMakeshift
graph: ClothingOuterArmorMakeshiftGraph
startNode: start
targetNode: vest
category: construction-category-clothing
objectType: Item
description: crafting-menu-text-MVT
#- type: construction
# name: crafting-menu-name-MVT
# id: ClothingOuterArmorMakeshift
# graph: ClothingOuterArmorMakeshiftGraph
# startNode: start
# targetNode: vest
# category: construction-category-clothing
# objectType: Item
# description: crafting-menu-text-MVT
- type: construction
name: crafting-menu-name-IVT
id: ClothingOuterArmorImprovised
graph: ClothingOuterArmorImprovisedGraph
startNode: start
targetNode: vest
category: construction-category-clothing
objectType: Item
description: crafting-menu-text-IVT
#- type: construction
# name: crafting-menu-name-IVT
# id: ClothingOuterArmorImprovised
# graph: ClothingOuterArmorImprovisedGraph
# startNode: start
# targetNode: vest
# category: construction-category-clothing
# objectType: Item
# description: crafting-menu-text-IVT
- type: construction
name: crafting-menu-name-FVT
id: ClothingOuterArmorForged
graph: ClothingOuterArmorForgedGraph
startNode: start
targetNode: vest
category: construction-category-clothing
objectType: Item
description: crafting-menu-text-FVT
#- type: construction
# name: crafting-menu-name-FVT
# id: ClothingOuterArmorForged
# graph: ClothingOuterArmorForgedGraph
# startNode: start
# targetNode: vest
# category: construction-category-clothing
# objectType: Item
# description: crafting-menu-text-FVT
- type: construction
name: crafting-menu-name-PVT
id: ClothingOuterArmorPaladin
graph: ClothingOuterArmorPaladinGraph
startNode: start
targetNode: vest
category: construction-category-clothing
objectType: Item
description: crafting-menu-text-PVT
#- type: construction
# name: crafting-menu-name-PVT
# id: ClothingOuterArmorPaladin
# graph: ClothingOuterArmorPaladinGraph
# startNode: start
# targetNode: vest
# category: construction-category-clothing
# objectType: Item
# description: crafting-menu-text-PVT
- type: construction
name: crafting-menu-name-MVTH
id: ClothingHeadHelmetMakeshift
graph: ClothingHeadHelmetMakeshiftGraph
startNode: start
targetNode: helmet
category: construction-category-clothing
objectType: Item
description: crafting-menu-text-MVTH
#- type: construction
# name: crafting-menu-name-MVTH
# id: ClothingHeadHelmetMakeshift
# graph: ClothingHeadHelmetMakeshiftGraph
# startNode: start
# targetNode: helmet
# category: construction-category-clothing
# objectType: Item
# description: crafting-menu-text-MVTH
- type: construction
name: crafting-menu-name-IVTH
id: ClothingHeadHelmetImprovised
graph: ClothingHeadHelmetImprovisedGraph
startNode: start
targetNode: helmet
category: construction-category-clothing
objectType: Item
description: crafting-menu-text-IVTH
#- type: construction
# name: crafting-menu-name-IVTH
# id: ClothingHeadHelmetImprovised
# graph: ClothingHeadHelmetImprovisedGraph
# startNode: start
# targetNode: helmet
# category: construction-category-clothing
# objectType: Item
# description: crafting-menu-text-IVTH
- type: construction
name: crafting-menu-name-FVTH
id: ClothingHeadHelmetForged
graph: ClothingHeadHelmetForgedGraph
startNode: start
targetNode: helmet
category: construction-category-clothing
objectType: Item
description: crafting-menu-text-FVTH
#- type: construction
# name: crafting-menu-name-FVTH
# id: ClothingHeadHelmetForged
# graph: ClothingHeadHelmetForgedGraph
# startNode: start
# targetNode: helmet
# category: construction-category-clothing
# objectType: Item
# description: crafting-menu-text-FVTH
- type: construction
name: crafting-menu-name-PVTH
id: ClothingHeadHelmetPaladin
graph: ClothingHeadHelmetPaladinGraph
startNode: start
targetNode: helmet
category: construction-category-clothing
objectType: Item
description: crafting-menu-text-PVTH
#- type: construction
# name: crafting-menu-name-PVTH
# id: ClothingHeadHelmetPaladin
# graph: ClothingHeadHelmetPaladinGraph
# startNode: start
# targetNode: helmet
# category: construction-category-clothing
# objectType: Item
# description: crafting-menu-text-PVTH

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@ -0,0 +1,29 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Modifications made by [scrivoy], Dispenser originally taken from paradise at https://github.com/ParadiseSS13/Paradise/commit/846ce475b2258a4336d8895f07f2c0f4053963bc, waterdispenser by @Stxcking (github)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "waterdispenser"
},
{
"name": "fill-1"
},
{
"name": "fill-2"
},
{
"name": "fill-3"
},
{
"name": "fill-4"
},
{
"name": "fill-5"
}
]
}

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