Compare commits

..
Author SHA1 Message Date
Tobias Berger 414be58480 Remove piping automation since I could not manage to port that easily 2026-06-03 23:38:35 +02:00
Tobias Berger 36ee8429c5 Fix cherrypick mistakes 2026-06-03 21:52:36 +02:00
Ilya246 eaa5cfec1f ok
Co-authored-by: LaCumbiaDelCoronavirus <90893484+LaCumbiaDelCoronavirus@users.noreply.github.com>
(cherry picked from commit b55c30497f4e22873b5fab6319d148ee885e72fe)
2026-06-03 21:33:35 +02:00
Ilya246 1b4e3dc602 unmodify upstream
(cherry picked from commit 0275bc6542dbcd13af6ee9db2f5d0db174d23b84)
2026-06-03 21:33:35 +02:00
Ilya246 368918d46a more
(cherry picked from commit c033e516f20478efd8509eac6ee15930a5d473e8)
2026-06-03 21:32:01 +02:00
Ilya246 04efdf82f6 ops
(cherry picked from commit 5a925c0f1bf8db999728ceaeba458f0c81f128e4)
2026-06-03 21:30:38 +02:00
deltanedas ac50abeab8 make lathes automatable
(cherry picked from commit 3767aba3a1036db46acc9bd1087c4497dbe53a7a)
2026-06-03 21:10:52 +02:00
Roudenn c9dbb1c9a1 Everything comes with built-in automation
(cherry picked from commit 42c2e0fc62aa00bbe64e28e2dc53f4d038164435)
2026-06-03 21:07:16 +02:00
922 changed files with 71679 additions and 147555 deletions
-9
View File
@@ -12,21 +12,12 @@ jobs:
- name: Setup submodule - name: Setup submodule
run: | run: |
git submodule update --init --recursive git submodule update --init --recursive
pushd RobustToolbox/Lidgren.Network/Lidgren.Network
git fetch
git checkout 726dd552a4b104fb2b701848705f1250a073f060
popd
- name: Pull engine updates - name: Pull engine updates
uses: space-wizards/submodule-dependency@v0.1.5 uses: space-wizards/submodule-dependency@v0.1.5
- name: Update Engine Submodules - name: Update Engine Submodules
run: | run: |
cd RobustToolbox/ cd RobustToolbox/
git submodule update --init --recursive git submodule update --init --recursive
pushd Lidgren.Network/Lidgren.Network
git fetch
git checkout 726dd552a4b104fb2b701848705f1250a073f060
popd
- name: Setup .NET Core - name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0 uses: actions/setup-dotnet@v4.1.0
with: with:
+1 -9
View File
@@ -24,11 +24,7 @@ jobs:
- name: Setup Submodule - name: Setup Submodule
run: | run: |
git submodule update --init --recursive git submodule update --init --recursive
pushd RobustToolbox/Lidgren.Network/Lidgren.Network
git fetch
git checkout 726dd552a4b104fb2b701848705f1250a073f060
popd
- name: Pull engine updates - name: Pull engine updates
uses: space-wizards/submodule-dependency@v0.1.5 uses: space-wizards/submodule-dependency@v0.1.5
@@ -36,10 +32,6 @@ jobs:
run: | run: |
cd RobustToolbox/ cd RobustToolbox/
git submodule update --init --recursive git submodule update --init --recursive
pushd Lidgren.Network/Lidgren.Network
git fetch
git checkout 726dd552a4b104fb2b701848705f1250a073f060
popd
- name: Setup .NET Core - name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0 uses: actions/setup-dotnet@v4.1.0
-8
View File
@@ -24,10 +24,6 @@ jobs:
- name: Setup Submodule - name: Setup Submodule
run: | run: |
git submodule update --init --recursive git submodule update --init --recursive
pushd RobustToolbox/Lidgren.Network/Lidgren.Network
git fetch
git checkout 726dd552a4b104fb2b701848705f1250a073f060
popd
- name: Pull engine updates - name: Pull engine updates
uses: space-wizards/submodule-dependency@v0.1.5 uses: space-wizards/submodule-dependency@v0.1.5
@@ -36,10 +32,6 @@ jobs:
run: | run: |
cd RobustToolbox/ cd RobustToolbox/
git submodule update --init --recursive git submodule update --init --recursive
pushd Lidgren.Network/Lidgren.Network
git fetch
git checkout 726dd552a4b104fb2b701848705f1250a073f060
popd
- name: Setup .NET Core - name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0 uses: actions/setup-dotnet@v4.1.0
-7
View File
@@ -20,7 +20,6 @@ jobs:
- uses: actions/checkout@v4.2.2 - uses: actions/checkout@v4.2.2
with: with:
submodules: 'recursive' submodules: 'recursive'
- name: Setup .NET Core - name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0 uses: actions/setup-dotnet@v4.1.0
with: with:
@@ -31,12 +30,6 @@ jobs:
cd RobustToolbox cd RobustToolbox
git fetch --depth=1 git fetch --depth=1
- name: Get Engine Tag
run: |
cd RobustToolbox/Lidgren.Network/Lidgren.Network
git fetch
git checkout 726dd552a4b104fb2b701848705f1250a073f060
- name: Install dependencies - name: Install dependencies
run: dotnet restore run: dotnet restore
-8
View File
@@ -39,10 +39,6 @@ jobs:
- name: Setup Submodule - name: Setup Submodule
run: | run: |
git submodule update --init --recursive git submodule update --init --recursive
pushd RobustToolbox/Lidgren.Network/Lidgren.Network
git fetch
git checkout 726dd552a4b104fb2b701848705f1250a073f060
popd
- name: Pull engine updates - name: Pull engine updates
uses: space-wizards/submodule-dependency@v0.1.5 uses: space-wizards/submodule-dependency@v0.1.5
@@ -51,10 +47,6 @@ jobs:
run: | run: |
cd RobustToolbox/ cd RobustToolbox/
git submodule update --init --recursive git submodule update --init --recursive
pushd Lidgren.Network/Lidgren.Network
git fetch
git checkout 726dd552a4b104fb2b701848705f1250a073f060
popd
- name: Setup .NET Core - name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0 uses: actions/setup-dotnet@v4.1.0
-8
View File
@@ -17,20 +17,12 @@ jobs:
- name: Setup submodule - name: Setup submodule
run: | run: |
git submodule update --init --recursive git submodule update --init --recursive
pushd RobustToolbox/Lidgren.Network/Lidgren.Network
git fetch
git checkout 726dd552a4b104fb2b701848705f1250a073f060
popd
- name: Pull engine updates - name: Pull engine updates
uses: space-wizards/submodule-dependency@v0.1.5 uses: space-wizards/submodule-dependency@v0.1.5
- name: Update Engine Submodules - name: Update Engine Submodules
run: | run: |
cd RobustToolbox/ cd RobustToolbox/
git submodule update --init --recursive git submodule update --init --recursive
pushd Lidgren.Network/Lidgren.Network
git fetch
git checkout 726dd552a4b104fb2b701848705f1250a073f060
popd
- name: Setup .NET Core - name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0 uses: actions/setup-dotnet@v4.1.0
with: with:
+1 -1
View File
@@ -269,7 +269,7 @@ Sentencing modifiers are to be applied by the sentencing officer, judge, or arbi
| style="border: 1px solid black;" | [[File:SL_BreakingAndEntering.png]] | style="border: 1px solid black;" | [[File:SL_BreakingAndEntering.png]]
! style="border: 1px solid black;" | {{anchor|Breaking and Entering}}Breaking and Entering ! style="border: 1px solid black;" | {{anchor|Breaking and Entering}}Breaking and Entering
| style="border: 1px solid black;" | 5 minutes | style="border: 1px solid black;" | 5 minutes
| style="border: 1px solid black;" | To break and enter into an area where one is not authorised nor invited. | style="border: 1px solid black;" | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.
|- |-
| style="border: 1px solid black;" | 203 | style="border: 1px solid black;" | 203
| style="border: 1px solid black;" | [[File:SL_Rioting.png]] | style="border: 1px solid black;" | [[File:SL_Rioting.png]]
+18 -78
View File
@@ -73,88 +73,28 @@ If you are adding a lot of C# code, then take advantage of partial classes. Put
Otherwise, **add comments on or around any changed lines.** Otherwise, **add comments on or around any changed lines.**
### Single-Line Changes A comment on a new imported namespace:
Format should look like this.
```cs ```cs
/* Importing Namespaces - Include optional comment if its not obvious what its being used for. */ using Content.Server.Psionics.Glimmer; // DeltaV
using Content.Server._DV.Psionics.Glimmer; // DeltaV
using Content.Shared.Damage.Systems; // DeltaV - Addition of HandHeldArmor
/* Changing an upstream line - Same line as the change */
if (!TryComp<EyeComponent>(ent, out var eye) || _disabled) // DeltaV - check if disabled
/* Adding - Either same line or above the line. */
EnsureComp<PotentialPsionicComponent>(entity); // Deltav - Psionics
/* "Deleting" - Don't actually delete, just comment out and say why. This only applies to upstream code. */
// args.StatusIcons.Add(_prototype.Index(component.Icon)); // DeltaV - commented out. status icon now added above
``` ```
> * Its pretty obvious in the example above that importing `Content.Server._DV.Psionics.Glimmer` means we'll be interacting with glimmer so putting `// DeltaV - Add Glimmer` is needlessly redundant. A pair of comments enclosing a block of added code:
> * It's not as obvious what the `Content.Shared.Damage.Systems` namespace is used for, since its so broad, so adding a comment what feature is using it helps.
> * Actual code changes should almost always include the comment after ``// DeltaV`.
### Multi-Line Changes
Depending on how much you are editing, putting a comment on EACH line may be excessive, so if you have a larger block of code you are changing, denote it like so:
```cs ```cs
// BEGIN DeltaV - Remove innate radio and radios from pockets private EntityUid Slice(...)
for (var i = 1; i <= 4; i++) // Arachnids have 4 pockets
{ {
if (_inventory.TryGetSlotEntity(target, $"pocket{i}", out var headset) && HasComp<HeadsetComponent>(headset)) ...
_inventory.TryUnequip(target, $"pocket{i}", true, true);
_transform.SetLocalRotation(sliceUid, 0);
// DeltaV - start of deep frier stuff
var slicedEv = new FoodSlicedEvent(user, uid, sliceUid);
RaiseLocalEvent(uid, ref slicedEv);
// DeltaV - end of deep frier stuff
...
} }
RemComp<ActiveRadioComponent>(target); // If the zombie has an innate radio, get rid of it.
// END DeltaV
``` ```
> * Denoting these with a BEGIN and END clearly shows they are block of code without having to read the entire comment. This makes it easier to tell when you're dealing with single-line comments versus a block with merging in conflicts.
> * Case and order of the first two words is less of a concern. `// DeltaV Begin` or `// Begin DeltaV` will work fine too.
> * Try to make your blocks as small as possible, but use your discretion.
> * If you deleting multiple lines, use line comments (``//``) if its a few lines but if its a larger block (like commenting out an entire function), it is preferable to use block comments (`/* */`).
#### Soft Exceptions to the Multi-Line "Rules"
Some multi-line changes can use a single-line comment in certain scenarios. But if you are UNSURE, just use `// BEGIN DeltaV` and `// END DeltaV` comments like the previous section does and it'll be fine.
I'll give some examples.
```cs
/* This change comments out 3 lines but only needs a single line comment because commenting out the if statement implies that its logic will be commented out too. */
// if (obj.WasModified<TraitPrototype>()) // DeltaV - Refreshed in TraitsTab
// {
// _profileEditor.RefreshTraits();
// }
/* Same principle here. This adds two lines but the if statement implies the next line so commenting both lines isn't really needed. */
if (_flight.IsFlying(entity.Owner)) // DeltaV - Harpy Flight
return true;
```
### New Methods or Component Variables
Sometimes, you'll need to implement a whole new method or component variable and instead of wrapping it in `// BEGIN DeltaV` and `// END DeltaV`, you can just denote that it's a DeltaV function in the summary block before the function. This denotes the WHOLE function as a DeltaV addition.
```cs
/* New Method Example */
/// <summary>
/// DeltaV - Handle revealing ninja if cloaked when attacked by a hitscan attack.
/// </summary>
private void OnNinjaAttacked(Entity<SpaceNinjaComponent> ent, ref DamageChangedEvent args)
{
...
}
/* New Component Variable Example */
/// <summary>
/// DeltaV - If disabled the action will not disable when no charges remain. Use if you want to handle no charges differently.
/// </summary>
[DataField]
public bool DisableWhenEmpty = true;
```
In short:
* Use `// BEGIN DeltaV` and `// END Delta` to denote a *block* of changes.
* Keep blocks as small as possible.
* Use `// DeltaV` on or before the line if its not a block of changes.
* Use exceptions when they make sense.
### Changing Upstream Localization Fluent .ftl files ### Changing Upstream Localization Fluent .ftl files
**Move all changed locale strings to a new DeltaV file** - use a `.ftl` file in the `_DV` folder. Comment out the old strings in the upstream file, and explain that they were moved. **Move all changed locale strings to a new DeltaV file** - use a `.ftl` file in the `_DV` folder. Comment out the old strings in the upstream file, and explain that they were moved.
@@ -164,10 +104,10 @@ Example:
Commented out old string in `Resources\Locale\en-US\xenoarchaeology\artifact-analyzer.ftl` Commented out old string in `Resources\Locale\en-US\xenoarchaeology\artifact-analyzer.ftl`
``` ```
# DeltaV - moved to _DV file # DeltaV - moved to _DV file
# analysis-console-info-effect-value = [font="Monospace" size=11][color=gray]{ $state -> #analysis-console-info-effect-value = [font="Monospace" size=11][color=gray]{ $state ->
# [true] {$info} # [true] {$info}
# *[false] Unlock nodes to gain info # *[false] Unlock nodes to gain info
# }[/color][/font] #}[/color][/font]
``` ```
The new version of the string in `Resources\Locale\en-US\_DV\xenoarchaeology\artifact-analyzer.ftl` The new version of the string in `Resources\Locale\en-US\_DV\xenoarchaeology\artifact-analyzer.ftl`
@@ -8,14 +8,12 @@ using Content.Shared.CCVar;
using Content.Shared.Ghost; using Content.Shared.Ghost;
using Content.Shared.Mind; using Content.Shared.Mind;
using Content.Shared.Roles; using Content.Shared.Roles;
using Content.Shared.SSDIndicator; // DeltaV - SSD time indicator
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.ResourceManagement; using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Enums; using Robust.Shared.Enums;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Timing; // DeltaV - SSD time indicator
namespace Content.Client.Administration; namespace Content.Client.Administration;
@@ -28,7 +26,6 @@ internal sealed class AdminNameOverlay : Overlay
private readonly IUserInterfaceManager _userInterfaceManager; private readonly IUserInterfaceManager _userInterfaceManager;
private readonly SharedRoleSystem _roles; private readonly SharedRoleSystem _roles;
private readonly IPrototypeManager _prototypeManager; private readonly IPrototypeManager _prototypeManager;
private readonly IGameTiming _timing; // DeltaV - Add timing
private readonly Font _font; private readonly Font _font;
private readonly Font _fontBold; private readonly Font _fontBold;
private AdminOverlayAntagFormat _overlayFormat; private AdminOverlayAntagFormat _overlayFormat;
@@ -56,8 +53,7 @@ internal sealed class AdminNameOverlay : Overlay
IUserInterfaceManager userInterfaceManager, IUserInterfaceManager userInterfaceManager,
IConfigurationManager config, IConfigurationManager config,
SharedRoleSystem roles, SharedRoleSystem roles,
IPrototypeManager prototypeManager, IPrototypeManager prototypeManager)
IGameTiming timing) // DeltaV - Add timing
{ {
_system = system; _system = system;
_entityManager = entityManager; _entityManager = entityManager;
@@ -66,7 +62,6 @@ internal sealed class AdminNameOverlay : Overlay
_userInterfaceManager = userInterfaceManager; _userInterfaceManager = userInterfaceManager;
_roles = roles; _roles = roles;
_prototypeManager = prototypeManager; _prototypeManager = prototypeManager;
_timing = timing; // DeltaV - Add timing
ZIndex = 200; ZIndex = 200;
// Setting these to a specific ttf would break the antag symbols // Setting these to a specific ttf would break the antag symbols
_font = resourceCache.NotoStack(); _font = resourceCache.NotoStack();
@@ -236,18 +231,6 @@ internal sealed class AdminNameOverlay : Overlay
currentOffset += lineoffset; currentOffset += lineoffset;
} }
// DeltaV - SSD Time START
if (_entityManager.TryGetComponent<SSDIndicatorComponent>(entity, out var ssdIndicator)
&& ssdIndicator.SsdSince is {} ssdSince)
{
color = Color.MediumPurple;
color.A = alpha;
var ssdText = Loc.GetString("admin-overlay-ssd-time", ("time", (_timing.CurTime - ssdSince).ToString("%hh':'mm':'ss")));
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, ssdText, uiScale, color);
currentOffset += lineoffset;
}
// DeltaV END
// Determine antag symbol // Determine antag symbol
string? symbol; string? symbol;
switch (_overlaySymbolStyle) switch (_overlaySymbolStyle)
@@ -5,7 +5,6 @@ using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Timing; // DeltaV - SSD time indicator
namespace Content.Client.Administration.Systems namespace Content.Client.Administration.Systems
{ {
@@ -20,7 +19,6 @@ namespace Content.Client.Administration.Systems
[Dependency] private readonly IConfigurationManager _configurationManager = default!; [Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly SharedRoleSystem _roles = default!; [Dependency] private readonly SharedRoleSystem _roles = default!;
[Dependency] private readonly IPrototypeManager _proto = default!; [Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IGameTiming _timing = default!; // DeltaV - added for SSD time indicator
private AdminNameOverlay _adminNameOverlay = default!; private AdminNameOverlay _adminNameOverlay = default!;
@@ -38,8 +36,7 @@ namespace Content.Client.Administration.Systems
_userInterfaceManager, _userInterfaceManager,
_configurationManager, _configurationManager,
_roles, _roles,
_proto, _proto);
_timing); // DeltaV - Add timing
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated; _adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
} }
-10
View File
@@ -7,7 +7,6 @@ using Content.Shared.IdentityManagement;
using Content.Shared.Input; using Content.Shared.Input;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;
using Content.Shared.Item; using Content.Shared.Item;
using Content.Shared.Radio.Components; // DeltaV - Client-side Radio Colors
using Content.Shared.Verbs; using Content.Shared.Verbs;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
@@ -159,15 +158,6 @@ namespace Content.Client.Examine
// since there's probably one open already if it's coming in from the server. // since there's probably one open already if it's coming in from the server.
var entity = GetEntity(ev.EntityUid); var entity = GetEntity(ev.EntityUid);
// BEGIN DeltaV - Client-Side Radio Colors
// This *seems* a bit hacky, but we basically don't want to overwrite what's been pushed on the client-side,
// because the server will send us the server-side colors (default). I've yet to find a scenario where the
// server and client don't match, so until then, this is probably fine, if a little hacky.
if (HasComp<EncryptionKeyHolderComponent>(entity) || HasComp<EncryptionKeyComponent>(entity))
return;
// END DeltaV
OpenTooltip(player.Value, entity, ev.CenterAtCursor, ev.OpenAtOldTooltip, ev.KnowTarget); OpenTooltip(player.Value, entity, ev.CenterAtCursor, ev.OpenAtOldTooltip, ev.KnowTarget);
UpdateTooltipInfo(player.Value, entity, ev.Message, ev.Verbs, getVerbs: false); UpdateTooltipInfo(player.Value, entity, ev.Message, ev.Verbs, getVerbs: false);
} }
@@ -21,8 +21,11 @@ public sealed class SignalTimerBoundUserInterface : BoundUserInterface
_window = this.CreateWindow<SignalTimerWindow>(); _window = this.CreateWindow<SignalTimerWindow>();
_window.OnStartTimer += StartTimer; _window.OnStartTimer += StartTimer;
_window.OnCurrentTextChanged += OnTextChanged; _window.OnCurrentTextChanged += OnTextChanged;
_window.OnCurrentDelayMinutesChanged += OnDelayChanged; // Begin Monolith
_window.OnCurrentDelaySecondsChanged += OnDelayChanged; // _window.OnCurrentDelayMinutesChanged += OnDelayChanged;
// _window.OnCurrentDelaySecondsChanged += OnDelayChanged;
_window.OnCurrentDelayChanged += OnDelayChanged;
// End Monolith
} }
public void StartTimer() public void StartTimer()
@@ -35,11 +38,11 @@ public sealed class SignalTimerBoundUserInterface : BoundUserInterface
SendMessage(new SignalTimerTextChangedMessage(newText)); SendMessage(new SignalTimerTextChangedMessage(newText));
} }
private void OnDelayChanged(string newDelay) private void OnDelayChanged(TimeSpan newDelay) // Monolith - Change from string to TimeSpan
{ {
if (_window == null) if (_window == null)
return; return;
SendMessage(new SignalTimerDelayChangedMessage(_window.GetDelay())); SendMessage(new SignalTimerDelayChangedMessage(newDelay)); // Mono
} }
/// <summary> /// <summary>
@@ -54,8 +57,11 @@ public sealed class SignalTimerBoundUserInterface : BoundUserInterface
return; return;
_window.SetCurrentText(cast.CurrentText); _window.SetCurrentText(cast.CurrentText);
_window.SetCurrentDelayMinutes(cast.CurrentDelayMinutes); // Begin Monolith
_window.SetCurrentDelaySeconds(cast.CurrentDelaySeconds); // _window.SetCurrentDelayMinutes(cast.CurrentDelayMinutes);
// _window.SetCurrentDelaySeconds(cast.CurrentDelaySeconds);
_window.SetCurrentDelay(cast.CurrentDelay);
// End Monolith
_window.SetShowText(cast.ShowText); _window.SetShowText(cast.ShowText);
_window.SetTriggerTime(cast.TriggerTime); _window.SetTriggerTime(cast.TriggerTime);
_window.SetTimerStarted(cast.TimerStarted); _window.SetTimerStarted(cast.TimerStarted);
@@ -7,10 +7,14 @@
</BoxContainer> </BoxContainer>
<BoxContainer Name="DelayEdit" Orientation="Horizontal"> <BoxContainer Name="DelayEdit" Orientation="Horizontal">
<Label Name="CurrentDelay" Text="{Loc signal-timer-menu-delay}" /> <Label Name="CurrentDelay" Text="{Loc signal-timer-menu-delay}" />
<!-- Mono: Changed from integer MM:SS to float seconds
<LineEdit Name="CurrentDelayEditMinutes" MinWidth="32" /> <LineEdit Name="CurrentDelayEditMinutes" MinWidth="32" />
<Label Name="Colon" Text=":" /> <Label Name="Colon" Text=":" />
<LineEdit Name="CurrentDelayEditSeconds" MinWidth="32" /> <LineEdit Name="CurrentDelayEditSeconds" MinWidth="32" />
<Label Name="DelayInfo" Text=" (mm:ss)" /> <Label Name="DelayInfo" Text=" (mm:ss)" />
-->
<FloatSpinBox Name="CurrentDelayEdit" MinWidth="32" />
<Label Text="s" />
</BoxContainer> </BoxContainer>
<Button Name="StartTimer" Text="{Loc signal-timer-menu-start}" /> <Button Name="StartTimer" Text="{Loc signal-timer-menu-start}" />
</BoxContainer> </BoxContainer>
@@ -15,8 +15,11 @@ public sealed partial class SignalTimerWindow : DefaultWindow
private const int MaxTextLength = 5; private const int MaxTextLength = 5;
public event Action<string>? OnCurrentTextChanged; public event Action<string>? OnCurrentTextChanged;
public event Action<string>? OnCurrentDelayMinutesChanged; // Begin Monolith
public event Action<string>? OnCurrentDelaySecondsChanged; // public event Action<string>? OnCurrentDelayMinutesChanged;
// public event Action<string>? OnCurrentDelaySecondsChanged;
public event Action<TimeSpan>? OnCurrentDelayChanged;
// End Monolith
private TimeSpan? _triggerTime; private TimeSpan? _triggerTime;
@@ -30,8 +33,11 @@ public sealed partial class SignalTimerWindow : DefaultWindow
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
CurrentTextEdit.OnTextChanged += e => OnCurrentTextChange(e.Text); CurrentTextEdit.OnTextChanged += e => OnCurrentTextChange(e.Text);
CurrentDelayEditMinutes.OnTextChanged += e => OnCurrentDelayMinutesChange(e.Text); // Begin Monolith
CurrentDelayEditSeconds.OnTextChanged += e => OnCurrentDelaySecondsChange(e.Text); // CurrentDelayEditMinutes.OnTextChanged += e => OnCurrentDelayMinutesChange(e.Text);
// CurrentDelayEditSeconds.OnTextChanged += e => OnCurrentDelaySecondsChange(e.Text);
CurrentDelayEdit.OnValueChanged += e => CurrentDelayChange(TimeSpan.FromSeconds(e.Value));
// End Monolith
StartTimer.OnPressed += _ => StartTimerWeh(); StartTimer.OnPressed += _ => StartTimerWeh();
} }
@@ -77,81 +83,93 @@ public sealed partial class SignalTimerWindow : DefaultWindow
OnCurrentTextChanged?.Invoke(text); OnCurrentTextChanged?.Invoke(text);
} }
public void OnCurrentDelayMinutesChange(string text) // Begin Monolith
// public void OnCurrentDelayMinutesChange(string text)
// {
// List<char> toRemove = new();
// foreach (var a in text)
// {
// if (!char.IsDigit(a))
// toRemove.Add(a);
// }
// foreach (var a in toRemove)
// {
// CurrentDelayEditMinutes.Text = text.Replace(a.ToString(),"");
// }
// if (CurrentDelayEditMinutes.Text == "")
// return;
// while (CurrentDelayEditMinutes.Text[0] == '0' && CurrentDelayEditMinutes.Text.Length > 2)
// {
// CurrentDelayEditMinutes.Text = CurrentDelayEditMinutes.Text.Remove(0, 1);
// }
// if (CurrentDelayEditMinutes.Text.Length > 2)
// {
// CurrentDelayEditMinutes.Text = CurrentDelayEditMinutes.Text.Remove(2);
// }
// OnCurrentDelayMinutesChanged?.Invoke(CurrentDelayEditMinutes.Text);
// }
// public void OnCurrentDelaySecondsChange(string text)
// {
// List<char> toRemove = new();
// foreach (var a in text)
// {
// if (!char.IsDigit(a))
// toRemove.Add(a);
// }
// foreach (var a in toRemove)
// {
// CurrentDelayEditSeconds.Text = text.Replace(a.ToString(), "");
// }
// if (CurrentDelayEditSeconds.Text == "")
// return;
// while (CurrentDelayEditSeconds.Text[0] == '0' && CurrentDelayEditSeconds.Text.Length > 2)
// {
// CurrentDelayEditSeconds.Text = CurrentDelayEditSeconds.Text.Remove(0, 1);
// }
// if (CurrentDelayEditSeconds.Text.Length > 2)
// {
// CurrentDelayEditSeconds.Text = CurrentDelayEditSeconds.Text.Remove(2);
// }
// OnCurrentDelaySecondsChanged?.Invoke(CurrentDelayEditSeconds.Text);
// }
public void CurrentDelayChange(TimeSpan newValue)
{ {
List<char> toRemove = new(); OnCurrentDelayChanged?.Invoke(newValue);
foreach (var a in text)
{
if (!char.IsDigit(a))
toRemove.Add(a);
}
foreach (var a in toRemove)
{
CurrentDelayEditMinutes.Text = text.Replace(a.ToString(),"");
}
if (CurrentDelayEditMinutes.Text == "")
return;
while (CurrentDelayEditMinutes.Text[0] == '0' && CurrentDelayEditMinutes.Text.Length > 2)
{
CurrentDelayEditMinutes.Text = CurrentDelayEditMinutes.Text.Remove(0, 1);
}
if (CurrentDelayEditMinutes.Text.Length > 2)
{
CurrentDelayEditMinutes.Text = CurrentDelayEditMinutes.Text.Remove(2);
}
OnCurrentDelayMinutesChanged?.Invoke(CurrentDelayEditMinutes.Text);
}
public void OnCurrentDelaySecondsChange(string text)
{
List<char> toRemove = new();
foreach (var a in text)
{
if (!char.IsDigit(a))
toRemove.Add(a);
}
foreach (var a in toRemove)
{
CurrentDelayEditSeconds.Text = text.Replace(a.ToString(), "");
}
if (CurrentDelayEditSeconds.Text == "")
return;
while (CurrentDelayEditSeconds.Text[0] == '0' && CurrentDelayEditSeconds.Text.Length > 2)
{
CurrentDelayEditSeconds.Text = CurrentDelayEditSeconds.Text.Remove(0, 1);
}
if (CurrentDelayEditSeconds.Text.Length > 2)
{
CurrentDelayEditSeconds.Text = CurrentDelayEditSeconds.Text.Remove(2);
}
OnCurrentDelaySecondsChanged?.Invoke(CurrentDelayEditSeconds.Text);
} }
// End Monolith
public void SetCurrentText(string text) public void SetCurrentText(string text)
{ {
CurrentTextEdit.Text = text; CurrentTextEdit.Text = text;
} }
// Begin Monolith
// public void SetCurrentDelayMinutes(string delay)
// {
// CurrentDelayEditMinutes.Text = delay;
// }
public void SetCurrentDelayMinutes(string delay) // public void SetCurrentDelaySeconds(string delay)
// {
// CurrentDelayEditSeconds.Text = delay;
// }
public void SetCurrentDelay(TimeSpan delay)
{ {
CurrentDelayEditMinutes.Text = delay; CurrentDelayEdit.Value = (float)delay.TotalSeconds;
} }
// End Monolith
public void SetCurrentDelaySeconds(string delay)
{
CurrentDelayEditSeconds.Text = delay;
}
public void SetShowText(bool showTime) public void SetShowText(bool showTime)
{ {
TextEdit.Visible = showTime; TextEdit.Visible = showTime;
@@ -176,8 +194,10 @@ public sealed partial class SignalTimerWindow : DefaultWindow
public void SetHasAccess(bool hasAccess) public void SetHasAccess(bool hasAccess)
{ {
CurrentTextEdit.Editable = hasAccess; CurrentTextEdit.Editable = hasAccess;
CurrentDelayEditMinutes.Editable = hasAccess; // Begin Monolith
CurrentDelayEditSeconds.Editable = hasAccess; // CurrentDelayEditMinutes.Editable = hasAccess;
// CurrentDelayEditSeconds.Editable = hasAccess;
// End Monolith
StartTimer.Disabled = !hasAccess; StartTimer.Disabled = !hasAccess;
} }
@@ -186,10 +206,13 @@ public sealed partial class SignalTimerWindow : DefaultWindow
/// </summary> /// </summary>
public TimeSpan GetDelay() public TimeSpan GetDelay()
{ {
if (!double.TryParse(CurrentDelayEditMinutes.Text, out var minutes)) // Begin Monolith
minutes = 0; // if (!double.TryParse(CurrentDelayEditMinutes.Text, out var minutes))
if (!double.TryParse(CurrentDelayEditSeconds.Text, out var seconds)) // minutes = 0;
seconds = 0; // if (!double.TryParse(CurrentDelayEditSeconds.Text, out var seconds))
return TimeSpan.FromMinutes(minutes) + TimeSpan.FromSeconds(seconds); // seconds = 0;
// return TimeSpan.FromMinutes(minutes) + TimeSpan.FromSeconds(seconds);
return TimeSpan.FromSeconds(CurrentDelayEdit.Value);
// End Monolith
} }
} }
@@ -1,16 +1,13 @@
<controls:FancyWindow xmlns="https://spacestation14.io" <controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.Medical.CrewMonitoring" xmlns:ui="clr-namespace:Content.Client.Medical.CrewMonitoring"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls" xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:crewMonitoring="clr-namespace:Content.Client._DV.CrewMonitoring"
Title="{Loc crew-monitoring-ui-title}" Title="{Loc crew-monitoring-ui-title}"
Resizable="False" Resizable="False"
SetSize="1210 700" SetSize="1210 700"
MinSize="1210 700"> MinSize="1210 700">
<BoxContainer Orientation="Vertical"> <BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal" VerticalExpand="True" HorizontalExpand="True"> <BoxContainer Orientation="Horizontal" VerticalExpand="True" HorizontalExpand="True">
<ui:CrewMonitoringNavMapControl Name="NavMap" HorizontalExpand="True" VerticalExpand="True" Margin="5 20" Visible="False" /> <ui:CrewMonitoringNavMapControl Name="NavMap" HorizontalExpand="True" VerticalExpand="True" Margin="5 20"/>
<crewMonitoring:CrewMonitoringShuttleControl Name="ShuttleMap" HorizontalExpand="True" VerticalExpand="True" Margin="5 20" Visible="False" />
<BoxContainer Orientation="Vertical" Margin="0 0 10 0"> <BoxContainer Orientation="Vertical" Margin="0 0 10 0">
<controls:StripeBack> <controls:StripeBack>
<PanelContainer> <PanelContainer>
@@ -5,7 +5,6 @@ using Content.Client.Pinpointer.UI;
using Content.Client.Stylesheets; using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls; using Content.Client.UserInterface.Controls;
using Content.Shared.Medical.SuitSensor; using Content.Shared.Medical.SuitSensor;
using Content.Shared.Station; // DeltaV - crew monitoring radar
using Content.Shared.StatusIcon; using Content.Shared.StatusIcon;
using Robust.Client.AutoGenerated; using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
@@ -28,7 +27,6 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private readonly SharedTransformSystem _transformSystem; private readonly SharedTransformSystem _transformSystem;
private readonly SpriteSystem _spriteSystem; private readonly SpriteSystem _spriteSystem;
private readonly SharedStationSystem _station; // DeltaV - crew monitoring radar
private NetEntity? _trackedEntity; private NetEntity? _trackedEntity;
private bool _tryToScrollToListFocus; private bool _tryToScrollToListFocus;
@@ -41,10 +39,8 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
_transformSystem = _entManager.System<SharedTransformSystem>(); _transformSystem = _entManager.System<SharedTransformSystem>();
_spriteSystem = _entManager.System<SpriteSystem>(); _spriteSystem = _entManager.System<SpriteSystem>();
_station = _entManager.System<SharedStationSystem>(); // DeltaV - crew monitoring radar
NavMap.TrackedEntitySelectedAction += SetTrackedEntityFromNavMap; NavMap.TrackedEntitySelectedAction += SetTrackedEntityFromNavMap;
ShuttleMap.NavMap = NavMap; // DeltaV - crew monitoring radar
} }
public void Set(string stationName, EntityUid? mapUid) public void Set(string stationName, EntityUid? mapUid)
@@ -54,10 +50,8 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
if (_entManager.TryGetComponent<TransformComponent>(mapUid, out var xform)) if (_entManager.TryGetComponent<TransformComponent>(mapUid, out var xform))
NavMap.MapUid = xform.GridUid; NavMap.MapUid = xform.GridUid;
// Begin DeltaV - handle navmap visibility based on current position else
// else NavMap.Visible = false;
// NavMap.Visible = false;
// End DeltaV - handle navmap visibility based on current position
StationName.AddStyleClass("LabelBig"); StationName.AddStyleClass("LabelBig");
StationName.Text = stationName; StationName.Text = stationName;
@@ -68,19 +62,6 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
{ {
base.FrameUpdate(args); base.FrameUpdate(args);
// Begin DeltaV - handle navmap visibility based on current position
if (_station.GetOwningStation(ShuttleMap.Owner) is not null)
{
NavMap.Visible = true;
ShuttleMap.Visible = false;
}
else
{
NavMap.Visible = false;
ShuttleMap.Visible = true;
}
// End DeltaV - handle navmap visibility based on current position
if (_tryToScrollToListFocus) if (_tryToScrollToListFocus)
TryToScrollToFocus(); TryToScrollToFocus();
} }
@@ -88,7 +69,6 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
public void ShowSensors(List<SuitSensorStatus> sensors, EntityUid monitor, EntityCoordinates? monitorCoords) public void ShowSensors(List<SuitSensorStatus> sensors, EntityUid monitor, EntityCoordinates? monitorCoords)
{ {
ClearOutDatedData(); ClearOutDatedData();
ShuttleMap.Owner = monitor; // DeltaV - crew monitoring radar
// No server label // No server label
if (sensors.Count == 0) if (sensors.Count == 0)
@@ -324,7 +304,7 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
jobContainer.AddChild(jobLabel); jobContainer.AddChild(jobLabel);
// Add user coordinates to the navmap // Add user coordinates to the navmap
if (coordinates != null && _blipTexture != null) // DeltaV - don't filter the navmap visibility if (coordinates != null && NavMap.Visible && _blipTexture != null)
{ {
NavMap.TrackedEntities.TryAdd(sensor.SuitSensorUid, NavMap.TrackedEntities.TryAdd(sensor.SuitSensorUid,
new NavMapBlip new NavMapBlip
@@ -10,7 +10,6 @@
<tabs:AudioTab Name="AudioTab" /> <tabs:AudioTab Name="AudioTab" />
<tabs:AccessibilityTab Name="AccessibilityTab" /> <tabs:AccessibilityTab Name="AccessibilityTab" />
<tabs:AdminOptionsTab Name="AdminOptionsTab" /> <tabs:AdminOptionsTab Name="AdminOptionsTab" />
<dtabs:RadioTab Name="RadioTab" /> <!-- DeltaV - Client-side Radio Options -->
<dtabs:DeltaTab Name="DeltaTab" /> <!-- DeltaV --> <dtabs:DeltaTab Name="DeltaTab" /> <!-- DeltaV -->
</TabContainer> </TabContainer>
</DefaultWindow> </DefaultWindow>
@@ -21,8 +21,7 @@ namespace Content.Client.Options.UI
Tabs.SetTabTitle(3, Loc.GetString("ui-options-tab-audio")); Tabs.SetTabTitle(3, Loc.GetString("ui-options-tab-audio"));
Tabs.SetTabTitle(4, Loc.GetString("ui-options-tab-accessibility")); Tabs.SetTabTitle(4, Loc.GetString("ui-options-tab-accessibility"));
Tabs.SetTabTitle(5, Loc.GetString("ui-options-tab-admin")); Tabs.SetTabTitle(5, Loc.GetString("ui-options-tab-admin"));
Tabs.SetTabTitle(6, Loc.GetString("ui-options-tab-radio")); // DeltaV - Radio Channel Colors Tabs.SetTabTitle(6, Loc.GetString("ui-options-tab-deltav")); // DeltaV specific settings
Tabs.SetTabTitle(7, Loc.GetString("ui-options-tab-deltav")); // DeltaV specific settings
UpdateTabs(); UpdateTabs();
} }
@@ -37,7 +36,6 @@ namespace Content.Client.Options.UI
AccessibilityTab.Control.ReloadValues(); AccessibilityTab.Control.ReloadValues();
AudioTab.Control.ReloadValues(); AudioTab.Control.ReloadValues();
AdminOptionsTab.Control.ReloadValues(); AdminOptionsTab.Control.ReloadValues();
RadioTab.Control.ReloadValues(); // DeltaV - Radio Channel Colors
DeltaTab.Control.ReloadValues(); // DeltaV DeltaTab.Control.ReloadValues(); // DeltaV
} }
} }
@@ -20,7 +20,6 @@
<CheckBox Name="ShowLoocAboveHeadCheckBox" Text="{Loc 'ui-options-show-looc-on-head'}" /> <CheckBox Name="ShowLoocAboveHeadCheckBox" Text="{Loc 'ui-options-show-looc-on-head'}" />
<CheckBox Name="FancySpeechBubblesCheckBox" Text="{Loc 'ui-options-fancy-speech'}" /> <CheckBox Name="FancySpeechBubblesCheckBox" Text="{Loc 'ui-options-fancy-speech'}" />
<CheckBox Name="FancyNameBackgroundsCheckBox" Text="{Loc 'ui-options-fancy-name-background'}" /> <CheckBox Name="FancyNameBackgroundsCheckBox" Text="{Loc 'ui-options-fancy-name-background'}" />
<CheckBox Name="ChatFollowButton" Text="{Loc 'ui-options-chat-follow-button'}" />
<Label Text="{Loc 'ui-options-general-cursor'}" <Label Text="{Loc 'ui-options-general-cursor'}"
StyleClasses="LabelKeyText"/> StyleClasses="LabelKeyText"/>
<CheckBox Name="ShowHeldItemCheckBox" Text="{Loc 'ui-options-show-held-item'}" /> <CheckBox Name="ShowHeldItemCheckBox" Text="{Loc 'ui-options-show-held-item'}" />
@@ -63,7 +63,6 @@ public sealed partial class MiscTab : Control
Control.AddOptionCheckBox(CCVars.ChatEnableFancyBubbles, FancySpeechBubblesCheckBox); Control.AddOptionCheckBox(CCVars.ChatEnableFancyBubbles, FancySpeechBubblesCheckBox);
Control.AddOptionCheckBox(CCVars.ChatFancyNameBackground, FancyNameBackgroundsCheckBox); Control.AddOptionCheckBox(CCVars.ChatFancyNameBackground, FancyNameBackgroundsCheckBox);
Control.AddOptionCheckBox(CCVars.StaticStorageUI, StaticStorageUI); Control.AddOptionCheckBox(CCVars.StaticStorageUI, StaticStorageUI);
Control.AddOptionCheckBox(CCVars.InterfaceChatFollowButton, ChatFollowButton);
Control.Initialize(); Control.Initialize();
} }
@@ -56,8 +56,8 @@ public partial class NavMapControl : MapGridControl
// Constants // Constants
protected float UpdateTime = 1.0f; protected float UpdateTime = 1.0f;
public float MaxSelectableDistance = 10f; // DeltaV - accessible to CrewMonitoringShuttleControl protected float MaxSelectableDistance = 10f;
public float MinDragDistance = 5f; // DeltaV - accessible to CrewMonitoringShuttleControl protected float MinDragDistance = 5f;
protected static float MinDisplayedRange = 8f; protected static float MinDisplayedRange = 8f;
protected static float MaxDisplayedRange = 128f; protected static float MaxDisplayedRange = 128f;
protected static float DefaultDisplayedRange = 48f; protected static float DefaultDisplayedRange = 48f;
@@ -193,13 +193,6 @@ public partial class NavMapControl : MapGridControl
_recenter.Disabled = false; _recenter.Disabled = false;
} }
// Begin DeltaV - we need access to that from outside
public void TrackEntity(NetEntity? entity)
{
TrackedEntitySelectedAction?.Invoke(entity);
}
// End DeltaV - we need access to that from outside
protected override void KeyBindUp(GUIBoundKeyEventArgs args) protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{ {
base.KeyBindUp(args); base.KeyBindUp(args);
@@ -19,7 +19,6 @@ public sealed class SSDIndicatorSystem : EntitySystem
[Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly MobStateSystem _mobState = default!; [Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly Shared.SSDIndicator.SSDIndicatorSystem _shared = default!; // DeltaV - SSD Recency, don't want to rename the upstream class
public override void Initialize() public override void Initialize()
{ {
@@ -36,26 +35,13 @@ public sealed class SSDIndicatorSystem : EntitySystem
!HasComp<ActiveNPCComponent>(uid) && !HasComp<ActiveNPCComponent>(uid) &&
HasComp<MindExaminableComponent>(uid)) HasComp<MindExaminableComponent>(uid))
{ {
// Begin DeltaV Additions // Begin DeltaV Addition
var ev = new ShowSSDIndicatorEvent(); var ev = new ShowSSDIndicatorEvent();
RaiseLocalEvent(uid, ref ev); RaiseLocalEvent(uid, ref ev);
if (ev.Hidden) if (ev.Hidden)
return; return;
// End DeltaV Addition
// SSD Recency Indicator args.StatusIcons.Add(_prototype.Index(component.Icon));
var stage = _shared.GetStage(new Entity<SSDIndicatorComponent>(uid, component));
var icon = stage switch
{
SsdStage.VeryRecent => component.VeryRecentIcon,
SsdStage.Recent => component.RecentIcon,
SsdStage.Cryoable => component.Icon,
_ => throw new InvalidOperationException($"{ToPrettyString(uid)} has an invalid SSD stage {stage}."),
};
args.StatusIcons.Add(_prototype.Index(icon));
// End DeltaV Additions
// args.StatusIcons.Add(_prototype.Index(component.Icon)); // DeltaV - commented out. status icon now added above
} }
} }
} }
+111
View File
@@ -159,6 +159,35 @@ namespace Content.Client.Stylesheets
public static readonly Color ChatBackgroundColor = Color.FromHex("#25252ADD"); public static readonly Color ChatBackgroundColor = Color.FromHex("#25252ADD");
// DeltaV - AAC button variables
public static readonly string CommandButtonClass = "CommandButton";
public static readonly string EngineeringButtonClass = "EngineeringButton";
public static readonly string EpistemicsButtonClass = "EpistemicsButton";
public static readonly string JusticeButtonClass = "JusticeButton";
public static readonly string LogisticsButtonClass = "LogisticsButton";
public static readonly string MedicalButtonClass = "MedicalButton";
public static readonly string SecurityButtonClass = "SecurityButton";
public static readonly string ServiceButtonClass = "ServiceButton";
// DeltaV - AAC button colors
public static readonly Color CommandButtonColorDefault = Color.FromHex("#404A58");
public static readonly Color CommandColorHovered = Color.FromHex("#4F587B");
public static readonly Color EngineeringButtonColorDefault = Color.FromHex("#77684B");
public static readonly Color EngineeringColorHovered = Color.FromHex("#776D71");
public static readonly Color EpistemicsButtonColorDefault = Color.FromHex("#6F5973");
public static readonly Color EpistemicsColorHovered = Color.FromHex("#71638E");
public static readonly Color LogisticsButtonColorDefault = Color.FromHex("#61503A");
public static readonly Color LogisticsColorHovered = Color.FromHex("#675C64");
public static readonly Color JusticeButtonColorDefault = Color.FromHex("#4F3D4C");
public static readonly Color JusticeColorHovered = Color.FromHex("#5C4B5A");
public static readonly Color MedicalButtonColorDefault = Color.FromHex("#49687D");
public static readonly Color MedicalColorHovered = Color.FromHex("#556E95");
public static readonly Color SecurityButtonColorDefault = Color.FromHex("#724449");
public static readonly Color SecurityColorHovered = Color.FromHex("#745370");
public static readonly Color ServiceButtonColorDefault = Color.FromHex("#607952");
public static readonly Color ServiceColorHovered = Color.FromHex("#667A76");
// End DeltaV
public const string StyleClassCrewManifestGender = "CrewManifestGender"; //Delta-V - Manifest pronouns public const string StyleClassCrewManifestGender = "CrewManifestGender"; //Delta-V - Manifest pronouns
// i'm not sure what the missing symbols were referencing, and this is getting obseleted anyway so: // i'm not sure what the missing symbols were referencing, and this is getting obseleted anyway so:
@@ -1648,6 +1677,88 @@ namespace Content.Client.Stylesheets
BackgroundColor = FancyTreeSelectedRowColor, BackgroundColor = FancyTreeSelectedRowColor,
}), }),
// DeltaV - AAC button styles
Element<ContainerButton>()
.Class(CommandButtonClass)
.Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, CommandButtonColorDefault),
Element<ContainerButton>()
.Class(CommandButtonClass)
.Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, CommandColorHovered),
Element<ContainerButton>()
.Class(EngineeringButtonClass)
.Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, EngineeringButtonColorDefault),
Element<ContainerButton>()
.Class(EngineeringButtonClass)
.Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, EngineeringColorHovered),
Element<ContainerButton>()
.Class(EpistemicsButtonClass)
.Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, EpistemicsButtonColorDefault),
Element<ContainerButton>()
.Class(EpistemicsButtonClass)
.Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, EpistemicsColorHovered),
Element<ContainerButton>()
.Class(LogisticsButtonClass)
.Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, LogisticsButtonColorDefault),
Element<ContainerButton>()
.Class(LogisticsButtonClass)
.Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, LogisticsColorHovered),
Element<ContainerButton>()
.Class(MedicalButtonClass)
.Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, MedicalButtonColorDefault),
Element<ContainerButton>()
.Class(MedicalButtonClass)
.Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, MedicalColorHovered),
Element<ContainerButton>()
.Class(SecurityButtonClass)
.Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, SecurityButtonColorDefault),
Element<ContainerButton>()
.Class(SecurityButtonClass)
.Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, SecurityColorHovered),
Element<ContainerButton>()
.Class(ServiceButtonClass)
.Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ServiceButtonColorDefault),
Element<ContainerButton>()
.Class(ServiceButtonClass)
.Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, ServiceColorHovered),
Element<ContainerButton>()
.Class(JusticeButtonClass)
.Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, JusticeButtonColorDefault),
Element<ContainerButton>()
.Class(JusticeButtonClass)
.Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, JusticeColorHovered),
// End DeltaV
// Silicon law edit ui // Silicon law edit ui
Element<Label>().Class(SiliconLawContainer.StyleClassSiliconLawPositionLabel) Element<Label>().Class(SiliconLawContainer.StyleClassSiliconLawPositionLabel)
.Prop(Label.StylePropertyFontColor, NanoGold), .Prop(Label.StylePropertyFontColor, NanoGold),
@@ -1,7 +1,6 @@
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
using System.Text.RegularExpressions; // DeltaV - Client-Side Radio Channel Colors
using Content.Client.Administration.Managers; using Content.Client.Administration.Managers;
using Content.Client.Chat; using Content.Client.Chat;
using Content.Client.Chat.Managers; using Content.Client.Chat.Managers;
@@ -840,38 +839,8 @@ public sealed partial class ChatUIController : UIController
} }
} }
/// <summary>
/// DeltaV - Regex expression to match on the chat message text in order to replace it with another color.
/// </summary>
private static readonly Regex RadioChatColorRegex = new(@"color=#?([a-fA-F0-9]{8})", RegexOptions.Compiled);
/// <summary>
/// DeltaV - Replaces the channel color hex code in a message with the client-side hex color
/// overridden by <see cref="Content.Client._DV.Radio.RadioChannelColorSystem"/> .
/// </summary>
/// <param name="message">The message to find and replace the color hex code in.</param>
/// <param name="channelProtoId">The proto ID of the channel. Basically the replacement color.</param>
/// <returns>The message with the color hex code replaced, if it exists.</returns>
private string ReplaceRadioChannelColorFromServer(string message, string channelProtoId)
{
if (_prototypeManager.Resolve<RadioChannelPrototype>(channelProtoId, out var channel))
{
return RadioChatColorRegex.Replace(message, $"color={channel.Color.ToHex()}");
}
return message;
}
public void ProcessChatMessage(ChatMessage msg, bool speechBubble = true) public void ProcessChatMessage(ChatMessage msg, bool speechBubble = true)
{ {
// BEGIN DeltaV
// Needs to happen before ANY other color or pattern matching so that we don't screw up the other colors in the message.
if (msg.Channel == ChatChannel.Radio && msg.RadioChannelProtoId is { } channel)
{
msg.WrappedMessage = ReplaceRadioChannelColorFromServer(msg.WrappedMessage, channel);
}
// END DeltaV
// color the name unless it's something like "the old man" // color the name unless it's something like "the old man"
if ((msg.Channel == ChatChannel.Local || msg.Channel == ChatChannel.Whisper) && _chatNameColorsEnabled) if ((msg.Channel == ChatChannel.Local || msg.Channel == ChatChannel.Whisper) && _chatNameColorsEnabled)
{ {
@@ -12,19 +12,6 @@ namespace Content.Client._DV.AACTablet.UI;
[CommonSheetlet] [CommonSheetlet]
public sealed class AACSheetlet<T> : Sheetlet<T> where T : PalettedStylesheet, IButtonConfig public sealed class AACSheetlet<T> : Sheetlet<T> where T : PalettedStylesheet, IButtonConfig
{ {
private static readonly (string StyleClass, Color Normal, Color Hover)[] SubjectButtonColors =
[
// Department colors
("CommandButton", Color.FromHex("#404A58"), Color.FromHex("#4F587B")),
("EngineeringButton", Color.FromHex("#77684B"), Color.FromHex("#776D71")),
("EpistemicsButton", Color.FromHex("#6F5973"), Color.FromHex("#71638E")),
("JusticeButton", Color.FromHex("#4F3D4C"), Color.FromHex("#5C4B5A")),
("LogisticsButton", Color.FromHex("#61503A"), Color.FromHex("#675C64")),
("MedicalButton", Color.FromHex("#49687D"), Color.FromHex("#556E95")),
("SecurityButton", Color.FromHex("#724449"), Color.FromHex("#745370")),
("ServiceButton", Color.FromHex("#607952"), Color.FromHex("#667A76")),
];
public override StyleRule[] GetRules(T sheet, object config) public override StyleRule[] GetRules(T sheet, object config)
{ {
// Create style boxes // Create style boxes
@@ -94,21 +81,6 @@ public sealed class AACSheetlet<T> : Sheetlet<T> where T : PalettedStylesheet, I
.Prop(Control.StylePropertyModulateSelf, Color.DarkRed), .Prop(Control.StylePropertyModulateSelf, Color.DarkRed),
]); ]);
SubjectColorRules(rules);
return rules.ToArray(); return rules.ToArray();
} }
// AAC - Makes sure colors are applied to subject buttons
private static void SubjectColorRules(List<StyleRule> rules)
{
foreach (var (styleClass, normal, hover) in SubjectButtonColors)
{
rules.AddRange([
E<ContainerButton>().Class(ContainerButton.StyleClassButton).Class(styleClass)
.PseudoNormal().Prop(Control.StylePropertyModulateSelf, normal),
E<ContainerButton>().Class(ContainerButton.StyleClassButton).Class(styleClass)
.PseudoHovered().Prop(Control.StylePropertyModulateSelf, hover),
]);
}
}
} }
@@ -218,7 +218,7 @@ public sealed partial class AACWindow : FancyWindow
MaxSize = new Vector2(ButtonWidth, ButtonWidth), MaxSize = new Vector2(ButtonWidth, ButtonWidth),
ClipText = false, ClipText = false,
HorizontalExpand = true, HorizontalExpand = true,
StyleClasses = { ContainerButton.StyleClassButton, styleClass } StyleClasses = { styleClass }
}; };
var buttonLabel = new RichTextLabel var buttonLabel = new RichTextLabel
@@ -1,180 +0,0 @@
using System.Numerics;
using Content.Client.Pinpointer.UI;
using Content.Client.Shuttles.UI;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
namespace Content.Client._DV.CrewMonitoring;
public sealed class CrewMonitoringShuttleControl : BaseShuttleControl
{
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly SharedShuttleSystem _shuttles;
private readonly SharedTransformSystem _transform;
public EntityUid? Owner;
public NavMapControl? NavMap;
private List<Entity<MapGridComponent>> _grids = new();
public CrewMonitoringShuttleControl() : base(64f, 256f, 256f)
{
_shuttles = EntManager.System<SharedShuttleSystem>();
_transform = EntManager.System<SharedTransformSystem>();
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
DrawBacking(handle);
DrawCircles(handle);
if (Owner is not { } owner || NavMap is not { } navMap)
return;
var xformQuery = EntManager.GetEntityQuery<TransformComponent>();
var fixturesQuery = EntManager.GetEntityQuery<FixturesComponent>();
var bodyQuery = EntManager.GetEntityQuery<PhysicsComponent>();
var iffQuery = EntManager.GetEntityQuery<IFFComponent>();
if (!xformQuery.TryGetComponent(owner, out var xform)
|| xform.MapID == MapId.Nullspace)
{
return;
}
var coordinates = new EntityCoordinates(owner, Vector2.Zero);
var mapPos = _transform.ToMapCoordinates(coordinates);
var ourEntRot = Angle.Zero;
var ourEntMatrix = Matrix3Helpers.CreateTransform(_transform.GetWorldPosition(xform), ourEntRot);
Matrix3x2.Invert(ourEntMatrix, out var worldToShuttle);
var shuttleToView = Matrix3x2.CreateScale(new Vector2(MinimapScale, -MinimapScale)) * Matrix3x2.CreateTranslation(MidPointVector);
var worldToView = worldToShuttle * shuttleToView;
var viewBounds = new Box2Rotated(new Box2(-WorldRange, -WorldRange, WorldRange, WorldRange).Translated(mapPos.Position), ourEntRot, mapPos.Position);
var viewAABB = viewBounds.CalcBoundingBox();
_grids.Clear();
_mapManager.FindGridsIntersecting(xform.MapID, new Box2(mapPos.Position - MaxRadarRangeVector, mapPos.Position + MaxRadarRangeVector), ref _grids, approx: true, includeMap: false);
foreach (var grid in _grids)
{
if (!fixturesQuery.HasComponent(grid))
continue;
var body = bodyQuery.GetComponent(grid);
iffQuery.TryComp(grid, out var iff);
if (!_shuttles.CanDraw(grid, body, iff))
continue;
var curGridToWorld = _transform.GetWorldMatrix(grid);
var curGridToView = curGridToWorld * worldToShuttle * shuttleToView;
var gridAABB = curGridToWorld.TransformBox(grid.Comp.LocalAABB);
if (!gridAABB.Intersects(viewAABB))
continue;
var labelColor = _shuttles.GetIFFColor(grid, self: false, iff);
DrawGrid(handle, curGridToView, grid, labelColor);
}
var curTime = Timing.RealTime;
var blinkFrequency = 1f / 1f;
var lit = curTime.TotalSeconds % blinkFrequency > blinkFrequency / 2f;
var box = SizeBox;
foreach (var (coord, value) in navMap.TrackedCoordinates)
{
if (!lit || !value.Visible)
continue;
var blipPos = _transform.ToMapCoordinates(coord);
if (mapPos.MapId == MapId.Nullspace)
continue;
handle.DrawCircle(Vector2.Clamp(Vector2.Transform(blipPos.Position, worldToView), box.TopLeft, box.BottomRight), float.Sqrt(MinimapScale) * 2f, value.Color);
}
foreach (var blip in navMap.TrackedEntities.Values)
{
if (blip.Blinks && !lit)
continue;
var blipPos = _transform.ToMapCoordinates(blip.Coordinates);
if (mapPos.MapId == MapId.Nullspace)
continue;
handle.DrawCircle(Vector2.Clamp(Vector2.Transform(blipPos.Position, worldToView), box.TopLeft, box.BottomRight), float.Sqrt(MinimapScale) * 2f, blip.Color);
}
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (Owner is not { } owner || NavMap is null)
return;
if (!EntManager.TryGetComponent<TransformComponent>(owner, out var xform) || xform.MapID == MapId.Nullspace)
{
return;
}
var ourEntRot = Angle.Zero;
var ourEntMatrix = Matrix3Helpers.CreateTransform(_transform.GetWorldPosition(xform), ourEntRot);
Matrix3x2.Invert(ourEntMatrix, out var worldToShuttle);
var shuttleToView = Matrix3x2.CreateScale(new Vector2(MinimapScale, -MinimapScale)) * Matrix3x2.CreateTranslation(MidPointVector);
var worldToView = worldToShuttle * shuttleToView;
Matrix3x2.Invert(worldToView, out var viewToWorld);
if (args.Function == EngineKeyFunctions.UIClick)
{
if (NavMap.TrackedEntities.Count == 0)
return;
if ((StartDragPosition - args.PointerLocation.Position).Length() > NavMap.MinDragDistance)
return;
var localPosition = args.PointerLocation.Position - GlobalPixelPosition;
var worldPosition = Vector2.Transform(localPosition, viewToWorld);
var closestEntity = NetEntity.Invalid;
var closestDistance = float.PositiveInfinity;
foreach (var (currentEntity, blip) in NavMap.TrackedEntities)
{
if (!blip.Selectable)
continue;
var currentDistance = (_transform.ToMapCoordinates(blip.Coordinates).Position - worldPosition).Length();
if (closestDistance < currentDistance || currentDistance * MinimapScale > NavMap.MaxSelectableDistance)
continue;
closestEntity = currentEntity;
closestDistance = currentDistance;
}
if (closestDistance > NavMap.MaxSelectableDistance || !closestEntity.IsValid())
return;
NavMap.TrackEntity(closestEntity);
}
else if (args.Function == EngineKeyFunctions.UIRightClick)
{
NavMap.TrackEntity(null);
}
}
}
@@ -1,87 +0,0 @@
<tabs:RadioTab xmlns="https://spacestation14.io"
xmlns:tabs="clr-namespace:Content.Client._DV.Options.UI.Tabs"
xmlns:ui="clr-namespace:Content.Client.Options.UI">
<BoxContainer Orientation="Vertical">
<ScrollContainer VerticalExpand="True" HScrollEnabled="False">
<BoxContainer Orientation="Vertical" Margin="8">
<!-- Common -->
<Label Text="{Loc 'ui-options-radio-header-common'}"
StyleClasses="LabelKeyText"/>
<ui:OptionColorSlider Name="RadioCommonColorSlider"
Example="{Loc 'ui-options-radio-example-common'}"/>
<Button Name="ResetCommonColorButton" Text="{Loc 'ui-options-radio-reset-common'}" MaxWidth="300" Margin="0 4 0 0" />
<!-- Command -->
<Label Text="{Loc 'ui-options-radio-header-command'}"
StyleClasses="LabelKeyText"/>
<ui:OptionColorSlider Name="RadioCommandColorSlider"
Example="{Loc 'ui-options-radio-example-command'}"/>
<Button Name="ResetCommandColorButton" Text="{Loc 'ui-options-radio-reset-command'}" MaxWidth="300" Margin="0 4 0 0" />
<!-- Security -->
<Label Text="{Loc 'ui-options-radio-header-security'}"
StyleClasses="LabelKeyText"/>
<ui:OptionColorSlider Name="RadioSecurityColorSlider"
Example="{Loc 'ui-options-radio-example-security'}"/>
<Button Name="ResetSecurityColorButton" Text="{Loc 'ui-options-radio-reset-security'}" MaxWidth="300" Margin="0 4 0 0" />
<!-- Medical -->
<Label Text="{Loc 'ui-options-radio-header-medical'}"
StyleClasses="LabelKeyText"/>
<ui:OptionColorSlider Name="RadioMedicalColorSlider"
Example="{Loc 'ui-options-radio-example-medical'}"/>
<Button Name="ResetMedicalColorButton" Text="{Loc 'ui-options-radio-reset-medical'}" MaxWidth="300" Margin="0 4 0 0" />
<!-- Engineering -->
<Label Text="{Loc 'ui-options-radio-header-engineering'}"
StyleClasses="LabelKeyText"/>
<ui:OptionColorSlider Name="RadioEngineeringColorSlider"
Example="{Loc 'ui-options-radio-example-engineering'}"/>
<Button Name="ResetEngineeringColorButton" Text="{Loc 'ui-options-radio-reset-engineering'}" MaxWidth="300" Margin="0 4 0 0" />
<!-- Science -->
<Label Text="{Loc 'ui-options-radio-header-science'}"
StyleClasses="LabelKeyText"/>
<ui:OptionColorSlider Name="RadioScienceColorSlider"
Example="{Loc 'ui-options-radio-example-science'}"/>
<Button Name="ResetScienceColorButton" Text="{Loc 'ui-options-radio-reset-science'}" MaxWidth="300" Margin="0 4 0 0" />
<!-- Cargo -->
<Label Text="{Loc 'ui-options-radio-header-cargo'}"
StyleClasses="LabelKeyText"/>
<ui:OptionColorSlider Name="RadioCargoColorSlider"
Example="{Loc 'ui-options-radio-example-cargo'}"/>
<Button Name="ResetCargoColorButton" Text="{Loc 'ui-options-radio-reset-cargo'}" MaxWidth="300" Margin="0 4 0 0" />
<!-- Service -->
<Label Text="{Loc 'ui-options-radio-header-service'}"
StyleClasses="LabelKeyText"/>
<ui:OptionColorSlider Name="RadioServiceColorSlider"
Example="{Loc 'ui-options-radio-example-service'}"/>
<Button Name="ResetServiceColorButton" Text="{Loc 'ui-options-radio-reset-service'}" MaxWidth="300" Margin="0 4 0 0" />
<!-- Binary -->
<Label Text="{Loc 'ui-options-radio-header-binary'}"
StyleClasses="LabelKeyText"/>
<ui:OptionColorSlider Name="RadioBinaryColorSlider"
Example="{Loc 'ui-options-radio-example-binary'}"/>
<Button Name="ResetBinaryColorButton" Text="{Loc 'ui-options-radio-reset-binary'}" MaxWidth="300" Margin="0 4 0 0" />
<!-- DeltaV - Justice -->
<Label Text="{Loc 'ui-options-radio-header-justice'}"
StyleClasses="LabelKeyText"/>
<ui:OptionColorSlider Name="RadioJusticeColorSlider"
Example="{Loc 'ui-options-radio-example-justice'}"/>
<Button Name="ResetJusticeColorButton" Text="{Loc 'ui-options-radio-reset-justice'}" MaxWidth="300" Margin="0 4 0 0" />
<!-- DeltaV - Prison -->
<Label Text="{Loc 'ui-options-radio-header-prison'}"
StyleClasses="LabelKeyText"/>
<ui:OptionColorSlider Name="RadioPrisonColorSlider"
Example="{Loc 'ui-options-radio-example-prison'}"/>
<Button Name="ResetPrisonColorButton" Text="{Loc 'ui-options-radio-reset-prison'}" MaxWidth="300" Margin="0 4 0 0" />
</BoxContainer>
</ScrollContainer>
<ui:OptionsTabControlRow Name="Control" Access="Public" />
</BoxContainer>
</tabs:RadioTab>
@@ -1,55 +0,0 @@
using Content.Client.Options.UI;
using Content.Shared._DV.CCVars;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
namespace Content.Client._DV.Options.UI.Tabs;
[GenerateTypedNameReferences]
public sealed partial class RadioTab : Control
{
[Dependency] private readonly IConfigurationManager _config = default!; // DeltaV
public RadioTab()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
// Having so many color sliders on one page is a lot. We should only really try
// to have common/departmental channels here, or it just becomes WAAAAY too much.
Control.AddOptionColorSlider(DCCVars.RadioColorCommon, RadioCommonColorSlider);
Control.AddOptionColorSlider(DCCVars.RadioColorCommand, RadioCommandColorSlider);
Control.AddOptionColorSlider(DCCVars.RadioColorSecurity, RadioSecurityColorSlider);
Control.AddOptionColorSlider(DCCVars.RadioColorMedical, RadioMedicalColorSlider);
Control.AddOptionColorSlider(DCCVars.RadioColorEngineering, RadioEngineeringColorSlider);
Control.AddOptionColorSlider(DCCVars.RadioColorScience, RadioScienceColorSlider);
Control.AddOptionColorSlider(DCCVars.RadioColorCargo, RadioCargoColorSlider);
Control.AddOptionColorSlider(DCCVars.RadioColorService, RadioServiceColorSlider);
Control.AddOptionColorSlider(DCCVars.RadioColorBinary, RadioBinaryColorSlider);
Control.AddOptionColorSlider(DCCVars.RadioColorJustice, RadioJusticeColorSlider);
Control.AddOptionColorSlider(DCCVars.RadioColorPrison, RadioPrisonColorSlider);
ResetCommonColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorCommon);
ResetCommandColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorCommand);
ResetSecurityColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorSecurity);
ResetMedicalColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorMedical);
ResetEngineeringColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorEngineering);
ResetScienceColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorScience);
ResetCargoColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorCargo);
ResetServiceColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorService);
ResetBinaryColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorBinary);
ResetJusticeColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorJustice);
ResetPrisonColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorPrison);
Control.Initialize();
}
private void OnResetColorButton(CVarDef<string> cvar)
{
_config.SetCVar(cvar, cvar.DefaultValue);
Control.ReloadValues();
}
}
@@ -0,0 +1,6 @@
using Content.Shared._DV.Psionics.Systems.PsionicPowers;
namespace Content.Client._DV.Psionics.Systems.PsionicPowers;
// This does nothing here. The code is all in the shared/server version.
public sealed class FracturedFormPowerSystem : SharedFracturedFormPowerSystem;
@@ -1,49 +0,0 @@
using Content.Shared._DV.CCVars;
using Content.Shared.Radio;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
namespace Content.Client._DV.Radio;
public sealed partial class RadioChannelColorSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
// Feels like there should be a better way to do this but I'd rather not add a client-side cvar ID or reference
// to a prototype in Content.Shared, since I don't want people thinking they can ever use it on the server-side.
private static readonly ProtoId<RadioChannelPrototype> CommonChannelProto = "Common";
private static readonly ProtoId<RadioChannelPrototype> CommandChannelProto = "Command";
private static readonly ProtoId<RadioChannelPrototype> SecurityChannelProto = "Security";
private static readonly ProtoId<RadioChannelPrototype> MedicalChannelProto = "Medical";
private static readonly ProtoId<RadioChannelPrototype> EngineeringChannelProto = "Engineering";
private static readonly ProtoId<RadioChannelPrototype> ScienceChannelProto = "Science";
private static readonly ProtoId<RadioChannelPrototype> CargoChannelProto = "Supply";
private static readonly ProtoId<RadioChannelPrototype> ServiceChannelProto = "Service";
private static readonly ProtoId<RadioChannelPrototype> BinaryChannelProto = "Binary";
private static readonly ProtoId<RadioChannelPrototype> JusticeChannelProto = "Justice";
private static readonly ProtoId<RadioChannelPrototype> PrisonChannelProto = "Prison";
public override void Initialize()
{
base.Initialize();
_config.OnValueChanged(DCCVars.RadioColorCommon, (value) => { SetChannelColor(CommonChannelProto, value); }, true);
_config.OnValueChanged(DCCVars.RadioColorCommand, (value) => { SetChannelColor(CommandChannelProto, value); }, true);
_config.OnValueChanged(DCCVars.RadioColorSecurity, (value) => { SetChannelColor(SecurityChannelProto, value); }, true);
_config.OnValueChanged(DCCVars.RadioColorMedical, (value) => { SetChannelColor(MedicalChannelProto, value); }, true);
_config.OnValueChanged(DCCVars.RadioColorEngineering, (value) => { SetChannelColor(EngineeringChannelProto, value); }, true);
_config.OnValueChanged(DCCVars.RadioColorScience, (value) => { SetChannelColor(ScienceChannelProto, value); }, true);
_config.OnValueChanged(DCCVars.RadioColorCargo, (value) => { SetChannelColor(CargoChannelProto, value); }, true);
_config.OnValueChanged(DCCVars.RadioColorService, (value) => { SetChannelColor(ServiceChannelProto, value); }, true);
_config.OnValueChanged(DCCVars.RadioColorBinary, (value) => { SetChannelColor(BinaryChannelProto, value); }, true);
_config.OnValueChanged(DCCVars.RadioColorJustice, (value) => { SetChannelColor(JusticeChannelProto, value); }, true);
_config.OnValueChanged(DCCVars.RadioColorPrison, (value) => { SetChannelColor(PrisonChannelProto, value); }, true);
}
private void SetChannelColor(ProtoId<RadioChannelPrototype> channel, string newColor)
{
if (Color.TryParse(newColor, out var color))
_proto.Index(channel).Color = color;
}
}
@@ -1,17 +0,0 @@
using Content.Shared.Labels.Components;
namespace Content.Client._DV.Silicons;
public static class NameHelpers
{
extension(IEntityManager self)
{
public string PaperName(EntityUid paper)
{
if (self.TryGetComponent<LabelComponent>(paper, out var label) && label.CurrentLabel is { } labelText)
return labelText;
return self.GetComponent<MetaDataComponent>(paper).EntityName;
}
}
}
@@ -1,144 +0,0 @@
using System.IO;
using Content.Shared._DV.Silicons;
using Content.Shared.Fax;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
using Robust.Shared.Containers;
namespace Content.Client._DV.Silicons;
[UsedImplicitly]
public sealed class StationAiFaxBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
[Dependency] private readonly IFileDialogManager _fileDialogManager = default!;
private StationAiFaxWindow? _window;
private List<StationAiFaxPageWindow> _windows = new();
private bool _dialogIsOpen;
protected override void Open()
{
base.Open();
_window = this.CreateWindow<StationAiFaxWindow>();
_window.FileButtonPressed += OnFileButtonPressed;
_window.BlankButtonPressed += OnBlankButtonPressed;
_window.OpenSendWindowPressed += OnOpenSendWindowPressed;
_window.ExaminePressed += OnExaminePressed;
_window.ShredPressed += OnShredPressed;
_window.DuplicatePressed += OnDuplicatePressed;
UpdateFaxes(EntMan.System<SharedContainerSystem>().EnsureContainer<Container>(Owner, StationAiFaxComponent.Container, out _));
}
private async void OnFileButtonPressed()
{
if (_dialogIsOpen)
return;
_dialogIsOpen = true;
var filters = new FileDialogFilters(new FileDialogFilters.Group("txt"));
await using var file = await _fileDialogManager.OpenFile(filters, FileAccess.Read);
_dialogIsOpen = false;
if (_window == null || _window.Disposed || file == null)
{
return;
}
using var reader = new StreamReader(file);
var firstLine = await reader.ReadLineAsync();
string? label = null;
var content = await reader.ReadToEndAsync();
if (firstLine is { })
{
if (firstLine.StartsWith('#'))
{
label = firstLine[1..].Trim();
}
else
{
content = firstLine + "\n" + content;
}
}
SendMessage(new FaxFileMessage(
label?[..Math.Min(label.Length, FaxFileMessageValidation.MaxLabelSize)],
content[..Math.Min(content.Length, FaxFileMessageValidation.MaxContentSize)],
false));
}
private void OnBlankButtonPressed()
{
SendMessage(new FaxFileMessage(null, string.Empty, false));
}
private void OnOpenSendWindowPressed(EntityUid entity)
{
var window = new StationAiFaxPageWindow(entity, EntMan);
_windows.Add(window);
window.RefreshButtonPressed += OnRefreshButtonPressed;
window.PeerSelected += OnPeerSelected;
window.SendButtonPressed += OnSendDocument;
if (UiSystem.TryGetUiState<FaxUiState>(Owner, UiKey, out var state))
{
window.UpdateState(state);
}
window.OpenCentered();
}
private void OnSendDocument(EntityUid entity)
{
SendMessage(new StationAiFaxSendMessage(EntMan.GetNetEntity(entity)));
}
private void OnExaminePressed(EntityUid entity)
{
SendPredictedMessage(new StationAiFaxExamineMessage(EntMan.GetNetEntity(entity)));
}
private void OnShredPressed(EntityUid entity)
{
SendPredictedMessage(new StationAiFaxShredMessage(EntMan.GetNetEntity(entity)));
}
private void OnDuplicatePressed(EntityUid entity)
{
SendPredictedMessage(new StationAiFaxDuplicateMessage(EntMan.GetNetEntity(entity)));
}
private void OnRefreshButtonPressed()
{
SendMessage(new FaxRefreshMessage());
}
private void OnPeerSelected(string address)
{
SendMessage(new FaxDestinationMessage(address));
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not FaxUiState cast)
return;
_window?.UpdateState(cast);
foreach (var window in _windows)
{
window.UpdateState(cast);
}
}
public void UpdateFaxes(Container container)
{
_window?.UpdateFaxes(container);
}
}
@@ -1,14 +0,0 @@
<PanelContainer xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client._DV.UserInterfaces"
xmlns:xe="clr-namespace:Content.Client.UserInterface.XamlExtensions"
StyleClasses="PanelLight"
HorizontalExpand="True">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" Margin="8">
<Label Name="PaperName" HorizontalExpand="True" />
<ui:IconButton Name="Shred" StyleClasses="OpenRight" Icon="{xe:Tex '/Textures/Interface/shredder.svg.192dpi.png'}" />
<ui:IconButton Name="Duplicate" StyleClasses="OpenBoth" Icon="{xe:Tex '/Textures/Interface/files.svg.192dpi.png'}" />
<ui:IconButton Name="Examine" StyleClasses="OpenBoth" Icon="{xe:Tex '/Textures/Interface/eye.svg.192dpi.png'}" />
<ui:IconButton Name="Send" StyleClasses="OpenLeft" Icon="{xe:Tex '/Textures/Interface/send.svg.192dpi.png'}" />
</BoxContainer>
</PanelContainer>
@@ -1,27 +0,0 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client._DV.Silicons;
[GenerateTypedNameReferences]
public sealed partial class StationAiFaxItem : PanelContainer
{
public string? Text { get => PaperName.Text; set => PaperName.Text = value; }
public bool CanSend { get => !Duplicate.Disabled; set => Duplicate.Disabled = !value; }
public event Action? ShredPressed;
public event Action? DuplicatePressed;
public event Action? ExaminePressed;
public event Action? SendPressed;
public StationAiFaxItem()
{
RobustXamlLoader.Load(this);
Shred.OnPressed += _ => ShredPressed?.Invoke();
Duplicate.OnPressed += _ => DuplicatePressed?.Invoke();
Examine.OnPressed += _ => ExaminePressed?.Invoke();
Send.OnPressed += _ => SendPressed?.Invoke();
}
}
@@ -1,64 +0,0 @@
<controls:FancyWindow
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'fax-machine-ui-page-window'}"
MinSize="380 220">
<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True" VerticalExpand="True">
<BoxContainer Orientation="Vertical" Margin="8">
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'fax-machine-ui-sending'}"
VerticalAlignment="Bottom"
HorizontalExpand="True" />
<Label Name="SendingLabel"
HorizontalAlignment="Right"
VerticalAlignment="Center"
Align="Right"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'fax-machine-ui-from'}"
VerticalAlignment="Bottom"
HorizontalExpand="True" />
<Label Name="FromLabel"
HorizontalAlignment="Right"
VerticalAlignment="Center"
Align="Right"/>
</BoxContainer>
<BoxContainer
Orientation="Horizontal">
<Label Text="{Loc 'fax-machine-ui-to'}"
VerticalAlignment="Bottom"
HorizontalExpand="True"/>
<BoxContainer Orientation="Horizontal">
<OptionButton Name="PeerSelector"
StyleClasses="OpenRight" />
<Button StyleClasses="OpenLeft"
Name="RefreshButton"
ToolTip="{Loc 'fax-machine-ui-refresh-button'}">
<TextureButton
MouseFilter="Ignore"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Scale="0.9 0.9"
StyleClasses="RefreshButton" />
</Button>
</BoxContainer>
</BoxContainer>
</BoxContainer>
</PanelContainer>
<BoxContainer Orientation="Horizontal" SeparationOverride="8" Margin="8">
<Button Name="SendButton"
Text="{Loc 'fax-machine-ui-send-button'}"
HorizontalExpand="True"
Disabled="True" />
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>
@@ -1,70 +0,0 @@
using System.Linq;
using Content.Client.UserInterface.Controls;
using Content.Shared.Fax;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
namespace Content.Client._DV.Silicons;
[GenerateTypedNameReferences]
public sealed partial class StationAiFaxPageWindow : FancyWindow
{
public event Action? RefreshButtonPressed;
public event Action<string>? PeerSelected;
public event Action<EntityUid>? SendButtonPressed;
public StationAiFaxPageWindow(EntityUid uid, IEntityManager entityManager)
{
RobustXamlLoader.Load(this);
SendingLabel.Text = entityManager.PaperName(uid);
RefreshButton.OnPressed += _ => RefreshButtonPressed?.Invoke();
SendButton.OnPressed += _ => SendButtonPressed?.Invoke(uid);
PeerSelector.OnItemSelected += args =>
PeerSelected?.Invoke((string) args.Button.GetItemMetadata(args.Id)!);
}
public void UpdateState(FaxUiState state)
{
SendButton.Disabled = !state.CanSendCooldown;
FromLabel.Text = state.DeviceName;
if (state.AvailablePeers.Count == 0)
{
PeerSelector.AddItem(Loc.GetString("fax-machine-ui-no-peers"));
PeerSelector.Disabled = true;
}
if (PeerSelector.Disabled && state.AvailablePeers.Count != 0)
{
PeerSelector.Clear();
PeerSelector.Disabled = false;
}
// always must be selected destination
if (string.IsNullOrEmpty(state.DestinationAddress) && state.AvailablePeers.Count != 0)
{
PeerSelected?.Invoke(state.AvailablePeers.First().Key);
return;
}
if (state.AvailablePeers.Count != 0)
{
PeerSelector.Clear();
foreach (var (address, name) in state.AvailablePeers)
{
var id = AddPeerSelect(name, address);
if (address == state.DestinationAddress)
PeerSelector.Select(id);
}
}
}
private int AddPeerSelect(string name, string address)
{
PeerSelector.AddItem(name);
PeerSelector.SetItemMetadata(PeerSelector.ItemCount - 1, address);
return PeerSelector.ItemCount - 1;
}
}
@@ -1,37 +0,0 @@
using Content.Shared._DV.Silicons;
using Content.Shared.Fax;
using Robust.Client.GameObjects;
using Robust.Shared.Containers;
namespace Content.Client._DV.Silicons;
public sealed class StationAiFaxSystem : SharedStationAiFaxSystem
{
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StationAiFaxComponent, EntRemovedFromContainerMessage>(OnRemoved);
}
protected override void OnInserted(Entity<StationAiFaxComponent> ent, ref EntInsertedIntoContainerMessage args)
{
base.OnInserted(ent, ref args);
if (!_userInterface.TryGetOpenUi<StationAiFaxBoundUserInterface>(ent.Owner, FaxUiKey.Key, out var bui))
return;
bui.UpdateFaxes(_container.EnsureContainer<Container>(ent, StationAiFaxComponent.Container, out _));
}
private void OnRemoved(Entity<StationAiFaxComponent> ent, ref EntRemovedFromContainerMessage args)
{
if (!_userInterface.TryGetOpenUi<StationAiFaxBoundUserInterface>(ent.Owner, FaxUiKey.Key, out var bui))
return;
bui.UpdateFaxes(_container.EnsureContainer<Container>(ent, StationAiFaxComponent.Container, out _));
}
}
@@ -1,29 +0,0 @@
<controls:FancyWindow
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'fax-machine-ui-window'}"
MinSize="500 600">
<BoxContainer Orientation="Vertical" Name="NoFaxes" HorizontalAlignment="Center" VerticalAlignment="Center" SeparationOverride="8">
<Label StyleClasses="PlaceholderText" Text="{Loc 'fax-machine-ui-no-faxes'}" Align="Center" />
<BoxContainer Orientation="Vertical" HorizontalAlignment="Center">
<Button Name="NoFaxesBlank" Text="{Loc 'fax-machine-ui-add-blank-file'}" HorizontalExpand="True" StyleClasses="OpenLeft" />
<Button Name="NoFaxesUpload" Text="{Loc 'fax-machine-ui-upload-file'}" HorizontalExpand="True" StyleClasses="OpenRight" />
</BoxContainer>
</BoxContainer>
<BoxContainer Orientation="Vertical" Name="YesFaxes" HorizontalExpand="True" VerticalExpand="True">
<PanelContainer StyleClasses="PanelDark" VerticalExpand="True" HorizontalExpand="True">
<ScrollContainer VerticalExpand="True" HorizontalExpand="True">
<BoxContainer Name="FaxList" Margin="8" VerticalAlignment="Top" HorizontalExpand="True" SeparationOverride="8" Orientation="Vertical" />
</ScrollContainer>
</PanelContainer>
<BoxContainer Orientation="Horizontal" SeparationOverride="8" Margin="8">
<Button Name="YesFaxesBlank" Text="{Loc 'fax-machine-ui-add-blank-file'}" HorizontalAlignment="Center" />
<Button Name="YesFaxesUpload" Text="{Loc 'fax-machine-ui-upload-file'}" HorizontalAlignment="Center" />
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>
@@ -1,92 +0,0 @@
using Content.Client.UserInterface.Controls;
using Content.Shared.Fax;
using Content.Shared.Labels.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
namespace Content.Client._DV.Silicons;
[GenerateTypedNameReferences]
public sealed partial class StationAiFaxWindow : FancyWindow
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public event Action? BlankButtonPressed;
public event Action? FileButtonPressed;
public event Action<EntityUid>? OpenSendWindowPressed;
public event Action<EntityUid>? ExaminePressed;
public event Action<EntityUid>? ShredPressed;
public event Action<EntityUid>? DuplicatePressed;
public bool CanSend
{
get;
set
{
if (field == value)
return;
field = value;
foreach (var item in FaxList.Children)
{
var castItem = (StationAiFaxItem)item;
castItem.CanSend = value;
}
NoFaxesBlank.Disabled = !value;
NoFaxesUpload.Disabled = !value;
YesFaxesBlank.Disabled = !value;
YesFaxesUpload.Disabled = !value;
}
}
public StationAiFaxWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
NoFaxesBlank.OnPressed += _ => BlankButtonPressed?.Invoke();
NoFaxesUpload.OnPressed += _ => FileButtonPressed?.Invoke();
YesFaxesBlank.OnPressed += _ => BlankButtonPressed?.Invoke();
YesFaxesUpload.OnPressed += _ => FileButtonPressed?.Invoke();
}
public void UpdateFaxes(Robust.Shared.Containers.Container container)
{
FaxList.RemoveAllChildren();
foreach (var item in container.ContainedEntities)
{
var page = new StationAiFaxItem
{
Text = _entityManager.TryGetComponent<LabelComponent>(item, out var label) &&
label.CurrentLabel is { } labelText
? labelText
: _entityManager.GetComponent<MetaDataComponent>(item).EntityName,
CanSend = CanSend,
};
FaxList.AddChild(page);
page.ExaminePressed += () => ExaminePressed?.Invoke(item);
page.ShredPressed += () => ShredPressed?.Invoke(item);
page.DuplicatePressed += () => DuplicatePressed?.Invoke(item);
page.SendPressed += () => OpenSendWindowPressed?.Invoke(item);
}
if (container.ContainedEntities.Count == 0)
{
YesFaxes.Visible = false;
NoFaxes.Visible = true;
}
else
{
YesFaxes.Visible = true;
NoFaxes.Visible = false;
}
}
public void UpdateState(FaxUiState state)
{
CanSend = state.CanSendCooldown;
}
}
@@ -108,70 +108,6 @@ public sealed partial class TraitCategory : BoxContainer
{ {
CategoryPointsLabel.Visible = false; CategoryPointsLabel.Visible = false;
} }
// Lock unselected entries whenever the category cap is reached so the
// player gets a clear visual cue instead of silently failing to equip.
UpdateCategoryFullState();
}
/// <summary>
/// Propagates category-cap lock state to every entry.
/// <para>
/// Selected entries are never locked - they are the traits filling the cap
/// and must stay interactive so the player can deselect them.
/// </para>
/// <para>
/// Unselected entries are locked when:
/// <list type="bullet">
/// <item><see cref="TraitCategoryPrototype.MaxTraits"/> is defined and already reached, OR</item>
/// <item><see cref="TraitCategoryPrototype.MaxPoints"/> is defined and this specific
/// trait's cost would push spending over the limit.</item>
/// </list>
/// </para>
/// </summary>
private void UpdateCategoryFullState()
{
var traitCapReached = _category.MaxTraits.HasValue && SelectedCount >= _category.MaxTraits.Value;
foreach (var (_, entry) in _traitEntries)
{
if (entry.IsSelected)
{
// Selected traits are never locked by category state.
entry.SetLockedByCategory(false);
continue;
}
var locked = traitCapReached;
// Even when the trait count cap hasn't been hit, lock this specific entry
// if adding its cost would exceed the category's point budget.
if (!locked && _category.MaxPoints.HasValue)
locked = PointsSpent + entry.TraitCost > _category.MaxPoints.Value;
entry.SetLockedByCategory(locked);
}
}
/// <summary>
/// Called by <see cref="TraitsTab"/> whenever the player's global point budget changes.
/// Locks any unselected entry whose cost the player can no longer afford.
/// <para>
/// Free (0-cost) and negative-cost traits are never locked - they cost nothing or
/// actually give points back. Selected traits are also never locked here; they
/// were affordable when picked and must stay interactive to be deselected.
/// </para>
/// </summary>
public void UpdateGlobalPointsLock(int remainingPoints)
{
foreach (var (_, entry) in _traitEntries)
{
// A selected trait is always unlocked here - same reasoning as category cap:
// it was paid for at selection time and must stay interactive.
// Traits that cost nothing or give points back are never locked by budget.
var shouldLock = !entry.IsSelected && entry.TraitCost > remainingPoints;
entry.SetLockedByPoints(shouldLock);
}
} }
public void SetTraitSelected(ProtoId<TraitPrototype> traitId, bool selected) public void SetTraitSelected(ProtoId<TraitPrototype> traitId, bool selected)
@@ -235,11 +171,11 @@ public sealed partial class TraitCategory : BoxContainer
/// Updates condition states for all trait entries based on current job/species. /// Updates condition states for all trait entries based on current job/species.
/// Traits that don't meet conditions are disabled but still visible. /// Traits that don't meet conditions are disabled but still visible.
/// </summary> /// </summary>
public void UpdateConditions(ProtoId<JobPrototype>? jobId, ProtoId<SpeciesPrototype>? speciesId, IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences, IReadOnlySet<ProtoId<TraitPrototype>>? selectedTraits) public void UpdateConditions(ProtoId<JobPrototype>? jobId, ProtoId<SpeciesPrototype>? speciesId, IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences)
{ {
foreach (var (_, entry) in _traitEntries) foreach (var (_, entry) in _traitEntries)
{ {
entry.UpdateConditionsMet(jobId, speciesId, antagPreferences, selectedTraits); entry.UpdateConditionsMet(jobId, speciesId, antagPreferences);
} }
// Update stats since some traits may have been deselected // Update stats since some traits may have been deselected
+37 -158
View File
@@ -27,9 +27,6 @@ public sealed partial class TraitEntry : PanelContainer
private bool _isUpdating; private bool _isUpdating;
private readonly List<string> _failedConditionTooltips = new(); private readonly List<string> _failedConditionTooltips = new();
private bool _isLockedByCategory;
private bool _isLockedByPoints;
public TraitEntry(TraitPrototype trait) public TraitEntry(TraitPrototype trait)
{ {
RobustXamlLoader.Load(this); RobustXamlLoader.Load(this);
@@ -62,17 +59,9 @@ public sealed partial class TraitEntry : PanelContainer
foreach (var condition in _trait.Conditions) foreach (var condition in _trait.Conditions)
{ {
if (condition is TraitDependencyCondition depCond) var tooltip = condition.GetTooltip(_prototype, _loc);
{ if (!string.IsNullOrEmpty(tooltip))
// Use GetTooltips() to get individual lines without duplication tooltips.Add(tooltip);
tooltips.AddRange(depCond.GetTooltips(_prototype, _loc));
}
else
{
var tooltip = condition.GetTooltip(_prototype, _loc);
if (!string.IsNullOrEmpty(tooltip))
tooltips.Add(tooltip);
}
} }
if (tooltips.Count > 0) if (tooltips.Count > 0)
@@ -102,92 +91,39 @@ public sealed partial class TraitEntry : PanelContainer
/// <summary> /// <summary>
/// Updates whether conditions are met based on current job/species. /// Updates whether conditions are met based on current job/species.
/// </summary> /// </summary>
public void UpdateConditionsMet( public void UpdateConditionsMet(ProtoId<JobPrototype>? jobId, ProtoId<SpeciesPrototype>? speciesId, IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences)
ProtoId<JobPrototype>? jobId,
ProtoId<SpeciesPrototype>? speciesId,
IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences,
IReadOnlySet<ProtoId<TraitPrototype>>? selectedTraits)
{ {
_failedConditionTooltips.Clear(); _failedConditionTooltips.Clear();
MeetsConditions = true; MeetsConditions = true;
foreach (var condition in _trait.Conditions) foreach (var condition in _trait.Conditions)
{ {
bool result; var result = condition switch
if (condition is TraitDependencyCondition depCond)
{ {
result = CheckDependencyCondition(depCond, selectedTraits); IsSpeciesCondition speciesCond => CheckSpeciesCondition(speciesCond, speciesId),
// CheckDependencyCondition adds its own tooltips directly HasJobCondition jobCond => CheckJobCondition(jobCond, jobId),
} InDepartmentCondition deptCond => CheckDepartmentCondition(deptCond, jobId),
else HasCompCondition compCond => !compCond.Invert, // can't check in lobby but screws with the inversion logic
{ IsAntagEligibleCondition antagEligibleCond => CheckAntagEligibleCondition(antagEligibleCond, antagPreferences),
result = condition switch AnyOfCondition anyOfCond => CheckAnyOfCondition(anyOfCond, jobId, speciesId, antagPreferences),
{ _ => true,
IsSpeciesCondition speciesCond => CheckSpeciesCondition(speciesCond, speciesId), };
HasJobCondition jobCond => CheckJobCondition(jobCond, jobId),
InDepartmentCondition deptCond => CheckDepartmentCondition(deptCond, jobId),
HasCompCondition compCond => !compCond.Invert, // can't check in lobby
IsAntagEligibleCondition antagEligibleCond => CheckAntagEligibleCondition(antagEligibleCond, antagPreferences),
AnyOfCondition anyOfCond => CheckAnyOfCondition(anyOfCond, jobId, speciesId, antagPreferences, selectedTraits),
_ => true,
};
// Apply inversion for non-dependency conditions // Apply inversion
result ^= condition.Invert; result ^= condition.Invert;
if (!result)
{
var tooltip = condition.GetTooltip(_prototype, _loc);
if (!string.IsNullOrEmpty(tooltip))
_failedConditionTooltips.Add(tooltip);
}
}
if (!result) if (!result)
{
MeetsConditions = false; MeetsConditions = false;
var tooltip = condition.GetTooltip(_prototype, _loc);
if (!string.IsNullOrEmpty(tooltip))
_failedConditionTooltips.Add(tooltip);
}
} }
UpdateDisabledState(); UpdateDisabledState();
} }
/// <summary>
/// Checks a TraitDependencyCondition and adds failure tooltips directly.
/// Returns true if the condition passes.
/// </summary>
private bool CheckDependencyCondition(TraitDependencyCondition condition, IReadOnlySet<ProtoId<TraitPrototype>>? selectedTraits)
{
var passed = true;
foreach (var conflict in condition.Conflicts)
{
if (selectedTraits == null || !selectedTraits.Contains(conflict))
continue;
if (_prototype.TryIndex(conflict, out var conflictProto))
{
_failedConditionTooltips.Add(_loc.GetString("trait-condition-trait-conflict",
("trait", _loc.GetString(conflictProto.Name))));
}
passed = false;
}
foreach (var required in condition.Requires)
{
if (selectedTraits != null && selectedTraits.Contains(required))
continue;
if (_prototype.TryIndex(required, out var requiredProto))
{
_failedConditionTooltips.Add(_loc.GetString("trait-condition-trait-required",
("trait", _loc.GetString(requiredProto.Name))));
}
passed = false;
}
return passed;
}
private bool CheckSpeciesCondition(IsSpeciesCondition condition, ProtoId<SpeciesPrototype>? speciesId) private bool CheckSpeciesCondition(IsSpeciesCondition condition, ProtoId<SpeciesPrototype>? speciesId)
{ {
if (!_prototype.TryIndex(speciesId, out var species)) if (!_prototype.TryIndex(speciesId, out var species))
@@ -223,12 +159,7 @@ public sealed partial class TraitEntry : PanelContainer
return antagPreferences.Contains(condition.Antag); return antagPreferences.Contains(condition.Antag);
} }
private bool CheckAnyOfCondition( private bool CheckAnyOfCondition(AnyOfCondition condition, ProtoId<JobPrototype>? jobId, ProtoId<SpeciesPrototype>? speciesId, IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences)
AnyOfCondition condition,
ProtoId<JobPrototype>? jobId,
ProtoId<SpeciesPrototype>? speciesId,
IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences,
IReadOnlySet<ProtoId<TraitPrototype>>? selectedTraits)
{ {
if (condition.Conditions.Count == 0) if (condition.Conditions.Count == 0)
return false; return false;
@@ -236,27 +167,19 @@ public sealed partial class TraitEntry : PanelContainer
// Return true if ANY child condition evaluates to true // Return true if ANY child condition evaluates to true
foreach (var childCondition in condition.Conditions) foreach (var childCondition in condition.Conditions)
{ {
bool result; var result = childCondition switch
if (childCondition is TraitDependencyCondition depCond)
{ {
result = CheckDependencyCondition(depCond, selectedTraits); IsSpeciesCondition speciesCond => CheckSpeciesCondition(speciesCond, speciesId),
} HasJobCondition jobCond => CheckJobCondition(jobCond, jobId),
else InDepartmentCondition deptCond => CheckDepartmentCondition(deptCond, jobId),
{ HasCompCondition compCond => !compCond.Invert, // can't check in lobby
result = childCondition switch AnyOfCondition nestedAnyOf => CheckAnyOfCondition(nestedAnyOf, jobId, speciesId, antagPreferences), // Recursive!
{ IsAntagEligibleCondition antagEligibleCond => CheckAntagEligibleCondition(antagEligibleCond, antagPreferences),
IsSpeciesCondition speciesCond => CheckSpeciesCondition(speciesCond, speciesId), _ => true,
HasJobCondition jobCond => CheckJobCondition(jobCond, jobId), };
InDepartmentCondition deptCond => CheckDepartmentCondition(deptCond, jobId),
HasCompCondition compCond => !compCond.Invert, // can't check in lobby
IsAntagEligibleCondition antagEligibleCond => CheckAntagEligibleCondition(antagEligibleCond, antagPreferences),
AnyOfCondition nestedAnyOf => CheckAnyOfCondition(nestedAnyOf, jobId, speciesId, antagPreferences, selectedTraits),
_ => true,
};
result ^= childCondition.Invert; // Apply child's inversion
} result ^= childCondition.Invert;
// If any child passes, the AnyOf passes // If any child passes, the AnyOf passes
if (result) if (result)
@@ -267,50 +190,16 @@ public sealed partial class TraitEntry : PanelContainer
return false; return false;
} }
/// <summary>
/// Called by <see cref="TraitCategory"/> whenever the category's trait or
/// points-cap state changes. Locking only applies to <em>unselected</em>
/// entries - the selected traits are the ones filling the cap and must
/// remain interactive so the player can deselect them.
/// </summary>
public void SetLockedByCategory(bool locked)
{
if (_isLockedByCategory == locked)
return;
_isLockedByCategory = locked;
UpdateDisabledState();
}
/// <summary>
/// Called by <see cref="TraitCategory"/> whenever the player's global point budget
/// changes. Locks unselected entries whose cost the player can no longer afford.
/// Free (0-cost) and negative-cost traits are never locked by this.
/// </summary>
public void SetLockedByPoints(bool locked)
{
if (_isLockedByPoints == locked)
return;
_isLockedByPoints = locked;
UpdateDisabledState();
}
private void UpdateDisabledState() private void UpdateDisabledState()
{ {
var isSelected = TraitCheckbox.Pressed; if (!MeetsConditions)
var conditionLocked = !MeetsConditions;
var categoryLocked = _isLockedByCategory && !isSelected;
var pointsLocked = _isLockedByPoints && !isSelected;
var isDisabled = conditionLocked || categoryLocked || pointsLocked;
if (isDisabled)
{ {
// Hide checkbox, show lock icon // Hide checkbox, show lock icon
TraitCheckbox.Visible = false; TraitCheckbox.Visible = false;
LockIcon.Visible = true; LockIcon.Visible = true;
if (isSelected && conditionLocked) // Deselect if conditions no longer met
if (TraitCheckbox.Pressed)
{ {
_isUpdating = true; _isUpdating = true;
TraitCheckbox.Pressed = false; TraitCheckbox.Pressed = false;
@@ -322,24 +211,14 @@ public sealed partial class TraitEntry : PanelContainer
// Add disabled styling // Add disabled styling
AddStyleClass("TraitsEntryDisabled"); AddStyleClass("TraitsEntryDisabled");
// Tooltip priority for conditions: condition failures > category full > insufficient points. // Update tooltip to show failed conditions
if (conditionLocked && _failedConditionTooltips.Count > 0) if (_failedConditionTooltips.Count > 0)
{ {
var tooltipText = Loc.GetString("trait-conditions-not-met-tooltip", var tooltipText = Loc.GetString("trait-conditions-not-met-tooltip",
("requirements", string.Join("\n", _failedConditionTooltips))); ("requirements", string.Join("\n", _failedConditionTooltips)));
TooltipSupplier = _ => CreateMarkupTooltip(tooltipText); TooltipSupplier = _ => CreateMarkupTooltip(tooltipText);
} }
else if (categoryLocked)
{
var tooltipText = Loc.GetString("trait-category-full-tooltip");
TooltipSupplier = _ => CreateMarkupTooltip(tooltipText);
}
else if (pointsLocked)
{
var tooltipText = Loc.GetString("trait-insufficient-points-tooltip");
TooltipSupplier = _ => CreateMarkupTooltip(tooltipText);
}
} }
else else
{ {
+8 -18
View File
@@ -154,18 +154,14 @@ public sealed partial class TraitsTab : BoxContainer
} }
} }
// Check conflicts via TraitDependencyCondition // Check conflicts
var depCondition = trait.Conditions.OfType<Content.Shared._DV.Traits.Conditions.TraitDependencyCondition>().FirstOrDefault(); foreach (var conflict in trait.Conflicts)
if (depCondition != null)
{ {
foreach (var conflict in depCondition.Conflicts) if (!_selectedTraits.Contains(conflict))
{ continue;
if (!_selectedTraits.Contains(conflict))
continue;
RevertTraitToggle(traitId); RevertTraitToggle(traitId);
return; return;
}
} }
_selectedTraits.Add(traitId); _selectedTraits.Add(traitId);
@@ -180,7 +176,6 @@ public sealed partial class TraitsTab : BoxContainer
} }
UpdateGlobalStats(); UpdateGlobalStats();
UpdateAllConditions();
UpdateCategoryStats(trait.Category); UpdateCategoryStats(trait.Category);
OnTraitsChanged?.Invoke(_selectedTraits); OnTraitsChanged?.Invoke(_selectedTraits);
} }
@@ -216,7 +211,7 @@ public sealed partial class TraitsTab : BoxContainer
// If parent width is 0 (not laid out yet), defer until layout happens // If parent width is 0 (not laid out yet), defer until layout happens
if (parentWidth > 0) if (parentWidth > 0)
{ {
GlobalPointsBar.SetWidth = (int)((parentWidth - 2) * percentage); GlobalPointsBar.SetWidth = (int)((parentWidth - 2 ) * percentage);
_awaitingLayoutUpdate = false; _awaitingLayoutUpdate = false;
} }
else if (!_awaitingLayoutUpdate) else if (!_awaitingLayoutUpdate)
@@ -240,11 +235,6 @@ public sealed partial class TraitsTab : BoxContainer
> 0f => "TraitsProgressBarLow", > 0f => "TraitsProgressBarLow",
_ => "TraitsProgressBarEmpty" _ => "TraitsProgressBarEmpty"
}); });
foreach (var (_, categoryUi) in _categoryUis)
{
categoryUi.UpdateGlobalPointsLock(remainingPoints);
}
} }
private void OnProgressBarParentResized() private void OnProgressBarParentResized()
@@ -291,7 +281,7 @@ public sealed partial class TraitsTab : BoxContainer
foreach (var (_, categoryUi) in _categoryUis) foreach (var (_, categoryUi) in _categoryUis)
{ {
// If some fork wants to use the top selected job as well, just add that to the UpdateConditions method in the editor // If some fork wants to use the top selected job as well, just add that to the UpdateConditions method in the editor
categoryUi.UpdateConditions(null, _profile?.Species, _profile?.AntagPreferences, _selectedTraits); categoryUi.UpdateConditions(null, _profile?.Species, _profile?.AntagPreferences);
} }
RecalculateStats(); RecalculateStats();
@@ -1,7 +0,0 @@
<Button xmlns="https://spacestation14.io">
<TextureRect Name="TextureRect"
TextureScale="0.5 0.5"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Stretch="KeepCentered"/>
</Button>
@@ -1,17 +0,0 @@
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client._DV.UserInterfaces;
[GenerateTypedNameReferences]
public sealed partial class IconButton : Button
{
public Texture? Icon { get => TextureRect.Texture; set => TextureRect.Texture = value; }
public IconButton()
{
RobustXamlLoader.Load(this);
}
}
@@ -20,11 +20,7 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
private const string AnimateKey = "particle-animation"; private const string AnimateKey = "particle-animation";
private static readonly Dictionary<StellarInteractionParticleType, EntProtoId> InteractionParticleIds = new () private static readonly EntProtoId InteractionParticleId = "StellarInteractionParticle";
{
{ StellarInteractionParticleType.Use, "StellarInteractionParticleUse" },
{ StellarInteractionParticleType.Pull, "StellarInteractionParticlePull" },
};
public override void Initialize() public override void Initialize()
{ {
@@ -42,11 +38,6 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
if (!Exists(performer) || !Exists(target)) if (!Exists(performer) || !Exists(target))
return; return;
if (ev.Type == StellarInteractionParticleType.Pull)
{
(performer, target) = (target, performer);
}
var performerXform = Transform(performer); var performerXform = Transform(performer);
var targetXform = Transform(target); var targetXform = Transform(target);
if (performerXform.MapID == MapId.Nullspace || targetXform.MapID == MapId.Nullspace) if (performerXform.MapID == MapId.Nullspace || targetXform.MapID == MapId.Nullspace)
@@ -56,7 +47,7 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
return; return;
var performerTargetDelta = targetXform.LocalPosition - performerXform.LocalPosition; var performerTargetDelta = targetXform.LocalPosition - performerXform.LocalPosition;
var particle = Spawn(InteractionParticleIds[ev.Type], performerXform.Coordinates); var particle = Spawn(InteractionParticleId, performerXform.Coordinates);
if (used is { } usedEntity && Exists(usedEntity) && TryComp<SpriteComponent>(usedEntity, out var usedSprite)) if (used is { } usedEntity && Exists(usedEntity) && TryComp<SpriteComponent>(usedEntity, out var usedSprite))
{ {
@@ -67,27 +58,21 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
} }
var spriteColor = Comp<SpriteComponent>(particle).Color; var spriteColor = Comp<SpriteComponent>(particle).Color;
var animation = ev.Type switch _animation.Play(particle, GetAnimation(performerTargetDelta, spriteColor), AnimateKey);
{
StellarInteractionParticleType.Use => GetUseAnimation(performerTargetDelta, spriteColor),
StellarInteractionParticleType.Pull => GetPullAnimation(performerTargetDelta, spriteColor),
_ => throw new ArgumentOutOfRangeException(nameof(ev), $"Interaction particle event has unknown particle type {ev.Type}"),
};
_animation.Play(particle, animation, AnimateKey);
} }
private Animation GetUseAnimation(Vector2 endOffset, Color color) private Animation GetAnimation(Vector2 endOffset, Color color)
{ {
var startRotation = _random.NextAngle(Angle.FromDegrees(-40), Angle.FromDegrees(40)); var startRotation = _random.NextAngle(Angle.FromDegrees(-80), Angle.FromDegrees(80));
var endRotation = Angle.Zero; var endRotation = Angle.Zero;
var startScale = new Vector2(0.3f, 0.3f); var startScale = new Vector2(0.3f, 0.3f);
var endScale = new Vector2(1f, 1f); var endScale = new Vector2(1f, 1f);
var rotationLength = TimeSpan.FromMilliseconds(600); var rotationLength = TimeSpan.FromMilliseconds(600);
var startOffset = new Vector2(); var startOffset = new Vector2();
var offsetLength = TimeSpan.FromMilliseconds(250); var offsetLength = TimeSpan.FromMilliseconds(200);
var startColor = color.WithAlpha(color.A * 0.7f); var startColor = color.WithAlpha(color.A * 0.9f);
var endColor = color.WithAlpha(0f); var endColor = color.WithAlpha(0f);
var colorLength = rotationLength + offsetLength; var colorLength = rotationLength + offsetLength;
@@ -104,7 +89,7 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
KeyFrames = KeyFrames =
{ {
new AnimationTrackProperty.KeyFrame(startRotation, 0f), new AnimationTrackProperty.KeyFrame(startRotation, 0f),
new AnimationTrackProperty.KeyFrame(endRotation, (float)rotationLength.TotalSeconds, Easings.OutBack), new AnimationTrackProperty.KeyFrame(endRotation, (float)rotationLength.TotalSeconds, Easings.OutBounce),
}, },
}, },
new AnimationTrackComponentProperty() new AnimationTrackComponentProperty()
@@ -114,7 +99,7 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
KeyFrames = KeyFrames =
{ {
new AnimationTrackProperty.KeyFrame(startScale, 0f), new AnimationTrackProperty.KeyFrame(startScale, 0f),
new AnimationTrackProperty.KeyFrame(endScale, (float)rotationLength.TotalSeconds, Easings.OutBack), new AnimationTrackProperty.KeyFrame(endScale, (float)rotationLength.TotalSeconds, Easings.OutBounce),
}, },
}, },
new AnimationTrackComponentProperty() new AnimationTrackComponentProperty()
@@ -124,7 +109,7 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
KeyFrames = KeyFrames =
{ {
new AnimationTrackProperty.KeyFrame(startOffset, 0f), new AnimationTrackProperty.KeyFrame(startOffset, 0f),
new AnimationTrackProperty.KeyFrame(endOffset, (float)offsetLength.TotalSeconds, Easings.OutBack), new AnimationTrackProperty.KeyFrame(endOffset, (float)offsetLength.TotalSeconds, Easings.OutBounce),
}, },
}, },
new AnimationTrackComponentProperty() new AnimationTrackComponentProperty()
@@ -141,44 +126,4 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
}, },
}; };
} }
private Animation GetPullAnimation(Vector2 endOffset, Color color)
{
var rotationLength = TimeSpan.FromMilliseconds(8f * (1000f / 12f));
var startOffset = new Vector2();
var offsetLength = TimeSpan.FromMilliseconds(4f * (1000f / 12f));
var endColor = color.WithAlpha(0f);
return new Animation
{
Length = rotationLength,
AnimationTracks =
{
new AnimationTrackComponentProperty()
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Offset),
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(startOffset, 0f),
new AnimationTrackProperty.KeyFrame(endOffset, (float)rotationLength.TotalSeconds, Easings.InOutCirc),
},
},
new AnimationTrackComponentProperty()
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Color),
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(color, 0f),
new AnimationTrackProperty.KeyFrame(color, (float)offsetLength.TotalSeconds),
new AnimationTrackProperty.KeyFrame(endColor, (float)rotationLength.TotalSeconds, Easings.InOutCirc),
},
},
},
};
}
} }
@@ -245,7 +245,6 @@ namespace Content.IntegrationTests.Tests
"TimedDespawnDetailed", // DeltaV "TimedDespawnDetailed", // DeltaV
// makes an announcement on mapInit. // makes an announcement on mapInit.
"AnnounceOnSpawn", "AnnounceOnSpawn",
"ESTimedDespawn" // DeltaV
}; };
Assert.That(server.CfgMan.GetCVar(CVars.NetPVS), Is.False); Assert.That(server.CfgMan.GetCVar(CVars.NetPVS), Is.False);
@@ -24,7 +24,7 @@ public sealed class WizdenContentFreeze
var protoMan = server.ProtoMan; var protoMan = server.ProtoMan;
var recipesCount = protoMan.Count<FoodRecipePrototype>(); var recipesCount = protoMan.Count<FoodRecipePrototype>();
var recipesLimit = 266; // DeltaV - was 218 var recipesLimit = 269; // DeltaV - was 218
if (recipesCount > recipesLimit) if (recipesCount > recipesLimit)
{ {
@@ -6,7 +6,6 @@ using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Player; // DeltaV
namespace Content.Server.AlertLevel; namespace Content.Server.AlertLevel;
@@ -192,8 +191,7 @@ public sealed class AlertLevelSystem : EntitySystem
{ {
if (detail.Sound != null) if (detail.Sound != null)
{ {
//var filter = _stationSystem.GetInOwningStation(station); // DeltaV - Global Annoucements var filter = _stationSystem.GetInOwningStation(station);
var filter = Filter.Empty().AddAllPlayers(); // DeltaV - Global Annoucements
_audio.PlayGlobal(detail.Sound, filter, true, detail.Sound.Params); _audio.PlayGlobal(detail.Sound, filter, true, detail.Sound.Params);
} }
else else
@@ -204,7 +202,7 @@ public sealed class AlertLevelSystem : EntitySystem
if (announce) if (announce)
{ {
_chatSystem.DispatchGlobalAnnouncement(announcementFull, playSound: playDefault, // DeltaV - Global Annoucements _chatSystem.DispatchStationAnnouncement(station, announcementFull, playDefaultSound: playDefault,
colorOverride: detail.Color, sender: stationName); colorOverride: detail.Color, sender: stationName);
} }
+4 -17
View File
@@ -87,7 +87,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
if (anomaly.Comp.CurrentBehavior is not null) if (anomaly.Comp.CurrentBehavior is not null)
RemoveBehavior(anomaly, anomaly.Comp.CurrentBehavior.Value); RemoveBehavior(anomaly, anomaly.Comp.CurrentBehavior.Value);
EndAnomaly(anomaly, spawnCore: false, forced: true); EndAnomaly(anomaly, spawnCore: false);
} }
private void OnStartCollide(Entity<AnomalyComponent> anomaly, ref StartCollideEvent args) private void OnStartCollide(Entity<AnomalyComponent> anomaly, ref StartCollideEvent args)
@@ -143,7 +143,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
return 0; return 0;
var multiplier = 1f; var multiplier = 1f;
if (component.AlwaysGrow || component.Stability > component.GrowthThreshold) // DeltaV - Add AlwaysGrow if (component.Stability > component.GrowthThreshold)
multiplier = component.GrowingPointMultiplier; //more points for unstable multiplier = component.GrowingPointMultiplier; //more points for unstable
//penalty of up to 50% based on health //penalty of up to 50% based on health
@@ -253,11 +253,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
else else
{ {
string stateLoc; string stateLoc;
// DeltaV - Colossus Additions START if (anomalyComp.Stability < anomalyComp.DecayThreshold)
if (anomalyComp.AlwaysGrow)
stateLoc = Loc.GetString("anomaly-scanner-stability-high");
// DeltaV - Colossus Additions END
else if (anomalyComp.Stability < anomalyComp.DecayThreshold) // DeltaV - Add else
stateLoc = Loc.GetString("anomaly-scanner-stability-low"); stateLoc = Loc.GetString("anomaly-scanner-stability-low");
else if (anomalyComp.Stability > anomalyComp.GrowthThreshold) else if (anomalyComp.Stability > anomalyComp.GrowthThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-high"); stateLoc = Loc.GetString("anomaly-scanner-stability-high");
@@ -349,15 +345,6 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
msg.AddMarkupOrThrow(Loc.GetString("anomaly-behavior-unknown")); msg.AddMarkupOrThrow(Loc.GetString("anomaly-behavior-unknown"));
else else
{ {
// DeltaV - Colossus Additions START
if (anomalyComp.AlwaysGrow)
{
msg.AddMarkupOrThrow("- " + Loc.GetString("anomaly-behavior-always-grow"));
if (anomalyComp.CurrentBehavior != null)
msg.PushNewline();
}
// DeltaV - Colossus Additions END
if (anomalyComp.CurrentBehavior != null) if (anomalyComp.CurrentBehavior != null)
{ {
var behavior = _prototype.Index(anomalyComp.CurrentBehavior.Value); var behavior = _prototype.Index(anomalyComp.CurrentBehavior.Value);
@@ -367,7 +354,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
var mod = Math.Floor((behavior.EarnPointModifier) * 100); var mod = Math.Floor((behavior.EarnPointModifier) * 100);
msg.AddMarkupOrThrow("- " + Loc.GetString("anomaly-behavior-point", ("mod", mod))); msg.AddMarkupOrThrow("- " + Loc.GetString("anomaly-behavior-point", ("mod", mod)));
} }
else if(!anomalyComp.AlwaysGrow) // DeltaV - Add condition, previously regular else else
{ {
msg.AddMarkupOrThrow(Loc.GetString("anomaly-behavior-balanced")); msg.AddMarkupOrThrow(Loc.GetString("anomaly-behavior-balanced"));
} }
@@ -7,7 +7,7 @@ using Robust.Shared.Player;
namespace Content.Server.Audio; namespace Content.Server.Audio;
public sealed partial class ServerGlobalSoundSystem : SharedGlobalSoundSystem // DeltaV - Made Partial public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
{ {
[Dependency] private readonly IConsoleHost _conHost = default!; [Dependency] private readonly IConsoleHost _conHost = default!;
[Dependency] private readonly StationSystem _stationSystem = default!; [Dependency] private readonly StationSystem _stationSystem = default!;
@@ -184,11 +184,6 @@ public sealed class MetabolizerSystem : SharedMetabolizerSystem
var rate = entry.MetabolismRate * group.MetabolismRateModifier; var rate = entry.MetabolismRate * group.MetabolismRateModifier;
// BEGIN DeltaV - fix FixedPoint2 truncation flooring low rateModifiers to zero
if (rate == FixedPoint2.Zero && entry.MetabolismRate > FixedPoint2.Zero && group.MetabolismRateModifier > 0f)
rate = FixedPoint2.Epsilon;
// END DeltaV
// Remove $rate, as long as there's enough reagent there to actually remove that much // Remove $rate, as long as there's enough reagent there to actually remove that much
mostToRemove = FixedPoint2.Clamp(rate, 0, quantity); mostToRemove = FixedPoint2.Clamp(rate, 0, quantity);
+2 -49
View File
@@ -5,7 +5,6 @@ using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers; using Content.Server.Administration.Managers;
using Content.Server.Administration.Systems; using Content.Server.Administration.Systems;
using Content.Server.Discord.DiscordLink; using Content.Server.Discord.DiscordLink;
using Content.Server.Ghost;
using Content.Server.Players.RateLimiting; using Content.Server.Players.RateLimiting;
using Content.Server.Preferences.Managers; using Content.Server.Preferences.Managers;
using Content.Shared.Administration; using Content.Shared.Administration;
@@ -16,7 +15,6 @@ using Content.Shared.Mind;
using Content.Shared.Players; // DeltaV - OOC muting using Content.Shared.Players; // DeltaV - OOC muting
using Content.Shared.Players.RateLimiting; using Content.Shared.Players.RateLimiting;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Replays; using Robust.Shared.Replays;
@@ -49,7 +47,6 @@ internal sealed partial class ChatManager : IChatManager
[Dependency] private readonly ISharedPlayerManager _player = default!; [Dependency] private readonly ISharedPlayerManager _player = default!;
[Dependency] private readonly DiscordChatLink _discordLink = default!; [Dependency] private readonly DiscordChatLink _discordLink = default!;
[Dependency] private readonly ILogManager _logManager = default!; [Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
private ISawmill _sawmill = default!; private ISawmill _sawmill = default!;
@@ -345,35 +342,12 @@ internal sealed partial class ChatManager : IChatManager
#region Utility #region Utility
private bool IsValidWarpDestination(EntityUid source)
{
if (!source.Valid)
return false;
if (!_entityManager.TryGetComponent(source, out TransformComponent? transform))
return false;
return transform.MapID != MapId.Nullspace;
}
public string PrependFollowButtonIfAppropriate(string wrappedMessage, EntityUid source, INetChannel recipient)
{
if (IsValidWarpDestination(source) && ShouldShowFollowButton(recipient))
{
var btnText = _localizationManager.GetString("chat-manager-follow-button");
return $"[cmdlink=\"{btnText}\" command=\"{GhostFollowEntityCommand.CommandName} {_entityManager.GetNetEntity(source)}\" /] " + wrappedMessage;
}
return wrappedMessage;
}
public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, NetUserId? author = null) public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
{ {
var user = author == null ? null : EnsurePlayer(author); var user = author == null ? null : EnsurePlayer(author);
var netSource = _entityManager.GetNetEntity(source); var netSource = _entityManager.GetNetEntity(source);
user?.AddEntity(netSource); user?.AddEntity(netSource);
wrappedMessage = PrependFollowButtonIfAppropriate(wrappedMessage, source, client);
var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume); var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
_netManager.ServerSendMessage(new MsgChatMessage() { Message = msg }, client); _netManager.ServerSendMessage(new MsgChatMessage() { Message = msg }, client);
@@ -396,12 +370,8 @@ internal sealed partial class ChatManager : IChatManager
var netSource = _entityManager.GetNetEntity(source); var netSource = _entityManager.GetNetEntity(source);
user?.AddEntity(netSource); user?.AddEntity(netSource);
foreach (var client in clients) var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
{ _netManager.ServerSendToMany(new MsgChatMessage() { Message = msg }, clients);
var customWrapMessage = PrependFollowButtonIfAppropriate(wrappedMessage, source, client);
var msg = new ChatMessage(channel, message, customWrapMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
_netManager.ServerSendMessage(new MsgChatMessage { Message = msg }, client);
}
if (!recordReplay) if (!recordReplay)
return; return;
@@ -409,7 +379,6 @@ internal sealed partial class ChatManager : IChatManager
if ((channel & ChatChannel.AdminRelated) == 0 || if ((channel & ChatChannel.AdminRelated) == 0 ||
_configurationManager.GetCVar(CCVars.ReplayRecordAdminChat)) _configurationManager.GetCVar(CCVars.ReplayRecordAdminChat))
{ {
var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
_replay.RecordServerMessage(msg); _replay.RecordServerMessage(msg);
} }
} }
@@ -470,22 +439,6 @@ internal sealed partial class ChatManager : IChatManager
} }
#endregion #endregion
private bool ShouldShowFollowButton(INetChannel recipient)
{
if (!_player.TryGetSessionByChannel(recipient, out var session))
return false;
if (_entityManager.TrySystem(out GhostSystem? ghost))
{
if (!ghost.CanGhostWarp(session, out _))
{
return false;
}
}
return _netConfigManager.GetClientCVar(recipient, CCVars.InterfaceChatFollowButton);
}
} }
public enum OOCChatType : byte public enum OOCChatType : byte
@@ -93,6 +93,7 @@ public sealed class ChatSanitizationManager : IChatSanitizationManager
Entry("('=", "chatsan-tearfully-smiles"), Entry("('=", "chatsan-tearfully-smiles"),
Entry("['=", "chatsan-tearfully-smiles"), Entry("['=", "chatsan-tearfully-smiles"),
Entry("?", "chatsan-confused"), //DeltaV Entry("?", "chatsan-confused"), //DeltaV
Entry("!", "chatsan-surprised"), //DeltaV
Entry("…", "chatsan-sighs"), //DeltaV (note that ... doesn't work as that turns into a radio message) Entry("…", "chatsan-sighs"), //DeltaV (note that ... doesn't work as that turns into a radio message)
]; ];
@@ -49,7 +49,5 @@ namespace Content.Server.Chat.Managers
/// <param name="player">The player sending a chat message.</param> /// <param name="player">The player sending a chat message.</param>
/// <returns>False if the player has violated rate limits and should be blocked from sending further messages.</returns> /// <returns>False if the player has violated rate limits and should be blocked from sending further messages.</returns>
RateLimitStatus HandleRateLimit(ICommonSession player); RateLimitStatus HandleRateLimit(ICommonSession player);
string PrependFollowButtonIfAppropriate(string wrappedMessage, EntityUid source, INetChannel recipient);
} }
} }
+9 -90
View File
@@ -8,7 +8,6 @@ using Content.Server.GameTicking;
using Content.Server.Speech.EntitySystems; using Content.Server.Speech.EntitySystems;
using Content.Shared.Speech.Hushing; // DeltaV using Content.Shared.Speech.Hushing; // DeltaV
using Content.Server.Nyanotrasen.Chat; using Content.Server.Nyanotrasen.Chat;
using Content.Server.Speech.Components; // DeltaV
using Content.Server.Speech.Prototypes; using Content.Server.Speech.Prototypes;
using Content.Server.Station.Systems; using Content.Server.Station.Systems;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
@@ -36,7 +35,6 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Replays; using Robust.Shared.Replays;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Content.Shared._DV.Chat; // DeltaV - chat enhancements
namespace Content.Server.Chat.Systems; namespace Content.Server.Chat.Systems;
@@ -217,7 +215,7 @@ public sealed partial class ChatSystem : SharedChatSystem
// Was there an emote in the message? If so, send it. // Was there an emote in the message? If so, send it.
if (player != null && emoteStr != message && emoteStr != null) if (player != null && emoteStr != message && emoteStr != null)
{ {
SendEntityEmote(source, emoteStr, range, nameOverride, null, ignoreActionBlocker); // DeltaV - Had to change up for SendEntityEmote SendEntityEmote(source, emoteStr, range, nameOverride, ignoreActionBlocker);
} }
// This can happen if the entire string is sanitized out. // This can happen if the entire string is sanitized out.
@@ -254,18 +252,9 @@ public sealed partial class ChatSystem : SharedChatSystem
case InGameICChatType.Whisper: case InGameICChatType.Whisper:
SendEntityWhisper(source, message, range, null, nameOverride, hideLog, ignoreActionBlocker); SendEntityWhisper(source, message, range, null, nameOverride, hideLog, ignoreActionBlocker);
break; break;
case InGameICChatType.Emote: // DeltaV - Emote now has different types of emotes. case InGameICChatType.Emote:
var type = ProcessEmoteMessage(source, message, out var modMessage); SendEntityEmote(source, message, range, nameOverride, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
if (type == EmoteType.Audible || type == EmoteType.AudiblePossessive) break;
{
if (checkRadioPrefix && TryProcessRadioMessage(source, modMessage, out var outputMessage, out var channel, capitalize: false))
SendAudibleEntityEmote(source, outputMessage, range, nameOverride, channel, type, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
else
SendAudibleEntityEmote(source, modMessage, range, nameOverride, null, type, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
}
else
SendEntityEmote(source, modMessage, range, nameOverride, type, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
break; // DeltaV - End
//Nyano - Summary: case adds the telepathic chat sending ability. //Nyano - Summary: case adds the telepathic chat sending ability.
case InGameICChatType.Telepathic: case InGameICChatType.Telepathic:
_nyanoChatSystem.SendTelepathicChat(source, message, range == ChatTransmitRange.HideChat); _nyanoChatSystem.SendTelepathicChat(source, message, range == ChatTransmitRange.HideChat);
@@ -640,7 +629,6 @@ public sealed partial class ChatSystem : SharedChatSystem
string action, string action,
ChatTransmitRange range, ChatTransmitRange range,
string? nameOverride, string? nameOverride,
EmoteType? emoteType, // DeltaV
bool hideLog = false, bool hideLog = false,
bool checkEmote = true, bool checkEmote = true,
bool ignoreActionBlocker = false, bool ignoreActionBlocker = false,
@@ -654,21 +642,11 @@ public sealed partial class ChatSystem : SharedChatSystem
var ent = Identity.Entity(source, EntityManager); var ent = Identity.Entity(source, EntityManager);
string name = FormattedMessage.EscapeText(nameOverride ?? Name(ent)); string name = FormattedMessage.EscapeText(nameOverride ?? Name(ent));
// Begin DeltaV
string wrappedMessage;
// Emotes use Identity.Name, since it doesn't actually involve your voice at all. // Emotes use Identity.Name, since it doesn't actually involve your voice at all.
if (emoteType == EmoteType.Possessive) // DeltaV - Emote types now get checked. var wrappedMessage = Loc.GetString("chat-manager-entity-me-wrap-message",
wrappedMessage = Loc.GetString("chat-manager-entity-me-possessive-wrap-message", ("entityName", name),
("entityName", name), ("entity", ent),
("entity", ent), ("message", FormattedMessage.RemoveMarkupOrThrow(action)));
("message", FormattedMessage.RemoveMarkupOrThrow(action)));
else
wrappedMessage = Loc.GetString("chat-manager-entity-me-wrap-message",
("entityName", name),
("entity", ent),
("message", FormattedMessage.RemoveMarkupOrThrow(action)));
// End DeltaV
if (checkEmote && if (checkEmote &&
!TryEmoteChatInput(source, action)) !TryEmoteChatInput(source, action))
@@ -682,59 +660,6 @@ public sealed partial class ChatSystem : SharedChatSystem
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {source}: {action}"); _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {source}: {action}");
} }
// DeltaV - Added this to differentiate between emotes that can be heard over radio and those which can't.
protected override void SendAudibleEntityEmote(
EntityUid source,
string action,
ChatTransmitRange range,
string? nameOverride,
RadioChannelPrototype? channel,
EmoteType? emoteType,
bool hideLog = false,
bool checkEmote = true,
bool ignoreActionBlocker = false,
NetUserId? author = null
)
{
if (!_actionBlocker.CanSpeak(source) && !ignoreActionBlocker)
return;
EmoteType type = emoteType ?? EmoteType.Audible;
// get the entity's apparent name (if no override provided).
var ent = Identity.Entity(source, EntityManager);
string name = FormattedMessage.EscapeText(nameOverride ?? Name(ent));
string wrappedMessage;
// Audible emotes use Identity.Name, since that is the status quo. Emotes like scream doesn't currently reveal identities so this won't either. [This may be changed with feedback as you can audibly emote over radios]
if (emoteType == EmoteType.AudiblePossessive)
wrappedMessage = Loc.GetString("chat-manager-entity-me-audible-possessive-wrap-message",
("entityName", name),
("entity", ent),
("message", FormattedMessage.RemoveMarkupOrThrow(action)));
else
wrappedMessage = Loc.GetString("chat-manager-entity-me-audible-wrap-message",
("entityName", name),
("entity", ent),
("message", FormattedMessage.RemoveMarkupOrThrow(action)));
if (checkEmote &&
!TryEmoteChatInput(source, action))
return;
SendInVoiceRange(ChatChannel.Emotes, action, wrappedMessage, source, range, author);
var ev = new EntityAudiblyEmotedEvent(source, action, channel, type);
RaiseLocalEvent(source, ref ev, true);
if (!hideLog)
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {source} as {name}: {action}");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {source}: {action}");
}
// DeltaV - End
// ReSharper disable once InconsistentNaming // ReSharper disable once InconsistentNaming
private void SendLOOC(EntityUid source, ICommonSession player, string message, bool hideChat) private void SendLOOC(EntityUid source, ICommonSession player, string message, bool hideChat)
{ {
@@ -964,7 +889,6 @@ public sealed partial class ChatSystem : SharedChatSystem
var recipients = new Dictionary<ICommonSession, ICChatRecipientData>(); var recipients = new Dictionary<ICommonSession, ICChatRecipientData>();
var ghostHearing = GetEntityQuery<GhostHearingComponent>(); var ghostHearing = GetEntityQuery<GhostHearingComponent>();
var xforms = GetEntityQuery<TransformComponent>(); var xforms = GetEntityQuery<TransformComponent>();
var blockListening = GetEntityQuery<BlockListeningComponent>(); // DeltaV - block listening
var transformSource = xforms.GetComponent(source); var transformSource = xforms.GetComponent(source);
var sourceMapId = transformSource.MapID; var sourceMapId = transformSource.MapID;
@@ -980,11 +904,6 @@ public sealed partial class ChatSystem : SharedChatSystem
if (transformEntity.MapID != sourceMapId) if (transformEntity.MapID != sourceMapId)
continue; continue;
// Begin DeltaV - block listening
if (blockListening.HasComponent(playerEntity))
continue;
// End DeltaV - block listening
var observer = ghostHearing.HasComponent(playerEntity); var observer = ghostHearing.HasComponent(playerEntity);
// even if they are a ghost hearer, in some situations we still need the range // even if they are a ghost hearer, in some situations we still need the range
@@ -1052,4 +971,4 @@ public sealed class CheckTargetedSpeechEvent : EntityEventArgs
{ {
public List<EntityUid> Targets = new List<EntityUid>(); public List<EntityUid> Targets = new List<EntityUid>();
} }
// END Mono // END Mono
@@ -51,8 +51,11 @@ public sealed class SignalTimerSystem : EntitySystem
if (_ui.HasUi(uid, SignalTimerUiKey.Key)) if (_ui.HasUi(uid, SignalTimerUiKey.Key))
{ {
_ui.SetUiState(uid, SignalTimerUiKey.Key, new SignalTimerBoundUserInterfaceState(component.Label, _ui.SetUiState(uid, SignalTimerUiKey.Key, new SignalTimerBoundUserInterfaceState(component.Label,
TimeSpan.FromSeconds(component.Delay).Minutes.ToString("D2"), // Begin Monolith
TimeSpan.FromSeconds(component.Delay).Seconds.ToString("D2"), // TimeSpan.FromSeconds(component.Delay).Minutes.ToString("D2"),
// TimeSpan.FromSeconds(component.Delay).Seconds.ToString("D2"),
TimeSpan.FromSeconds(component.Delay),
// End Monolith
component.CanEditLabel, component.CanEditLabel,
time, time,
active != null, active != null,
@@ -73,8 +76,11 @@ public sealed class SignalTimerSystem : EntitySystem
if (_ui.HasUi(uid, SignalTimerUiKey.Key)) if (_ui.HasUi(uid, SignalTimerUiKey.Key))
{ {
_ui.SetUiState(uid, SignalTimerUiKey.Key, new SignalTimerBoundUserInterfaceState(signalTimer.Label, _ui.SetUiState(uid, SignalTimerUiKey.Key, new SignalTimerBoundUserInterfaceState(signalTimer.Label,
TimeSpan.FromSeconds(signalTimer.Delay).Minutes.ToString("D2"), // Begin Monolith
TimeSpan.FromSeconds(signalTimer.Delay).Seconds.ToString("D2"), // TimeSpan.FromSeconds(signalTimer.Delay).Minutes.ToString("D2"),
// TimeSpan.FromSeconds(signalTimer.Delay).Seconds.ToString("D2"),
TimeSpan.FromSeconds(signalTimer.Delay),
// End Monolith
signalTimer.CanEditLabel, signalTimer.CanEditLabel,
TimeSpan.Zero, TimeSpan.Zero,
false, false,
@@ -382,6 +382,11 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
var visualEnt = CreateExplosionVisualEntity(pos, queued.Proto.ID, spaceMatrix, spaceData, gridData.Values, iterationIntensity); var visualEnt = CreateExplosionVisualEntity(pos, queued.Proto.ID, spaceMatrix, spaceData, gridData.Values, iterationIntensity);
// camera shake
// ES START
// CameraShake(iterationIntensity.Count * 4f, pos, queued.TotalIntensity);
// ES END
//For whatever bloody reason, sound system requires ENTITY coordinates. //For whatever bloody reason, sound system requires ENTITY coordinates.
var mapEntityCoords = _transformSystem.ToCoordinates(_map.GetMap(pos.MapId), pos); var mapEntityCoords = _transformSystem.ToCoordinates(_map.GetMap(pos.MapId), pos);
@@ -411,7 +416,12 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
? queued.Proto.SmallSoundFar ? queued.Proto.SmallSoundFar
: queued.Proto.SoundFar; : queued.Proto.SoundFar;
CameraShake(iterationIntensity, pos, queued); // Starlight // ES START
var farTranslationShake = iterationIntensity.Count < queued.Proto.SmallSoundIterationThreshold
? new ESScreenshakeParameters() { Trauma = 0.4f, DecayRate = 0.2f, Frequency = 0.014f }
: new ESScreenshakeParameters() { Trauma = 0.6f, DecayRate = 0.05f, Frequency = 0.014f };
_shake.Screenshake(filter, farTranslationShake, null);
// ES END
_audio.PlayGlobal(farSound, farFilter, true, farSound.Params); _audio.PlayGlobal(farSound, farFilter, true, farSound.Params);
@@ -434,13 +444,8 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
_damageableSystem); _damageableSystem);
} }
private void CameraShake(List<float> rangeList, MapCoordinates epicenter, QueuedExplosion queued) // Starlight - replace range with rangeList, totalIntensity with queued private void CameraShake(float range, MapCoordinates epicenter, float totalIntensity)
{ {
// Starlight BEGIN
var range = rangeList.Count * 4f;
var totalIntensity = queued.TotalIntensity * 10f;
// Starlight END
var players = Filter.Empty(); var players = Filter.Empty();
players.AddInRange(epicenter, range, _playerManager, EntityManager); players.AddInRange(epicenter, range, _playerManager, EntityManager);
@@ -458,40 +463,7 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
var distance = delta.Length(); var distance = delta.Length();
var effect = 5 * MathF.Pow(totalIntensity, 0.5f) * (1 - distance / range); var effect = 5 * MathF.Pow(totalIntensity, 0.5f) * (1 - distance / range);
if (effect > 0.01f) if (effect > 0.01f)
{ _recoilSystem.KickCamera(uid, -delta.Normalized() * effect);
// DeltaV - Camera kick falloff START
// _recoilSystem.KickCamera(uid, -delta.Normalized() * effect);
// Exponential decay: N(t) = N₀ ⋅ e^(-λ ⋅ t)
// In this case, N = effect and we aren't decaying over time but with increasing distance from the epicenter,
// so t = distance / range. Higher values of λ lead to faster decay, lower values to slower decay.
//
// severity is a fixed factor used to decrease the overall severity of the camera kick,
// as the values were so high by default that decay was only becoming really noticeable near range.
//
// these changes are made here instead of directly assigning to the effect variable
// above to maintain the same overall effect range as before.
const float severity = 0.033f;
const float lambda = 4f;
_recoilSystem.KickCamera(uid, -delta.Normalized() * effect * severity * MathF.Exp(-lambda * (distance / range)));
// DeltaV END
// Starlight START
var shakeParams = rangeList.Count < queued.Proto.SmallSoundIterationThreshold
? new ESScreenshakeParameters() { Trauma = 0.4f, DecayRate = 0.2f, Frequency = 0.014f }
: new ESScreenshakeParameters() { Trauma = 0.6f, DecayRate = 0.05f, Frequency = 0.014f };
// DeltaV - Screenshake falloff START
// Linear falloff with increasing distance from epicenter,
// capped at certain values to avoid diminishing the effect completely near range.
shakeParams.DecayRate *= MathF.Min(1 + distance / range, 1.75f);
shakeParams.Frequency *= MathF.Max(1 - distance / range, 0.33f);
shakeParams.Trauma *= MathF.Max(1 - distance / range, 0.33f);
// DeltaV END
_shake.Screenshake(players, shakeParams, null);
// Starlight END
}
} }
} }
} }
+9 -20
View File
@@ -5,7 +5,6 @@ using Content.Server.DeviceNetwork.Systems;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Server.Power.Components; using Content.Server.Power.Components;
using Content.Server.Tools; using Content.Server.Tools;
using Content.Shared._DV.Fax; // DeltaV - fax
using Content.Shared._DV.Pager; // DeltaV - pagers using Content.Shared._DV.Pager; // DeltaV - pagers
using Content.Shared.Administration.Logs; using Content.Shared.Administration.Logs;
using Content.Shared.Containers.ItemSlots; using Content.Shared.Containers.ItemSlots;
@@ -13,7 +12,6 @@ using Content.Shared.Database;
using Content.Shared.DeviceNetwork; using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components; using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Events; using Content.Shared.DeviceNetwork.Events;
using Content.Shared.DeviceNetwork.Systems; // DeltaV - map init ordering
using Content.Shared.Emag.Systems; using Content.Shared.Emag.Systems;
using Content.Shared.Fax; using Content.Shared.Fax;
using Content.Shared.Fax.Components; using Content.Shared.Fax.Components;
@@ -66,7 +64,7 @@ public sealed class FaxSystem : EntitySystem
// Hooks // Hooks
SubscribeLocalEvent<FaxMachineComponent, ComponentInit>(OnComponentInit); SubscribeLocalEvent<FaxMachineComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<FaxMachineComponent, MapInitEvent>(OnMapInit, after: [typeof(SharedDeviceNetworkSystem)]); // DeltaV - map init order, we need address assigned first SubscribeLocalEvent<FaxMachineComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<FaxMachineComponent, ComponentRemove>(OnComponentRemove); SubscribeLocalEvent<FaxMachineComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<FaxMachineComponent, EntInsertedIntoContainerMessage>(OnItemSlotChanged); SubscribeLocalEvent<FaxMachineComponent, EntInsertedIntoContainerMessage>(OnItemSlotChanged);
@@ -91,10 +89,10 @@ public sealed class FaxSystem : EntitySystem
{ {
base.Update(frameTime); base.Update(frameTime);
var query = EntityQueryEnumerator<FaxMachineComponent>(); var query = EntityQueryEnumerator<FaxMachineComponent, ApcPowerReceiverComponent>();
while (query.MoveNext(out var uid, out var fax)) // DeltaV - faxes aren't necessarily powered while (query.MoveNext(out var uid, out var fax, out var receiver))
{ {
if (TryComp<ApcPowerReceiverComponent>(uid, out var receiver) && !receiver.Powered) // DeltaV - faxes aren't necessarily powered if (!receiver.Powered)
continue; continue;
ProcessPrintingAnimation(uid, frameTime, fax); ProcessPrintingAnimation(uid, frameTime, fax);
@@ -303,11 +301,6 @@ public sealed class FaxSystem : EntitySystem
if (!args.Data.TryGetValue(FaxConstants.FaxPaperNameData, out string? name) || if (!args.Data.TryGetValue(FaxConstants.FaxPaperNameData, out string? name) ||
!args.Data.TryGetValue(FaxConstants.FaxPaperContentData, out string? content)) !args.Data.TryGetValue(FaxConstants.FaxPaperContentData, out string? content))
return; return;
// Begin DeltaV - we removed the power requirement from device network but we still don't want
// unpowered faxes to happen
if (TryComp<ApcPowerReceiverComponent>(uid, out var receiver) && !receiver.Powered)
return;
// End DeltaV
args.Data.TryGetValue(FaxConstants.FaxPaperLabelData, out string? label); args.Data.TryGetValue(FaxConstants.FaxPaperLabelData, out string? label);
args.Data.TryGetValue(FaxConstants.FaxPaperStampStateData, out string? stampState); args.Data.TryGetValue(FaxConstants.FaxPaperStampStateData, out string? stampState);
@@ -393,7 +386,7 @@ public sealed class FaxSystem : EntitySystem
var canCopy = isPaperInserted && var canCopy = isPaperInserted &&
component.SendTimeoutRemaining <= 0 && component.SendTimeoutRemaining <= 0 &&
component.InsertingTimeRemaining <= 0; component.InsertingTimeRemaining <= 0;
var state = new FaxUiState(component.FaxName, component.KnownFaxes, canSend, canCopy, isPaperInserted, component.DestinationFaxAddress, component.SendTimeoutRemaining <= 0); // DeltaV - AI fax var state = new FaxUiState(component.FaxName, component.KnownFaxes, canSend, canCopy, isPaperInserted, component.DestinationFaxAddress);
_userInterface.SetUiState(uid, FaxUiKey.Key, state); _userInterface.SetUiState(uid, FaxUiKey.Key, state);
} }
@@ -462,7 +455,7 @@ public sealed class FaxSystem : EntitySystem
/// Copies the paper in the fax. A timeout is set after copying, /// Copies the paper in the fax. A timeout is set after copying,
/// which is shared by the send button. /// which is shared by the send button.
/// </summary> /// </summary>
public void Copy(EntityUid uid, FaxMachineComponent? component, BoundUserInterfaceMessage args, EntityUid? item = null) // DeltaV - station AI fax public void Copy(EntityUid uid, FaxMachineComponent? component, FaxCopyMessage args)
{ {
if (!Resolve(uid, ref component)) if (!Resolve(uid, ref component))
return; return;
@@ -470,7 +463,7 @@ public sealed class FaxSystem : EntitySystem
if (component.SendTimeoutRemaining > 0) if (component.SendTimeoutRemaining > 0)
return; return;
var sendEntity = item ?? component.PaperSlot.Item; // DeltaV - station AI fax var sendEntity = component.PaperSlot.Item;
if (sendEntity == null) if (sendEntity == null)
return; return;
@@ -512,7 +505,7 @@ public sealed class FaxSystem : EntitySystem
/// Sends message to addressee if paper is set and a known fax is selected /// Sends message to addressee if paper is set and a known fax is selected
/// A timeout is set after sending, which is shared by the copy button. /// A timeout is set after sending, which is shared by the copy button.
/// </summary> /// </summary>
public void Send(EntityUid uid, FaxMachineComponent? component, BoundUserInterfaceMessage args, EntityUid? item = null) // DeltaV - station AI fax public void Send(EntityUid uid, FaxMachineComponent? component, FaxSendMessage args)
{ {
if (!Resolve(uid, ref component)) if (!Resolve(uid, ref component))
return; return;
@@ -520,7 +513,7 @@ public sealed class FaxSystem : EntitySystem
if (component.SendTimeoutRemaining > 0) if (component.SendTimeoutRemaining > 0)
return; return;
var sendEntity = item ?? component.PaperSlot.Item; // DeltaV - station AI fax var sendEntity = component.PaperSlot.Item;
if (sendEntity == null) if (sendEntity == null)
return; return;
@@ -636,10 +629,6 @@ public sealed class FaxSystem : EntitySystem
} }
_adminLogger.Add(LogType.Action, LogImpact.Low, $"\"{component.FaxName}\" {ToPrettyString(uid):tool} printed {ToPrettyString(printed):subject}: {printout.Content}"); _adminLogger.Add(LogType.Action, LogImpact.Low, $"\"{component.FaxName}\" {ToPrettyString(uid):tool} printed {ToPrettyString(printed):subject}: {printout.Content}");
// Begin DeltaV - notify on fax printing
var evt = new FaxPrintedEvent(printed);
RaiseLocalEvent(uid, ref evt);
// End DeltaV - notify on fax printing
} }
private void NotifyAdmins(string faxName) private void NotifyAdmins(string faxName)
@@ -35,17 +35,17 @@ public sealed partial class PuddleSystem
if (!entity.Comp.SpillWhenThrown || Openable.IsClosed(entity.Owner)) if (!entity.Comp.SpillWhenThrown || Openable.IsClosed(entity.Owner))
return; return;
// DeltaV - Beer Goggles Safe Throw
if ( args.User is { } user && _safeSolutionThrower.GetSafeThrow(user))
{
_physics.SetAngularVelocity(entity, 0);
Transform(entity).LocalRotation = Angle.Zero;
return;
}
// END DeltaV
if (TrySplashSpillAt(entity.Owner, Transform(entity).Coordinates, out _, out var solution) && args.User != null) if (TrySplashSpillAt(entity.Owner, Transform(entity).Coordinates, out _, out var solution) && args.User != null)
{ {
// DeltaV - Beer Goggles Safe Throw
if (_safeSolutionThrower.GetSafeThrow(args.User.Value))
{
_physics.SetAngularVelocity(entity, 0);
Transform(entity).LocalRotation = Angle.Zero;
return;
}
// END DeltaV
AdminLogger.Add(LogType.Landed, AdminLogger.Add(LogType.Landed,
$"{ToPrettyString(entity.Owner):entity} spilled a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution} on landing"); $"{ToPrettyString(entity.Owner):entity} spilled a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution} on landing");
} }
@@ -1,26 +0,0 @@
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.Ghost;
[AnyCommand]
internal sealed partial class GhostFollowEntityCommand : LocalizedEntityCommands
{
public const string CommandName = "ghost_follow_entity";
[Dependency] private GhostSystem _ghost = null!;
public override string Command => CommandName;
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1 || shell.Player is not { } player)
return;
var target = args[0];
if (!NetEntity.TryParse(target, out var targetEnt))
return;
_ghost.GhostWarpRequest(player, targetEnt);
}
}
+20 -35
View File
@@ -299,22 +299,10 @@ namespace Content.Server.Ghost
#region Warp #region Warp
public bool CanGhostWarp(ICommonSession session, out EntityUid entity)
{
if (session.AttachedEntity is not { Valid: true } sessionEntity
|| !_ghostQuery.HasComp(sessionEntity))
{
entity = default;
return false;
}
entity = sessionEntity;
return true;
}
private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args) private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
{ {
if (!CanGhostWarp(args.SenderSession, out var entity)) if (args.SenderSession.AttachedEntity is not {Valid: true} entity
|| !_ghostQuery.HasComp(entity))
{ {
Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost."); Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
return; return;
@@ -324,33 +312,30 @@ namespace Content.Server.Ghost
RaiseNetworkEvent(response, args.SenderSession.Channel); RaiseNetworkEvent(response, args.SenderSession.Channel);
} }
public void GhostWarpRequest(ICommonSession player, NetEntity target)
{
if (!CanGhostWarp(player, out var attached))
{
Log.Warning($"User {player.Name} tried to warp to {target} without being a ghost.");
return;
}
var realTarget = GetEntity(target);
if (!Exists(realTarget))
{
Log.Warning($"User {player.Name} tried to warp to an invalid entity id: {target}");
return;
}
WarpTo(attached, realTarget);
}
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args) private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
{ {
GhostWarpRequest(args.SenderSession, msg.Target); if (args.SenderSession.AttachedEntity is not {Valid: true} attached
|| !_ghostQuery.HasComp(attached))
{
Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
return;
}
var target = GetEntity(msg.Target);
if (!Exists(target))
{
Log.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
return;
}
WarpTo(attached, target);
} }
private void OnGhostnadoRequest(GhostnadoRequestEvent msg, EntitySessionEventArgs args) private void OnGhostnadoRequest(GhostnadoRequestEvent msg, EntitySessionEventArgs args)
{ {
if (CanGhostWarp(args.SenderSession, out var uid)) if (args.SenderSession.AttachedEntity is not {} uid
|| !_ghostQuery.HasComp(uid))
{ {
Log.Warning($"User {args.SenderSession.Name} tried to ghostnado without being a ghost."); Log.Warning($"User {args.SenderSession.Name} tried to ghostnado without being a ghost.");
return; return;
@@ -211,7 +211,7 @@ namespace Content.Server.Medical.BiomassReclaimer
_solution.ResolveSolution(toProcess, stream.BloodSolutionName, ref stream.BloodSolution, out var solution)) _solution.ResolveSolution(toProcess, stream.BloodSolutionName, ref stream.BloodSolution, out var solution))
{ {
component.BloodReagents = solution.Clone(); component.BloodReagents = solution.Clone();
//component.BloodReagents.ScaleSolution(50 / component.BloodReagents.Volume); // Delta V - This doesn't need to be here. It just always makes the solution ~50u but also might divide by 0. Just use the current blood level so more blood = more mess. component.BloodReagents.ScaleSolution(50 / component.BloodReagents.Volume);
} }
if (TryComp<ButcherableComponent>(toProcess, out var butcherableComponent)) if (TryComp<ButcherableComponent>(toProcess, out var butcherableComponent))
{ {
+9 -9
View File
@@ -327,15 +327,15 @@ public sealed class NukeSystem : EntitySystem
// should play // should play
if (nuke.RemainingTime <= _nukeSongLength + nuke.AlertSoundTime + NukeSongBuffer && !nuke.PlayedNukeSong && !ResolvedSoundSpecifier.IsNullOrEmpty(_selectedNukeSong)) if (nuke.RemainingTime <= _nukeSongLength + nuke.AlertSoundTime + NukeSongBuffer && !nuke.PlayedNukeSong && !ResolvedSoundSpecifier.IsNullOrEmpty(_selectedNukeSong))
{ {
_sound.DispatchGlobalEventMusic(_selectedNukeSong, StationEventMusicType.Nuke); // DeltaV - Global Nuke Music _sound.DispatchStationEventMusic(uid, _selectedNukeSong, StationEventMusicType.Nuke);
nuke.PlayedNukeSong = true; nuke.PlayedNukeSong = true;
} }
// play alert sound if time is running out // play alert sound if time is running out
if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound) if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound)
{ {
_sound.PlayGlobal(_audio.ResolveSound(nuke.AlertSound), new AudioParams { Volume = -5f }); // DeltaV - Global Nuke SFX _sound.PlayGlobalOnStation(uid, _audio.ResolveSound(nuke.AlertSound), new AudioParams{Volume = -5f});
_sound.StopGlobalEventMusic(StationEventMusicType.Nuke); // DeltaV - Global Nuke Music _sound.StopStationEventMusic(uid, StationEventMusicType.Nuke);
nuke.PlayedAlertSound = true; nuke.PlayedAlertSound = true;
UpdateAppearance(uid, nuke); UpdateAppearance(uid, nuke);
} }
@@ -504,9 +504,9 @@ public sealed class NukeSystem : EntitySystem
("time", (int) component.RemainingTime), ("time", (int) component.RemainingTime),
("location", FormattedMessage.RemoveMarkupOrThrow(_navMap.GetNearestBeaconString((uid, nukeXform))))); ("location", FormattedMessage.RemoveMarkupOrThrow(_navMap.GetNearestBeaconString((uid, nukeXform)))));
var sender = Loc.GetString("nuke-component-announcement-sender"); var sender = Loc.GetString("nuke-component-announcement-sender");
_chatSystem.DispatchGlobalAnnouncement(announcement, sender, false, null, Color.Red); // DeltaV - Global Nuke Annoucement _chatSystem.DispatchStationAnnouncement(stationUid ?? uid, announcement, sender, false, null, Color.Red);
_sound.PlayGlobal(_audio.ResolveSound(component.ArmSound)); // DeltaV - Global Nuke Music _sound.PlayGlobalOnStation(uid, _audio.ResolveSound(component.ArmSound));
_nukeSongLength = (float) _audio.GetAudioLength(_selectedNukeSong).TotalSeconds; _nukeSongLength = (float) _audio.GetAudioLength(_selectedNukeSong).TotalSeconds;
// turn on the spinny light // turn on the spinny light
@@ -544,11 +544,11 @@ public sealed class NukeSystem : EntitySystem
// warn a crew // warn a crew
var announcement = Loc.GetString("nuke-component-announcement-unarmed"); var announcement = Loc.GetString("nuke-component-announcement-unarmed");
var sender = Loc.GetString("nuke-component-announcement-sender"); var sender = Loc.GetString("nuke-component-announcement-sender");
_chatSystem.DispatchGlobalAnnouncement(announcement, sender, false); // DeltaV - Global Nuke Announcement _chatSystem.DispatchStationAnnouncement(uid, announcement, sender, false);
component.PlayedNukeSong = false; component.PlayedNukeSong = false;
_sound.PlayGlobal(_audio.ResolveSound(component.DisarmSound)); // DeltaV - Global Nuke SFX _sound.PlayGlobalOnStation(uid, _audio.ResolveSound(component.DisarmSound));
_sound.StopGlobalEventMusic(StationEventMusicType.Nuke); // DeltaV - Global Nuke Music _sound.StopStationEventMusic(uid, StationEventMusicType.Nuke);
// reset nuke remaining time to either itself or the minimum time, whichever is higher // reset nuke remaining time to either itself or the minimum time, whichever is higher
component.RemainingTime = Math.Max(component.RemainingTime, component.MinimumTime); component.RemainingTime = Math.Max(component.RemainingTime, component.MinimumTime);
@@ -610,7 +610,7 @@ public sealed class NukeSystem : EntitySystem
OwningStation = transform.GridUid, OwningStation = transform.GridUid,
}); });
_sound.StopGlobalEventMusic(StationEventMusicType.Nuke); // DeltaV - Global Nuke Music _sound.StopStationEventMusic(uid, StationEventMusicType.Nuke);
Del(uid); Del(uid);
} }
@@ -9,7 +9,6 @@ using Content.Shared.Radio.Components;
using Content.Shared.Radio.EntitySystems; using Content.Shared.Radio.EntitySystems;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player; using Robust.Shared.Player;
using Content.Shared._DV.Chat;
namespace Content.Server.Radio.EntitySystems; namespace Content.Server.Radio.EntitySystems;
@@ -27,7 +26,6 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
SubscribeLocalEvent<HeadsetComponent, EncryptionChannelsChangedEvent>(OnKeysChanged); SubscribeLocalEvent<HeadsetComponent, EncryptionChannelsChangedEvent>(OnKeysChanged);
SubscribeLocalEvent<WearingHeadsetComponent, EntitySpokeEvent>(OnSpeak); SubscribeLocalEvent<WearingHeadsetComponent, EntitySpokeEvent>(OnSpeak);
SubscribeLocalEvent<WearingHeadsetComponent, EntityAudiblyEmotedEvent>(OnAudibleEmote); // DeltaV
} }
private void OnKeysChanged(EntityUid uid, HeadsetComponent component, EncryptionChannelsChangedEvent args) private void OnKeysChanged(EntityUid uid, HeadsetComponent component, EncryptionChannelsChangedEvent args)
@@ -50,43 +48,22 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
EnsureComp<ActiveRadioComponent>(uid).Channels = new(keyHolder.Channels); EnsureComp<ActiveRadioComponent>(uid).Channels = new(keyHolder.Channels);
} }
// DeltaV private void OnSpeak(EntityUid uid, WearingHeadsetComponent component, EntitySpokeEvent args)
// WARNING - Be very careful when modifying this method.
// The implementation right now has null forgiving operatiors in OnSpeak() and OnAudibleEmote() since this only returns true if channel is not null
private bool CheckRadioCapable(EntityUid uid, WearingHeadsetComponent headset, RadioChannelPrototype? channel)
{ {
if (channel != null if (args.Channel != null
&& TryComp(headset.Headset, out EncryptionKeyHolderComponent? keys) && TryComp(component.Headset, out EncryptionKeyHolderComponent? keys)
&& keys.Channels.Contains(channel.ID)) && keys.Channels.Contains(args.Channel.ID))
{ {
// Begin DeltaV Additions: No using headsets if you lost your hands or are cuffed
if (!TryComp<HandsComponent>(uid, out var hands) || hands.Count < 1 || if (!TryComp<HandsComponent>(uid, out var hands) || hands.Count < 1 ||
TryComp<CuffableComponent>(uid, out var cuffable) && _cuffable.IsCuffed((uid, cuffable))) TryComp<CuffableComponent>(uid, out var cuffable) && _cuffable.IsCuffed((uid, cuffable)))
{ {
_popup.PopupEntity(Loc.GetString("headset-cant-reach"), uid, uid, PopupType.SmallCaution); _popup.PopupEntity(Loc.GetString("headset-cant-reach"), uid, uid, PopupType.SmallCaution);
return false; return;
} }
// End DeltaV Additions
return true; _radio.SendRadioMessage(uid, args.Message, args.Channel, component.Headset);
}
return false;
}
private void OnAudibleEmote(EntityUid uid, WearingHeadsetComponent component, EntityAudiblyEmotedEvent args)
{
if (CheckRadioCapable(uid, component, args.Channel))
{
_radio.SendRadioMessage(uid, args.Message, args.Channel!, component.Headset, emType: args.Type);
args.Channel = null;
}
}
// DeltaV - End
private void OnSpeak(EntityUid uid, WearingHeadsetComponent component, EntitySpokeEvent args)
{
if (CheckRadioCapable(uid, component, args.Channel)) // DeltaV - Put all the radio checks into the CheckRadioCapable() method.
{
_radio.SendRadioMessage(uid, args.Message, args.Channel!, component.Headset); // DeltaV - Made the args.Channel null ignorant as CheckRadioCapable() guarantees it not null.
args.Channel = null; // prevent duplicate messages from other listeners. args.Channel = null; // prevent duplicate messages from other listeners.
} }
} }
@@ -1,9 +1,6 @@
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems; using Content.Server.Chat.Systems;
using Content.Server.Ghost;
using Content.Server.Power.Components; using Content.Server.Power.Components;
using Content.Shared._DV.Chat;
using Content.Shared.Chat; using Content.Shared.Chat;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Radio; using Content.Shared.Radio;
@@ -30,8 +27,6 @@ public sealed class RadioSystem : EntitySystem
[Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ChatSystem _chat = default!; [Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly GhostSystem _ghost = default!;
// set used to prevent radio feedback loops. // set used to prevent radio feedback loops.
private readonly HashSet<string> _messages = new(); private readonly HashSet<string> _messages = new();
@@ -43,7 +38,6 @@ public sealed class RadioSystem : EntitySystem
base.Initialize(); base.Initialize();
SubscribeLocalEvent<IntrinsicRadioReceiverComponent, RadioReceiveEvent>(OnIntrinsicReceive); SubscribeLocalEvent<IntrinsicRadioReceiverComponent, RadioReceiveEvent>(OnIntrinsicReceive);
SubscribeLocalEvent<IntrinsicRadioTransmitterComponent, EntitySpokeEvent>(OnIntrinsicSpeak); SubscribeLocalEvent<IntrinsicRadioTransmitterComponent, EntitySpokeEvent>(OnIntrinsicSpeak);
SubscribeLocalEvent<IntrinsicRadioTransmitterComponent, EntityAudiblyEmotedEvent>(OnIntrinsicAudibleEmote); // DeltaV - Robots should be allowed to emote over radio.
_exemptQuery = GetEntityQuery<TelecomExemptComponent>(); _exemptQuery = GetEntityQuery<TelecomExemptComponent>();
} }
@@ -59,43 +53,16 @@ public sealed class RadioSystem : EntitySystem
private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, ref RadioReceiveEvent args) private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, ref RadioReceiveEvent args)
{ {
if (!TryComp(uid, out ActorComponent? actor)) if (TryComp(uid, out ActorComponent? actor))
return; _netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.Channel);
var msg = args.ChatMsg;
if (_ghost.CanGhostWarp(actor.PlayerSession, out _))
{
msg = new MsgChatMessage
{
Message = new ChatMessage(args.ChatMsg.Message)
{
WrappedMessage = _chatManager.PrependFollowButtonIfAppropriate(
args.ChatMsg.Message.WrappedMessage,
args.MessageSource,
actor.PlayerSession.Channel),
},
};
}
_netMan.ServerSendMessage(msg, actor.PlayerSession.Channel);
} }
// DeltaV
private void OnIntrinsicAudibleEmote(EntityUid uid, IntrinsicRadioTransmitterComponent component, EntityAudiblyEmotedEvent args)
{
if (args.Channel != null && component.Channels.Contains(args.Channel.ID))
{
SendRadioMessage(uid, args.Message, args.Channel, uid, emType: args.Type);
}
}
// DeltaV - End
/// <summary> /// <summary>
/// Send radio message to all active radio listeners /// Send radio message to all active radio listeners
/// </summary> /// </summary>
public void SendRadioMessage(EntityUid messageSource, string message, ProtoId<RadioChannelPrototype> channel, EntityUid radioSource, bool escapeMarkup = true, EmoteType? emType = null) // DeltaV - EmoteType? added. public void SendRadioMessage(EntityUid messageSource, string message, ProtoId<RadioChannelPrototype> channel, EntityUid radioSource, bool escapeMarkup = true)
{ {
SendRadioMessage(messageSource, message, _prototype.Index(channel), radioSource, escapeMarkup: escapeMarkup, emType: emType); SendRadioMessage(messageSource, message, _prototype.Index(channel), radioSource, escapeMarkup: escapeMarkup);
} }
/// <summary> /// <summary>
@@ -103,7 +70,7 @@ public sealed class RadioSystem : EntitySystem
/// </summary> /// </summary>
/// <param name="messageSource">Entity that spoke the message</param> /// <param name="messageSource">Entity that spoke the message</param>
/// <param name="radioSource">Entity that picked up the message and will send it, e.g. headset</param> /// <param name="radioSource">Entity that picked up the message and will send it, e.g. headset</param>
public void SendRadioMessage(EntityUid messageSource, string message, RadioChannelPrototype channel, EntityUid radioSource, bool escapeMarkup = true, EmoteType? emType = null) // DeltaV - EmoteType? added. public void SendRadioMessage(EntityUid messageSource, string message, RadioChannelPrototype channel, EntityUid radioSource, bool escapeMarkup = true)
{ {
// TODO if radios ever garble / modify messages, feedback-prevention needs to be handled better than this. // TODO if radios ever garble / modify messages, feedback-prevention needs to be handled better than this.
if (!_messages.Add(message)) if (!_messages.Add(message))
@@ -125,31 +92,14 @@ public sealed class RadioSystem : EntitySystem
? FormattedMessage.EscapeText(message) ? FormattedMessage.EscapeText(message)
: message; : message;
// DeltaV - This change is to change up how the messages are wrapped up. Basically changing the formatting depending on the emote type. var wrappedMessage = Loc.GetString(speech.Bold ? "chat-radio-message-wrap-bold" : "chat-radio-message-wrap",
string wrappedMessage; ("color", channel.Color),
("fontType", speech.FontId),
if (emType == EmoteType.Audible) ("fontSize", speech.FontSize),
wrappedMessage = Loc.GetString("chat-radio-message-audible-emote-wrap", ("verb", Loc.GetString(_random.Pick(speech.SpeechVerbStrings))),
("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"),
("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name),
("name", name), ("message", content));
("message", content));
else if (emType == EmoteType.AudiblePossessive)
wrappedMessage = Loc.GetString("chat-radio-message-audible-possessive-emote-wrap",
("color", channel.Color),
("channel", $"\\[{channel.LocalizedName}\\]"),
("name", name),
("message", content));
else
wrappedMessage = Loc.GetString(speech.Bold ? "chat-radio-message-wrap-bold" : "chat-radio-message-wrap",
("color", channel.Color),
("fontType", speech.FontId),
("fontSize", speech.FontSize),
("verb", Loc.GetString(_random.Pick(speech.SpeechVerbStrings))),
("channel", $"\\[{channel.LocalizedName}\\]"),
("name", name),
("message", content));
// DeltaV - End
// most radios are relayed to chat, so lets parse the chat message beforehand // most radios are relayed to chat, so lets parse the chat message beforehand
var chat = new ChatMessage( var chat = new ChatMessage(
@@ -157,8 +107,7 @@ public sealed class RadioSystem : EntitySystem
message, message,
wrappedMessage, wrappedMessage,
NetEntity.Invalid, NetEntity.Invalid,
null, null);
radioChannelProto: channel.ID); // DeltaV - Add RadioChannel for committing sins
var chatMsg = new MsgChatMessage { Message = chat }; var chatMsg = new MsgChatMessage { Message = chat };
var ev = new RadioReceiveEvent(message, messageSource, channel, radioSource, chatMsg); var ev = new RadioReceiveEvent(message, messageSource, channel, radioSource, chatMsg);
@@ -210,7 +159,7 @@ public sealed class RadioSystem : EntitySystem
} }
/// <inheritdoc cref="TelecomServerComponent"/> /// <inheritdoc cref="TelecomServerComponent"/>
public bool HasActiveServer(MapId mapId, string channelId) // DeltaV - we need this private bool HasActiveServer(MapId mapId, string channelId)
{ {
var servers = EntityQuery<TelecomServerComponent, EncryptionKeyHolderComponent, ApcPowerReceiverComponent, TransformComponent>(); var servers = EntityQuery<TelecomServerComponent, EncryptionKeyHolderComponent, ApcPowerReceiverComponent, TransformComponent>();
foreach (var (_, keys, power, transform) in servers) foreach (var (_, keys, power, transform) in servers)
+2 -24
View File
@@ -1,4 +1,3 @@
using System.Linq; // DeltaV
using System.Numerics; using System.Numerics;
using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Systems; using Content.Server.Chat.Systems;
@@ -9,8 +8,6 @@ using Content.Server.Popups;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Chat; using Content.Shared.Chat;
using Content.Shared.Dataset; using Content.Shared.Dataset;
using Content.Shared.Mobs; // DeltaV
using Content.Shared.Mobs.Components; // DeltaV
using Content.Shared.Nutrition.Components; using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems; using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Pointing; using Content.Shared.Pointing;
@@ -50,33 +47,14 @@ namespace Content.Server.RatKing
if (!TryComp<HungerComponent>(uid, out var hunger)) if (!TryComp<HungerComponent>(uid, out var hunger))
return; return;
// DeltaV - modify cost of Raise Army based on the amount of alive servants
// Check on how many servants are alive to calculate the cost of a new servant
var aliveServants = component.Servants.Count(servant
=> TryComp<MobStateComponent>(servant, out var mobState) && mobState.CurrentState == MobState.Alive);
// calculate the cost multiplier
var multiplier = aliveServants switch
{
< 5 => 1.0f, // 1-5 servants: 10 hunger
< 10 => 1.5f, // 6-10 servants: 15 hunger
< 15 => 2.5f, // 11-15 servants: 25 hunger
< 20 => 5.0f, // 16-20 servants: 50 hunger
< 25 => 10.0f, // 21-25 servants: 100 hunger
_ => 15.0f, // Above 25 servants: 150 hunger
};
var hungerPerArmyUseAdjusted = component.HungerPerArmyUse * multiplier;
//make sure the hunger doesn't go into the negatives //make sure the hunger doesn't go into the negatives
if (_hunger.GetHunger(hunger) < hungerPerArmyUseAdjusted) if (_hunger.GetHunger(hunger) < component.HungerPerArmyUse)
{ {
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, uid); _popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, uid);
return; return;
} }
args.Handled = true; args.Handled = true;
_hunger.ModifyHunger(uid, - hungerPerArmyUseAdjusted, hunger); _hunger.ModifyHunger(uid, -component.HungerPerArmyUse, hunger);
// DeltaV - end to the modified cost of Raise Army
var servant = Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); var servant = Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates);
var comp = EnsureComp<RatKingServantComponent>(servant); var comp = EnsureComp<RatKingServantComponent>(servant);
comp.King = uid; comp.King = uid;
@@ -27,11 +27,6 @@ public sealed partial class BorgSystem
var query = EntityQueryEnumerator<BorgTransponderComponent, BorgChassisComponent, DeviceNetworkComponent, MetaDataComponent>(); var query = EntityQueryEnumerator<BorgTransponderComponent, BorgChassisComponent, DeviceNetworkComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var comp, out var chassis, out var device, out var meta)) while (query.MoveNext(out var uid, out var comp, out var chassis, out var device, out var meta))
{ {
// DeltaV Begin
if (!comp.Active)
return;
// DeltaV End
if (comp.NextDisable is { } nextDisable && now >= nextDisable) if (comp.NextDisable is { } nextDisable && now >= nextDisable)
DoDisable((uid, comp, chassis, meta)); DoDisable((uid, comp, chassis, meta));
@@ -88,11 +83,6 @@ public sealed partial class BorgSystem
private void OnPacketReceived(Entity<BorgTransponderComponent> ent, ref DeviceNetworkPacketEvent args) private void OnPacketReceived(Entity<BorgTransponderComponent> ent, ref DeviceNetworkPacketEvent args)
{ {
// DeltaV Begin
if (!ent.Comp.Active)
return;
// DeltaV End
var payload = args.Data; var payload = args.Data;
if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command)) if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command))
return; return;
@@ -207,17 +197,4 @@ public sealed partial class BorgSystem
return true; return true;
} }
// DeltaV Begin
/// <summary>
/// DeltaV - sets if the borg transponder is active
/// </summary>
public void SetTransponderActive(Entity<BorgTransponderComponent?> ent, bool active)
{
if (!Resolve(ent, ref ent.Comp))
return;
ent.Comp.Active = active;
}
// DeltaV End
} }
@@ -29,14 +29,12 @@ public sealed partial class SpeechWireAction : ComponentWireAction<SpeechCompone
public override bool Cut(EntityUid user, Wire wire, SpeechComponent component) public override bool Cut(EntityUid user, Wire wire, SpeechComponent component)
{ {
_speech.SetSpeech(wire.Owner, false, component); _speech.SetSpeech(wire.Owner, false, component);
EntityManager.GetComponentOrNull<Components.UnblockableSpeechComponent>(user)?.Active = false; // DeltaV - we need this to override unblockable speech
return true; return true;
} }
public override bool Mend(EntityUid user, Wire wire, SpeechComponent component) public override bool Mend(EntityUid user, Wire wire, SpeechComponent component)
{ {
_speech.SetSpeech(wire.Owner, true, component); _speech.SetSpeech(wire.Owner, true, component);
EntityManager.GetComponentOrNull<Components.UnblockableSpeechComponent>(user)?.Active = true; // DeltaV - we need this to override unblockable speech
return true; return true;
} }
@@ -3,9 +3,5 @@ namespace Content.Server.Speech.Components
[RegisterComponent] [RegisterComponent]
public sealed partial class UnblockableSpeechComponent : Component public sealed partial class UnblockableSpeechComponent : Component
{ {
// Begin DeltaV
[DataField]
public bool Active = true;
// End DeltaV
} }
} }
@@ -12,7 +12,7 @@ namespace Content.Server.Speech.EntitySystems
private void OnCheck(EntityUid uid, UnblockableSpeechComponent component, CheckIgnoreSpeechBlockerEvent args) private void OnCheck(EntityUid uid, UnblockableSpeechComponent component, CheckIgnoreSpeechBlockerEvent args)
{ {
args.IgnoreBlocker = component.Active; // DeltaV args.IgnoreBlocker = true;
} }
} }
} }
@@ -6,41 +6,4 @@ namespace Content.Server.StationEvents.Components;
[RegisterComponent] [RegisterComponent]
public sealed partial class IonStormRuleComponent : Component public sealed partial class IonStormRuleComponent : Component
{ {
// DV start - Synthetic tweaks
/// <summary>
/// The chance that a synth gets electrocuted by the ion storm.
/// </summary>
[DataField]
public float SynthElectrocutionChance = 0.6f;
/// <summary>
/// The minimum delay before a synth affected by the ion storm gets electrocuted. (in seconds)
/// </summary>
[DataField]
public int SynthElectrocutionDelayMin = 3;
/// <summary>
/// The maximum delay before a synth affected by the ion storm gets electrocuted. (in seconds)
/// </summary>
[DataField]
public int SynthElectrocutionDelayMax = 10;
/// <summary>
/// The minimum damage dealt by the synth electrocution. (shock damage)
/// </summary>
[DataField]
public int SynthElectrocutionDamageMin = 5;
/// <summary>
/// The maximum damage dealt by the synth electrocution. (shock damage)
/// </summary>8
[DataField]
public int SynthElectrocutionDamageMax = 10;
/// <summary>
/// How long the synth is stunned for by the electrocution. (in seconds)
/// </summary>
[DataField]
public int SynthElectrocutionStunDuration = 3;
// DV end - synthetic tweaks
} }
@@ -6,12 +6,9 @@ using Content.Shared.Silicons.Laws.Components;
using Content.Shared.Station.Components; using Content.Shared.Station.Components;
// CD - start synth trait // CD - start synth trait
using Content.Server.Chat.Managers; using Content.Server.Chat.Managers;
using Content.Server.Electrocution; // DV - added for synth trait
using Content.Shared.Chat; using Content.Shared.Chat;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Random; using Robust.Shared.Random;
using Content.Shared._ES.Sparks; // Delta-V change - added for synth trait (where they get affected by ion storms)
using Timer = Robust.Shared.Timing.Timer; // DV - used for synth trait delayed damage
// CD - end synth trait // CD - end synth trait
namespace Content.Server.StationEvents.Events; namespace Content.Server.StationEvents.Events;
@@ -20,8 +17,6 @@ public sealed class IonStormRule : StationEventSystem<IonStormRuleComponent>
{ {
[Dependency] private readonly IonStormSystem _ionStorm = default!; [Dependency] private readonly IonStormSystem _ionStorm = default!;
[Dependency] private readonly IChatManager _chatManager = default!; // CD - Used for synth trait [Dependency] private readonly IChatManager _chatManager = default!; // CD - Used for synth trait
[Dependency] private readonly ElectrocutionSystem _electrocution = default!; // DV - used for synth trait
[Dependency] private readonly ESSparksSystem _esSparks = default!; // DV - used for synth trait
protected override void Started(EntityUid uid, IonStormRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args) protected override void Started(EntityUid uid, IonStormRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{ {
@@ -31,32 +26,18 @@ public sealed class IonStormRule : StationEventSystem<IonStormRuleComponent>
return; return;
// CD - Go through everyone with the SynthComponent and inform them a storm is happening. // CD - Go through everyone with the SynthComponent and inform them a storm is happening.
// DV - buuuuuut only if IonStormAffected is present so that not all synthetics are affected by this
// but they are still notified about incoming ion storms regardless.
var synthQuery = EntityQueryEnumerator<SynthComponent>(); var synthQuery = EntityQueryEnumerator<SynthComponent>();
while (synthQuery.MoveNext(out var ent, out var synthComp)) while (synthQuery.MoveNext(out var ent, out var synthComp))
{ {
if (RobustRandom.Prob(synthComp.AlertChance))
continue;
if (!TryComp<ActorComponent>(ent, out var actor)) if (!TryComp<ActorComponent>(ent, out var actor))
continue; continue;
if (RobustRandom.Prob(synthComp.AlertChance)) var msg = Loc.GetString("station-event-ion-storm-synth");
{ var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
var msg = Loc.GetString("station-event-ion-storm-synth"); _chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMessage, default, false, actor.PlayerSession.Channel, colorOverride: Color.Yellow);
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMessage, default, false, actor.PlayerSession.Channel, colorOverride: Color.Yellow);
}
// DV start - super duper fucked up thing for synths
if (synthComp.IonStormAffected && RobustRandom.Prob(comp.SynthElectrocutionChance))
{
var delay = RobustRandom.Next(TimeSpan.FromSeconds(comp.SynthElectrocutionDelayMin), TimeSpan.FromSeconds(comp.SynthElectrocutionDelayMax)); // they'll never know when it'll hit them
Timer.Spawn(delay, () =>
{
_electrocution.TryDoElectrocution(ent, null, RobustRandom.Next(comp.SynthElectrocutionDamageMin, comp.SynthElectrocutionDamageMax), TimeSpan.FromSeconds(comp.SynthElectrocutionStunDuration), true, ignoreInsulation: true);
_esSparks.DoSparks(ent);
});
}
// DV end
} }
// CD - End of synth trait // CD - End of synth trait
@@ -1,3 +1,4 @@
using Content.Server._DV.Psionics.Systems;
using Content.Server.Administration.Managers; using Content.Server.Administration.Managers;
using Content.Server.Atmos.Components; using Content.Server.Atmos.Components;
using Content.Server.Body.Components; using Content.Server.Body.Components;
@@ -13,6 +14,7 @@ using Content.Server.NPC.HTN;
using Content.Server.NPC.Systems; using Content.Server.NPC.Systems;
using Content.Server.StationEvents.Components; using Content.Server.StationEvents.Components;
using Content.Server.Speech.Components; using Content.Server.Speech.Components;
using Content.Shared._DV.Psionics.Components; // DeltaV
using Content.Shared.Body.Components; using Content.Shared.Body.Components;
using Content.Shared.CombatMode; using Content.Shared.CombatMode;
using Content.Shared.CombatMode.Pacification; using Content.Shared.CombatMode.Pacification;
@@ -25,6 +27,7 @@ using Content.Shared.Mobs.Components;
using Content.Shared.Movement.Pulling.Components; using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Systems; using Content.Shared.Movement.Systems;
using Content.Shared.NameModifier.EntitySystems; using Content.Shared.NameModifier.EntitySystems;
using Content.Shared.NPC.Components; // DeltaV
using Content.Shared.NPC.Systems; using Content.Shared.NPC.Systems;
using Content.Shared.Nutrition.AnimalHusbandry; using Content.Shared.Nutrition.AnimalHusbandry;
using Content.Shared.Nutrition.Components; using Content.Shared.Nutrition.Components;
@@ -69,6 +72,7 @@ public sealed partial class ZombieSystem
[Dependency] private readonly NPCSystem _npc = default!; [Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly TagSystem _tag = default!; [Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly ISharedPlayerManager _player = default!; [Dependency] private readonly ISharedPlayerManager _player = default!;
[Dependency] private readonly PsionicSystem _psionic = default!; // DeltaV
private static readonly ProtoId<TagPrototype> InvalidForGlobalSpawnSpellTag = "InvalidForGlobalSpawnSpell"; private static readonly ProtoId<TagPrototype> InvalidForGlobalSpawnSpellTag = "InvalidForGlobalSpawnSpell";
private static readonly ProtoId<TagPrototype> CannotSuicideTag = "CannotSuicide"; private static readonly ProtoId<TagPrototype> CannotSuicideTag = "CannotSuicide";
@@ -130,9 +134,6 @@ public sealed partial class ZombieSystem
//you're a real zombie now, son. //you're a real zombie now, son.
var zombiecomp = AddComp<ZombieComponent>(target); var zombiecomp = AddComp<ZombieComponent>(target);
// DeltaV - Save factions, psionics, etc. before modifications are made.
PreserveEntityComponentState((target, zombiecomp));
//we need to basically remove all of these because zombies shouldn't //we need to basically remove all of these because zombies shouldn't
//get diseases, breath, be thirst, be hungry, die in space, get double sentience, have offspring or be paraplegic. //get diseases, breath, be thirst, be hungry, die in space, get double sentience, have offspring or be paraplegic.
RemComp<RespiratorComponent>(target); RemComp<RespiratorComponent>(target);
@@ -145,6 +146,12 @@ public sealed partial class ZombieSystem
RemComp<ComplexInteractionComponent>(target); RemComp<ComplexInteractionComponent>(target);
RemComp<SentienceTargetComponent>(target); RemComp<SentienceTargetComponent>(target);
// DeltaV Start - Prevent Psionic Zombies
RemComp<PotentialPsionicComponent>(target);
if (HasComp<PsionicComponent>(target))
_psionic.MindBreakEntity(target, false, true);
// DeltaV End - Prevent Psionic Zombies
//funny voice //funny voice
var accentType = "zombie"; var accentType = "zombie";
if (TryComp<ZombieAccentOverrideComponent>(target, out var accent)) if (TryComp<ZombieAccentOverrideComponent>(target, out var accent))
@@ -238,9 +245,6 @@ public sealed partial class ZombieSystem
//Should prevent instances of zombies using comms for information they shouldnt be able to have. //Should prevent instances of zombies using comms for information they shouldnt be able to have.
_inventory.TryUnequip(target, "ears", true, true); _inventory.TryUnequip(target, "ears", true, true);
// DeltaV - Extra zombification removals, etc.
ZombifyEntityDV((target, zombiecomp), mobState);
//popup //popup
_popup.PopupEntity(Loc.GetString("zombie-transform", ("target", target)), target, PopupType.LargeCaution); _popup.PopupEntity(Loc.GetString("zombie-transform", ("target", target)), target, PopupType.LargeCaution);
@@ -257,6 +261,7 @@ public sealed partial class ZombieSystem
_faction.ClearFactions(target, dirty: false); _faction.ClearFactions(target, dirty: false);
_faction.AddFaction(target, ZombieFaction); _faction.AddFaction(target, ZombieFaction);
EnsureComp<NoFriendlyFireComponent>(target); // DeltaV - prevent shitters biting other zombies
//gives it the funny "Zombie ___" name. //gives it the funny "Zombie ___" name.
_nameMod.RefreshNameModifiers(target); _nameMod.RefreshNameModifiers(target);
+1 -3
View File
@@ -78,8 +78,6 @@ namespace Content.Server.Zombies
SubscribeLocalEvent<IncurableZombieComponent, MapInitEvent>(OnPendingMapInit); SubscribeLocalEvent<IncurableZombieComponent, MapInitEvent>(OnPendingMapInit);
SubscribeLocalEvent<ZombifyOnDeathComponent, MobStateChangedEvent>(OnDamageChanged); SubscribeLocalEvent<ZombifyOnDeathComponent, MobStateChangedEvent>(OnDamageChanged);
InitializeDV(); // DeltaV - Additional Subscriptions for ZombieComponent
} }
private void OnBeforeRemoveAnomalyOnDeath(Entity<PendingZombieComponent> ent, ref BeforeRemoveAnomalyOnDeathEvent args) private void OnBeforeRemoveAnomalyOnDeath(Entity<PendingZombieComponent> ent, ref BeforeRemoveAnomalyOnDeathEvent args)
@@ -327,7 +325,7 @@ namespace Content.Server.Zombies
// Remove the role when getting cloned, getting gibbed and borged, or leaving the body via any other method. // Remove the role when getting cloned, getting gibbed and borged, or leaving the body via any other method.
private void OnMindRemoved(Entity<ZombieComponent> ent, ref MindRemovedMessage args) private void OnMindRemoved(Entity<ZombieComponent> ent, ref MindRemovedMessage args)
{ {
_role.MindRemoveRole<ZombieRoleComponent>((args.Mind.Owner, args.Mind.Comp)); _role.MindRemoveRole<ZombieRoleComponent>((args.Mind.Owner, args.Mind.Comp));
} }
} }
} }
+1 -10
View File
@@ -7,16 +7,7 @@ namespace Content.Server._CD.Traits;
public sealed partial class SynthComponent : Component public sealed partial class SynthComponent : Component
{ {
/// <summary> /// <summary>
/// Whether this synthetic is affected by ion storms (electrocution/sparks and /// The chance that the synth is alerted of an ion storm
/// alerts when one occurs). False by default. set true by the
/// "Susceptible to Ion Storms" meta trait.
/// </summary>
[DataField]
public bool IonStormAffected;
/// <summary>
/// The chance that the synth is alerted of an ion storm. Only relevant if
/// <see cref="IonStormAffected"/> is true.
/// </summary> /// </summary>
[DataField] [DataField]
public float AlertChance = 0.3f; public float AlertChance = 0.3f;
+2 -27
View File
@@ -1,12 +1,8 @@
using Content.Server.Body.Systems; using Content.Server.Body.Systems;
using Content.Server.Chat.Systems; using Content.Server.Database;
using Content.Shared.Body.Components; using Content.Shared.Body.Components;
using Content.Shared.Chat;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Chat.TypingIndicator; using Content.Shared.Chat.TypingIndicator;
using Content.Shared.Chemistry.Reagent; using Content.Shared.Chemistry.Reagent;
using Content.Shared.Speech.Components;
using Content.Shared.Tag;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.Server._CD.Traits; namespace Content.Server._CD.Traits;
@@ -16,22 +12,15 @@ public sealed class SynthSystem : EntitySystem
// Begin DeltaV - make strings static readonly // Begin DeltaV - make strings static readonly
private static readonly ProtoId<TypingIndicatorPrototype> RobotTypingIndicator = "robot"; private static readonly ProtoId<TypingIndicatorPrototype> RobotTypingIndicator = "robot";
private static readonly ProtoId<ReagentPrototype> SynthBloodReagent = "SynthBlood"; private static readonly ProtoId<ReagentPrototype> SynthBloodReagent = "SynthBlood";
private static readonly ProtoId<TagPrototype> SyntheticEmotesTag = "SyntheticEmotes";
private static readonly ProtoId<EmoteSoundsPrototype> SyntheticEmoteSounds = "SyntheticEmoteSounds";
// End DeltaV // End DeltaV
[Dependency] private readonly BloodstreamSystem _bloodstream = default!; [Dependency] private readonly BloodstreamSystem _bloodstream = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly ChatSystem _chat = default!;
private EmoteSoundsPrototype? _syntheticEmoteSounds; // delta-v - proper synthe emote implementation
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<SynthComponent, ComponentStartup>(OnStartup); SubscribeLocalEvent<SynthComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<SynthComponent, EmoteEvent>(OnEmote); // delta-v - proper synthe emote implementation
} }
private void OnStartup(EntityUid uid, SynthComponent component, ComponentStartup args) private void OnStartup(EntityUid uid, SynthComponent component, ComponentStartup args)
@@ -49,19 +38,5 @@ public sealed class SynthSystem : EntitySystem
_bloodstream.ChangeBloodReagents((uid, bloodstream), new([new(SynthBloodReagent, bloodstream.BloodReferenceSolution.Volume)])); _bloodstream.ChangeBloodReagents((uid, bloodstream), new([new(SynthBloodReagent, bloodstream.BloodReferenceSolution.Volume)]));
} }
// End DeltaV // End DeltaV
_tag.AddTag(uid, SyntheticEmotesTag); // delta-v - proper synthe emote implementation
} }
}
// Start DeltaV - proper synthe emote implementation
private void OnEmote(EntityUid uid, SynthComponent component, ref EmoteEvent args)
{
if (args.Handled)
return;
_syntheticEmoteSounds ??= _proto.Index(SyntheticEmoteSounds);
args.Handled = _chat.TryPlayEmoteSound(uid, _syntheticEmoteSounds, args.Emote);
}
// End DeltaV
}
@@ -1,73 +0,0 @@
using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Map;
namespace Content.Server.Audio;
/// <summary>
/// Extends upstream's Content.Server/Audio/ServerGlobalSoundSystem.cs.
/// </summary>
public sealed partial class ServerGlobalSoundSystem
{
/// <summary>
/// DeltaV - Plays a sound globally for all players, no matter where they are.
/// </summary>
/// <param name="specifier"></param>
/// <param name="audioParams"></param>
public void PlayGlobal(ResolvedSoundSpecifier specifier, AudioParams? audioParams = null)
{
var msg = new GameGlobalSoundEvent(specifier, audioParams);
RaiseNetworkEvent(msg);
}
public void StopGlobalEventMusic(StationEventMusicType type)
{
var msg = new StopStationEventMusic(type);
RaiseNetworkEvent(msg);
}
public void DispatchGlobalEventMusic(SoundSpecifier sound, StationEventMusicType type)
{
DispatchGlobalEventMusic(_audio.ResolveSound(sound), type);
}
public void DispatchGlobalEventMusic(ResolvedSoundSpecifier specifier, StationEventMusicType type)
{
var audio = AudioParams.Default.WithVolume(-8);
var msg = new StationEventMusicEvent(specifier, type, audio);
RaiseNetworkEvent(msg);
}
/// <summary>
/// DeltaV - Plays a sound globally for all players on a specified Map.
/// </summary>
/// <param name="specifier"></param>
/// <param name="audioParams"></param>
public void PlayGlobalOnMap(MapId map, ResolvedSoundSpecifier specifier, AudioParams? audioParams = null)
{
var msg = new GameGlobalSoundEvent(specifier, audioParams);
var filter = Filter.Empty().AddInMap(map);
RaiseNetworkEvent(msg, filter);
}
public void StopMapEventMusic(MapId map, StationEventMusicType type)
{
var msg = new StopStationEventMusic(type);
var filter = Filter.Empty().AddInMap(map);
RaiseNetworkEvent(msg, filter);
}
public void DispatchMapEventMusic(MapId map, SoundSpecifier sound, StationEventMusicType type)
{
DispatchMapEventMusic(map, _audio.ResolveSound(sound), type);
}
public void DispatchMapEventMusic(MapId map, ResolvedSoundSpecifier specifier, StationEventMusicType type)
{
var audio = AudioParams.Default.WithVolume(-8);
var msg = new StationEventMusicEvent(specifier, type, audio);
var filter = Filter.Empty().AddInMap(map);
RaiseNetworkEvent(msg, filter);
}
}
@@ -6,6 +6,12 @@ namespace Content.Server._DV.CartridgeLoader.Cartridges;
[RegisterComponent, Access(typeof(NanoChatCartridgeSystem))] [RegisterComponent, Access(typeof(NanoChatCartridgeSystem))]
public sealed partial class NanoChatCartridgeComponent : Component public sealed partial class NanoChatCartridgeComponent : Component
{ {
/// <summary>
/// Station entity to keep track of.
/// </summary>
[DataField]
public EntityUid? Station;
/// <summary> /// <summary>
/// The NanoChat card to keep track of. /// The NanoChat card to keep track of.
/// </summary> /// </summary>
@@ -2,8 +2,9 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.CartridgeLoader; using Content.Server.CartridgeLoader;
using Content.Server.Power.Components;
using Content.Server.Radio; using Content.Server.Radio;
using Content.Server.Radio.EntitySystems; using Content.Server.Station.Systems;
using Content.Shared.Access.Components; using Content.Shared.Access.Components;
using Content.Shared.CartridgeLoader; using Content.Shared.CartridgeLoader;
using Content.Shared.CCVar; using Content.Shared.CCVar;
@@ -29,7 +30,7 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
[Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly SharedNanoChatSystem _nanoChat = default!; [Dependency] private readonly SharedNanoChatSystem _nanoChat = default!;
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!; [Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
[Dependency] private readonly RadioSystem _radio = default!; [Dependency] private readonly StationSystem _station = default!;
private EntityQuery<PdaComponent> _pdaQuery; private EntityQuery<PdaComponent> _pdaQuery;
private EntityQuery<NanoChatCardComponent> _cardQuery; private EntityQuery<NanoChatCardComponent> _cardQuery;
@@ -455,7 +456,9 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
{ {
// First verify we can send from this device // First verify we can send from this device
var channel = _prototype.Index(sender.Comp.RadioChannel); var channel = _prototype.Index(sender.Comp.RadioChannel);
if (!CanSend(sender)) var sendAttemptEvent = new RadioSendAttemptEvent(channel, sender);
RaiseLocalEvent(ref sendAttemptEvent);
if (sendAttemptEvent.Cancelled)
return (true, new List<Entity<NanoChatCardComponent>>()); return (true, new List<Entity<NanoChatCardComponent>>());
var foundRecipients = new List<Entity<NanoChatCardComponent>>(); var foundRecipients = new List<Entity<NanoChatCardComponent>>();
@@ -484,19 +487,26 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
if (receiverCart.Card != recipient.Owner) if (receiverCart.Card != recipient.Owner)
continue; continue;
var receiverMapId = Transform(receiverUid).MapID; // Check if devices are on same station/map
var senderMapId = Transform(sender).MapID; var recipientStation = _station.GetOwningStation(receiverUid);
var senderStation = _station.GetOwningStation(sender);
// Must be on the same map unless long range is allowed. // Both entities must be on a station
if (!channel.LongRange && receiverMapId != senderMapId) if (recipientStation == null || senderStation == null)
continue; continue;
// Check if telecommunications are active on both ends // Must be on same map/station unless long range allowed
if (!_radio.HasActiveServer(receiverMapId, receiverCart.RadioChannel) || !_radio.HasActiveServer(senderMapId, sender.Comp.RadioChannel)) if (!channel.LongRange && recipientStation != senderStation)
continue;
// Needs telecomms
if (!HasActiveServer(senderStation.Value) || !HasActiveServer(recipientStation.Value))
continue; continue;
// Check if recipient can receive // Check if recipient can receive
if (!CanReceive(sender, receiverUid)) var receiveAttemptEv = new RadioReceiveAttemptEvent(channel, sender, receiverUid);
RaiseLocalEvent(ref receiveAttemptEv);
if (receiveAttemptEv.Cancelled)
continue; continue;
// Found valid cartridge that can receive // Found valid cartridge that can receive
@@ -509,26 +519,21 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
} }
/// <summary> /// <summary>
/// Tests if a NanoChat cartridge can send messages /// Checks if there are any active telecomms servers on the given station
/// </summary> /// </summary>
/// <param name="sender">The NanoChat cartridge trying to send</param> private bool HasActiveServer(EntityUid station)
private bool CanSend(Entity<NanoChatCartridgeComponent> sender)
{ {
var sendAttemptEvent = new RadioSendAttemptEvent(_prototype.Index(sender.Comp.RadioChannel), sender); // I have no idea why this isn't public in the RadioSystem
RaiseLocalEvent(ref sendAttemptEvent); var query =
return !sendAttemptEvent.Cancelled; EntityQueryEnumerator<TelecomServerComponent, EncryptionKeyHolderComponent, ApcPowerReceiverComponent>();
}
/// <summary> while (query.MoveNext(out var uid, out _, out _, out var power))
/// Tests if a receiver can receive from a given NanoChat cartridge {
/// </summary> if (_station.GetOwningStation(uid) == station && power.Powered)
/// <param name="sender">The NanoChat cartridge trying to send</param> return true;
/// <param name="receiver">The receiver cartridge trying to receive</param> }
private bool CanReceive(Entity<NanoChatCartridgeComponent> sender, EntityUid receiver)
{ return false;
var receiveAttemptEv = new RadioReceiveAttemptEvent(_prototype.Index(sender.Comp.RadioChannel), sender, receiver);
RaiseLocalEvent(ref receiveAttemptEv);
return !receiveAttemptEv.Cancelled;
} }
/// <summary> /// <summary>
@@ -683,15 +688,16 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
private void UpdateUI(Entity<NanoChatCartridgeComponent> ent, EntityUid loader) private void UpdateUI(Entity<NanoChatCartridgeComponent> ent, EntityUid loader)
{ {
List<NanoChatRecipient>? contacts; List<NanoChatRecipient>? contacts;
if (_station.GetOwningStation(loader) is { } station)
if (CanSend(ent) && _radio.HasActiveServer(Transform(ent).MapID, ent.Comp.RadioChannel))
{ {
ent.Comp.Station = station;
contacts = []; contacts = [];
var query = AllEntityQuery<NanoChatCardComponent, IdCardComponent>(); var query = AllEntityQuery<NanoChatCardComponent, IdCardComponent>();
while (query.MoveNext(out var entityId, out var nanoChatCard, out var idCardComponent)) while (query.MoveNext(out var entityId, out var nanoChatCard, out var idCardComponent))
{ {
if (nanoChatCard.ListNumber && nanoChatCard.Number is uint nanoChatNumber && idCardComponent.FullName is string fullName) if (nanoChatCard.ListNumber && nanoChatCard.Number is uint nanoChatNumber && idCardComponent.FullName is string fullName && _station.GetOwningStation(entityId) == station)
{ {
contacts.Add(new NanoChatRecipient(nanoChatNumber, fullName)); contacts.Add(new NanoChatRecipient(nanoChatNumber, fullName));
} }
@@ -700,7 +706,7 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
var borgQuery = AllEntityQuery<NanoChatCardComponent, BorgChassisComponent>(); var borgQuery = AllEntityQuery<NanoChatCardComponent, BorgChassisComponent>();
while (borgQuery.MoveNext(out var borgId, out var borgChatCard, out var _)) while (borgQuery.MoveNext(out var borgId, out var borgChatCard, out var _))
{ {
if (borgChatCard.ListNumber && borgChatCard.Number is uint nanoChatNumber) if (borgChatCard.ListNumber && borgChatCard.Number is uint nanoChatNumber && _station.GetOwningStation(borgId) == station)
{ {
contacts.Add(new NanoChatRecipient(nanoChatNumber, MetaData(borgId).EntityName)); contacts.Add(new NanoChatRecipient(nanoChatNumber, MetaData(borgId).EntityName));
} }
@@ -709,7 +715,7 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
var aiQuery = AllEntityQuery<NanoChatCardComponent, StationAiHeldComponent>(); var aiQuery = AllEntityQuery<NanoChatCardComponent, StationAiHeldComponent>();
while (aiQuery.MoveNext(out var aiId, out var aiChatCard, out var _)) while (aiQuery.MoveNext(out var aiId, out var aiChatCard, out var _))
{ {
if (aiChatCard.ListNumber && aiChatCard.Number is uint nanoChatNumber) if (aiChatCard.ListNumber && aiChatCard.Number is uint nanoChatNumber && _station.GetOwningStation(aiId) == station)
{ {
contacts.Add(new NanoChatRecipient(nanoChatNumber, MetaData(aiId).EntityName)); contacts.Add(new NanoChatRecipient(nanoChatNumber, MetaData(aiId).EntityName));
} }
@@ -1,63 +0,0 @@
using Content.Server._DV.CosmicCult.Components;
using Content.Shared._DV.CosmicCult.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Systems;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.CosmicCult.Abilities.Colossus;
public sealed class CosmicColossusBuffsSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damage = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MultiplyAttackRateOnSupercriticalComponent, CosmicColossusEffigySupercriticalEvent>(HandleAttackRate);
SubscribeLocalEvent<FlatAttackBonusOnSupercriticalComponent, CosmicColossusEffigySupercriticalEvent>(HandleDamageBonus);
SubscribeLocalEvent<MultiplyCorruptingSpeedOnSupercriticalComponent, CosmicColossusEffigySupercriticalEvent>(HandleCorruptingSpeed);
SubscribeLocalEvent<HealOnSupercriticalComponent, CosmicColossusEffigySupercriticalEvent>(HandleHeal);
}
private void HandleAttackRate(Entity<MultiplyAttackRateOnSupercriticalComponent> ent,
ref CosmicColossusEffigySupercriticalEvent args)
{
if (TryComp<MeleeWeaponComponent>(ent, out var weapon))
{
weapon.AttackRate *= ent.Comp.Multiplier;
}
}
private void HandleDamageBonus(Entity<FlatAttackBonusOnSupercriticalComponent> ent,
ref CosmicColossusEffigySupercriticalEvent args)
{
if (!TryComp<CosmicColossusComponent>(ent, out var colossusComp))
return;
colossusComp.BonusDamage +=
new DamageSpecifier(_proto.Index(ent.Comp.BonusDamageType), ent.Comp.BonusDamage);
}
private void HandleCorruptingSpeed(Entity<MultiplyCorruptingSpeedOnSupercriticalComponent> ent,
ref CosmicColossusEffigySupercriticalEvent args)
{
if (TryComp<CosmicCorruptingComponent>(ent, out var corrupting))
{
corrupting.CorruptionSpeed *= ent.Comp.Multiplier;
}
}
private void HandleHeal(Entity<HealOnSupercriticalComponent> ent, ref CosmicColossusEffigySupercriticalEvent args)
{
if (TryComp<DamageableComponent>(ent, out var damageable))
{
_damage.TryChangeDamage(ent.Owner,
-damageable.Damage * Math.Abs(ent.Comp.DamageFractionHealed), // just in case someone sets a negative value in YML
true);
}
}
}
@@ -1,8 +0,0 @@
using Content.Server._DV.CosmicCult.Components;
namespace Content.Server._DV.CosmicCult.Abilities.Colossus;
[ByRefEvent]
public readonly record struct CosmicColossusEffigySupercriticalEvent(
Entity<CosmicEffigyComponent> Effigy
);
@@ -1,24 +1,15 @@
using System.Numerics; using System.Numerics;
using Content.Server._DV.CosmicCult.Abilities.Colossus;
using Content.Server._DV.CosmicCult.Components;
using Content.Server.Actions; using Content.Server.Actions;
using Content.Server.Chat.Managers;
using Content.Server.Objectives.Components; using Content.Server.Objectives.Components;
using Content.Server.Objectives.Systems; using Content.Server.Objectives.Systems;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Shared._DV.CosmicCult; using Content.Shared._DV.CosmicCult;
using Content.Shared._DV.CosmicCult.Components; using Content.Shared._DV.CosmicCult.Components;
using Content.Shared.Anomaly.Components;
using Content.Shared.Maps; using Content.Shared.Maps;
using Content.Shared.Mind; using Content.Shared.Mind;
using Content.Shared.Popups;
using Content.Shared.Warps; using Content.Shared.Warps;
using Robust.Server.Audio;
using Robust.Server.Player;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server._DV.CosmicCult.Abilities; namespace Content.Server._DV.CosmicCult.Abilities;
@@ -32,93 +23,12 @@ public sealed class CosmicEffigySystem : EntitySystem
[Dependency] private readonly SharedMapSystem _map = default!; [Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly SharedMindSystem _mind = default!; [Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly CosmicCultObjectiveSystem _cultObjective = default!;
[Dependency] private readonly IGameTiming _time = default!;
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly IPlayerManager _player = default!;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<CosmicColossusComponent, EventCosmicColossusEffigy>(OnColossusEffigy); SubscribeLocalEvent<CosmicColossusComponent, EventCosmicColossusEffigy>(OnColossusEffigy);
SubscribeLocalEvent<CosmicEffigyComponent, AnomalySupercriticalEvent>(OnSupercritical);
SubscribeLocalEvent<CosmicEffigyComponent, AnomalyShutdownEvent>(OnAnomShutdown);
}
private void OnAnomShutdown(Entity<CosmicEffigyComponent> ent, ref AnomalyShutdownEvent args)
{
if (args.Forced || args.Supercritical || !Exists(ent.Comp.Colossus) || !TryComp<CosmicColossusComponent>(ent.Comp.Colossus, out var colossusComp))
return;
colossusComp.DeathTimer = _time.CurTime;
colossusComp.Timed = true;
}
private void OnSupercritical(Entity<CosmicEffigyComponent> ent, ref AnomalySupercriticalEvent args)
{
if (!Exists(ent.Comp.Colossus)
|| !TryComp<CosmicColossusComponent>(ent.Comp.Colossus, out var colossusComp)
|| !_mind.TryGetMind(ent.Comp.Colossus.Value, out _, out var mind))
return;
var colossus = ent.Comp.Colossus.Value;
var ev = new CosmicColossusEffigySupercriticalEvent(ent);
RaiseLocalEvent(colossus, ref ev);
var transform = Transform(ent.Comp.Colossus.Value);
Spawn(colossusComp.BuffVfx, transform.Coordinates);
if (colossusComp.CompletedEffigies == 0)
{
_audio.PlayStatic(colossusComp.ReawakenSfx,
Filter.BroadcastMap(transform.MapID),
transform.Coordinates,
true);
}
else
{
_audio.PlayPvs(colossusComp.ReawakenSfx, ent);
}
colossusComp.CompletedEffigies += 1;
if (colossusComp.CompletedEffigies >= colossusComp.MaxEffigies)
{
colossusComp.Timed = false;
_popup.PopupEntity(Loc.GetString("colossus-buff-final-popup"), colossus, PopupType.Large);
return;
}
_popup.PopupEntity(Loc.GetString("colossus-buff-popup"), colossus, PopupType.Large);
var objIndex = mind.Objectives.FindIndex(HasComp<CosmicEffigyConditionComponent>);
if (objIndex == -1 ||
!TryComp<CosmicEffigyConditionComponent>(mind.Objectives[objIndex], out var conditionComp))
{
Log.Error($"Failed to find effigy objective on {ToPrettyString(colossus)}!");
return;
}
var objective = mind.Objectives[objIndex];
if (_cultObjective.RandomizeEffigyTarget(objective, conditionComp, setDescription: true) is not {} nextTarget)
{
Log.Error("Failed to randomize effigy objective location!");
return;
}
if (mind.UserId is { } userId)
{
_chat.DispatchServerMessage(_player.GetSessionById(userId), Loc.GetString("colossus-next-target", ("location", nextTarget)));
}
_codeCondition.SetCompleted(objective, false);
colossusComp.EffigyPlaceActionEntity = _actions.AddAction(colossus, colossusComp.EffigyPlaceAction);
colossusComp.DeathTimer = _time.CurTime + colossusComp.DeathWaitEffigy;
colossusComp.Timed = true;
} }
private void OnColossusEffigy(Entity<CosmicColossusComponent> ent, ref EventCosmicColossusEffigy args) private void OnColossusEffigy(Entity<CosmicColossusComponent> ent, ref EventCosmicColossusEffigy args)
@@ -128,16 +38,8 @@ public sealed class CosmicEffigySystem : EntitySystem
_actions.RemoveAction(ent.Owner, ent.Comp.EffigyPlaceActionEntity); _actions.RemoveAction(ent.Owner, ent.Comp.EffigyPlaceActionEntity);
_codeCondition.SetCompleted(ent.Owner, ent.Comp.EffigyObjective); _codeCondition.SetCompleted(ent.Owner, ent.Comp.EffigyObjective);
var effigy = Spawn(ent.Comp.EffigyPrototype, pos); Spawn(ent.Comp.EffigyPrototype, pos);
ent.Comp.Timed = false; ent.Comp.Timed = false;
if (!TryComp<CosmicEffigyComponent>(effigy, out var effigyComp))
{
Log.Error("Colossus tried to place Effigy prototype missing CosmicEffigyComponent!");
return;
}
effigyComp.Colossus = ent.Owner;
} }
private bool VerifyPlacement(Entity<CosmicColossusComponent> ent, out EntityCoordinates outPos) private bool VerifyPlacement(Entity<CosmicColossusComponent> ent, out EntityCoordinates outPos)
@@ -1,56 +0,0 @@
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.CosmicCult.Components;
/// <summary>
/// The owning colossus's attack rate will be multiplied by
/// the given multiplier once its effigy goes supercritical.
/// Component meant to be applied to Cosmic Colossus.
/// </summary>
[RegisterComponent]
public sealed partial class MultiplyAttackRateOnSupercriticalComponent : Component
{
[DataField]
public float Multiplier = 1.1f;
}
/// <summary>
/// The owning colossus's corrupting speed will be multiplied by
/// the given multiplier once its effigy goes supercritical.
/// Component meant to be applied to Cosmic Colossus.
/// </summary>
[RegisterComponent]
public sealed partial class MultiplyCorruptingSpeedOnSupercriticalComponent : Component
{
[DataField]
public float Multiplier = 0.9f;
}
/// <summary>
/// The owning colossus will receive a flat bonus to
/// its melee attack damage once its effigy goes supercritical.
/// Component meant to be applied to Cosmic Colossus.
/// </summary>
[RegisterComponent]
public sealed partial class FlatAttackBonusOnSupercriticalComponent : Component
{
[DataField]
public FixedPoint2 BonusDamage = 10;
[DataField]
public ProtoId<DamageTypePrototype> BonusDamageType = "Blunt";
}
/// <summary>
/// The owning colossus will be healed for `-CurrentDamage * Abs(DamageFractionHealed)` damage
/// once its effigy goes supercritical.
/// Component meant to be applied to Cosmic Colossus.
/// </summary>
[RegisterComponent]
public sealed partial class HealOnSupercriticalComponent : Component
{
[DataField]
public float DamageFractionHealed = 1.0f;
}
@@ -1,4 +1,3 @@
using Content.Server._DV.CosmicCult.Abilities.Colossus;
using Content.Server._DV.CosmicCult.EntitySystems; using Content.Server._DV.CosmicCult.EntitySystems;
using Content.Shared.Maps; using Content.Shared.Maps;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
@@ -6,7 +5,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server._DV.CosmicCult.Components; namespace Content.Server._DV.CosmicCult.Components;
[RegisterComponent, Access(typeof(CosmicCorruptingSystem), typeof(CosmicColossusBuffsSystem))] [RegisterComponent, Access(typeof(CosmicCorruptingSystem))]
[AutoGenerateComponentPause] [AutoGenerateComponentPause]
public sealed partial class CosmicCorruptingComponent : Component public sealed partial class CosmicCorruptingComponent : Component
{ {
@@ -1,19 +0,0 @@
using Content.Server._DV.CosmicCult.Abilities;
using Content.Server._DV.CosmicCult.EntitySystems;
namespace Content.Server._DV.CosmicCult.Components;
/// <summary>
/// Component for cosmic effigy anomalies, spawned by Cosmic Colossi.
/// </summary>
/// <seelso cref="CosmicEffigySystem"/>.
/// <seelso cref="CosmicColossusSystem"/>.
[RegisterComponent]
public sealed partial class CosmicEffigyComponent : Component
{
/// <summary>
/// The colossus that placed this effigy.
/// </summary>
[DataField]
public EntityUid? Colossus;
}
@@ -35,12 +35,6 @@ public sealed class CosmicCultObjectiveSystem : EntitySystem
if (args.Cancelled || !_roles.MindHasRole<CosmicColossusRoleComponent>(args.MindId)) if (args.Cancelled || !_roles.MindHasRole<CosmicColossusRoleComponent>(args.MindId))
return; return;
if (RandomizeEffigyTarget(uid, comp) is null)
args.Cancelled = true;
}
public string? RandomizeEffigyTarget(EntityUid uid, CosmicEffigyConditionComponent comp, bool setDescription = false)
{
var warps = new List<EntityUid>(); var warps = new List<EntityUid>();
var query = EntityQueryEnumerator<WarpPointComponent>(); var query = EntityQueryEnumerator<WarpPointComponent>();
var effigyBlacklist = comp.Blacklist; var effigyBlacklist = comp.Blacklist;
@@ -57,22 +51,10 @@ public sealed class CosmicCultObjectiveSystem : EntitySystem
if (warps.Count <= 0) if (warps.Count <= 0)
{ {
return null; args.Cancelled = true;
return;
} }
comp.EffigyTarget = _random.Pick(warps);
var newWarp = _random.Pick(warps);
var warpComp = Comp<WarpPointComponent>(newWarp);
comp.EffigyTarget = newWarp;
if (setDescription)
{
_metaData.SetEntityDescription(uid,
warpComp.Location != null
? Loc.GetString("objective-condition-effigy", ("location", warpComp.Location))
: Loc.GetString("objective-condition-effigy-no-target"));
}
return warpComp.Location;
} }
private void OnEffigyAfterAssign(EntityUid uid, CosmicEffigyConditionComponent comp, ref ObjectiveAfterAssignEvent args) private void OnEffigyAfterAssign(EntityUid uid, CosmicEffigyConditionComponent comp, ref ObjectiveAfterAssignEvent args)
@@ -521,7 +521,7 @@ public sealed class CosmicCultRuleSystem : GameRuleSystem<CosmicCultRuleComponen
{ {
finComp.CurrentState = FinaleState.Unavailable; finComp.CurrentState = FinaleState.Unavailable;
_popup.PopupCoordinates(Loc.GetString("cosmiccult-monument-powerdown"), Transform(gameruleMonument).Coordinates, PopupType.Large); _popup.PopupCoordinates(Loc.GetString("cosmiccult-monument-powerdown"), Transform(gameruleMonument).Coordinates, PopupType.Large);
_sound.StopGlobalEventMusic(StationEventMusicType.CosmicCult); _sound.StopStationEventMusic(gameruleMonument, StationEventMusicType.CosmicCult);
_monument.UpdateMonumentAppearance(gameruleMonument, false); _monument.UpdateMonumentAppearance(gameruleMonument, false);
} }
@@ -82,9 +82,11 @@ public sealed partial class CosmicCultSystem : SharedCosmicCultSystem
_corrupting.SetCorruptionTime((uid, corruptingComp), TimeSpan.FromSeconds(1)); _corrupting.SetCorruptionTime((uid, corruptingComp), TimeSpan.FromSeconds(1));
_appearance.SetData(uid, MonumentVisuals.FinaleReached, 2); _appearance.SetData(uid, MonumentVisuals.FinaleReached, 2);
_sound.DispatchGlobalEventMusic(comp.SelectedSong, StationEventMusicType.CosmicCult); _sound.DispatchStationEventMusic(uid, comp.SelectedSong, StationEventMusicType.CosmicCult);
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cosmiccult-finale-location", ("location", indicatedLocation)), _chatSystem.DispatchStationAnnouncement(uid,
null, false, null, Color.FromHex("#cae8e8")); Loc.GetString("cosmiccult-finale-location", ("location", indicatedLocation)),
null, false, null,
Color.FromHex("#cae8e8"));
var stationUid = _station.GetStationInMap(Transform(uid).MapID); var stationUid = _station.GetStationInMap(Transform(uid).MapID);
if (stationUid != null) if (stationUid != null)
@@ -126,8 +128,8 @@ public sealed partial class CosmicCultSystem : SharedCosmicCultSystem
if (stationUid != null) if (stationUid != null)
_alert.SetLevel(stationUid.Value, "green", true, true, true); _alert.SetLevel(stationUid.Value, "green", true, true, true);
_sound.PlayGlobal(_audio.ResolveSound(comp.CancelEventSound)); _sound.PlayGlobalOnStation(uid, _audio.ResolveSound(comp.CancelEventSound));
_sound.StopGlobalEventMusic(StationEventMusicType.CosmicCult); _sound.StopStationEventMusic(uid, StationEventMusicType.CosmicCult);
uid.Comp.CurrentState = FinaleState.ReadyFinale; uid.Comp.CurrentState = FinaleState.ReadyFinale;
if (TryComp<CosmicCorruptingComponent>(uid, out var corruptingComp)) if (TryComp<CosmicCorruptingComponent>(uid, out var corruptingComp))
@@ -8,7 +8,6 @@ using Content.Shared.Mind;
using Content.Shared.Roles; using Content.Shared.Roles;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
@@ -26,7 +25,6 @@ public sealed class CosmicChantrySystem : EntitySystem
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMindSystem _mind = default!; [Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly SharedRoleSystem _role = default!; [Dependency] private readonly SharedRoleSystem _role = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly NavMapSystem _navMap = default!; [Dependency] private readonly NavMapSystem _navMap = default!;
/// <summary> /// <summary>
@@ -81,11 +79,11 @@ public sealed class CosmicChantrySystem : EntitySystem
comp.SpawnTimer = _timing.CurTime + comp.SpawningTime; comp.SpawnTimer = _timing.CurTime + comp.SpawningTime;
comp.CountdownTimer = _timing.CurTime + comp.EventTime; comp.CountdownTimer = _timing.CurTime + comp.EventTime;
var targetMap = _transform.GetMapId(ent.Owner); _sound.PlayGlobalOnStation(ent, _audio.ResolveSound(comp.ChantryAlarm));
_sound.PlayGlobalOnMap(targetMap, _audio.ResolveSound(comp.ChantryAlarm)); _chatSystem.DispatchStationAnnouncement(ent,
Loc.GetString("cosmiccult-chantry-location", ("location", indicatedLocation)),
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cosmiccult-chantry-location", null, false, null,
("location", indicatedLocation)), null, false, null, Color.FromHex("#cae8e8")); Color.FromHex("#cae8e8"));
if (_mind.TryGetMind(comp.InternalVictim, out _, out var mind)) if (_mind.TryGetMind(comp.InternalVictim, out _, out var mind))
mind.PreventGhosting = true; mind.PreventGhosting = true;
@@ -13,7 +13,6 @@ using Content.Shared.Popups;
using Content.Shared.Station.Components; using Content.Shared.Station.Components;
using Content.Shared.Throwing; using Content.Shared.Throwing;
using Content.Shared.Warps; using Content.Shared.Warps;
using Content.Shared.Weapons.Melee.Events;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
@@ -42,7 +41,6 @@ public sealed class CosmicColossusSystem : EntitySystem
base.Initialize(); base.Initialize();
SubscribeLocalEvent<CosmicColossusComponent, ComponentInit>(OnSpawn); SubscribeLocalEvent<CosmicColossusComponent, ComponentInit>(OnSpawn);
SubscribeLocalEvent<CosmicColossusComponent, MobStateChangedEvent>(OnMobStateChanged); SubscribeLocalEvent<CosmicColossusComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<CosmicColossusComponent, MeleeHitEvent>(OnMeleeHit);
} }
public override void Update(float frameTime) public override void Update(float frameTime)
@@ -84,7 +82,7 @@ public sealed class CosmicColossusSystem : EntitySystem
private void OnSpawn(Entity<CosmicColossusComponent> ent, ref ComponentInit args) // I WANT THIS BIG GUY HURLED TOWARDS THE STATION private void OnSpawn(Entity<CosmicColossusComponent> ent, ref ComponentInit args) // I WANT THIS BIG GUY HURLED TOWARDS THE STATION
{ {
ent.Comp.DeathTimer = _timing.CurTime + ent.Comp.DeathWaitSpawn; ent.Comp.DeathTimer = _timing.CurTime + ent.Comp.DeathWait;
var station = _station.GetStationInMap(Transform(ent).MapID); var station = _station.GetStationInMap(Transform(ent).MapID);
if (TryComp<StationDataComponent>(station, out var stationData)) if (TryComp<StationDataComponent>(station, out var stationData))
{ {
@@ -117,9 +115,4 @@ public sealed class CosmicColossusSystem : EntitySystem
RemComp<WarpPointComponent>(ent); RemComp<WarpPointComponent>(ent);
RemComp<CosmicCorruptingComponent>(ent); RemComp<CosmicCorruptingComponent>(ent);
} }
private void OnMeleeHit(Entity<CosmicColossusComponent> colossus, ref MeleeHitEvent args)
{
args.BonusDamage += colossus.Comp.BonusDamage;
}
} }
@@ -79,13 +79,13 @@ public sealed class MonumentSystem : SharedMonumentSystem
{ {
comp.SongTimer = null; comp.SongTimer = null;
if (comp.SelectedSong is { } song) if (comp.SelectedSong is { } song)
_sound.DispatchGlobalEventMusic(song, StationEventMusicType.CosmicCult); _sound.DispatchStationEventMusic(uid, song, StationEventMusicType.CosmicCult);
} }
if (comp.CurrentState == FinaleState.ActiveFinale && comp.FinaleAnnounceCheck && comp.FinaleTimer - _timing.CurTime < comp.VisualsThreshold) if (comp.CurrentState == FinaleState.ActiveFinale && comp.FinaleAnnounceCheck && comp.FinaleTimer - _timing.CurTime < comp.VisualsThreshold)
{ {
_appearance.SetData(uid, MonumentVisuals.FinaleReached, 3); _appearance.SetData(uid, MonumentVisuals.FinaleReached, 3);
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cosmiccult-announce-finale-warning"), null, false, null, Color.FromHex("#cae8e8")); _chatSystem.DispatchStationAnnouncement(uid, Loc.GetString("cosmiccult-announce-finale-warning"), null, false, null, Color.FromHex("#cae8e8"));
comp.FinaleAnnounceCheck = false; comp.FinaleAnnounceCheck = false;
} }
@@ -1,6 +1,5 @@
using Content.Server._DV.Psionics.Systems; using Content.Server._DV.Psionics.Systems;
using Content.Shared._DV.Psionics.Components; using Content.Shared._DV.Psionics.Components;
using Content.Shared._DV.Traits.Assorted;
using Content.Shared.Mind; using Content.Shared.Mind;
using Content.Shared.Roles; using Content.Shared.Roles;
using Content.Shared.Roles.Components; using Content.Shared.Roles.Components;
@@ -18,12 +17,10 @@ public sealed partial class ParadoxCloneRuleSystem
private void FilterTargets(HashSet<Entity<MindComponent>> minds) private void FilterTargets(HashSet<Entity<MindComponent>> minds)
{ {
// TODO: use generic IMindFilter // TODO: use generic IMindFilter
// no picking other antags or non-crew and entities with no paradox clone trait // no picking other antags or non-crew
minds.RemoveWhere(mind => _role.MindIsAntagonist(mind) || minds.RemoveWhere(mind => _role.MindIsAntagonist(mind) ||
!_role.MindHasRole<JobRoleComponent>((mind, mind), out var role) || !_role.MindHasRole<JobRoleComponent>((mind, mind), out var role) ||
role?.Comp1.JobPrototype == null || role?.Comp1.JobPrototype == null);
(mind.Comp.OwnedEntity is { } entity && HasComp<NoParadoxCloneComponent>(entity))
);
} }
private void PostClone(EntityUid mob) private void PostClone(EntityUid mob)
@@ -90,7 +90,6 @@ public sealed class DeepFryerSystem : SharedDeepFryerSystem
private void OnPowerChanged(Entity<DeepFryerComponent> ent, ref PowerChangedEvent args) private void OnPowerChanged(Entity<DeepFryerComponent> ent, ref PowerChangedEvent args)
{ {
UpdateAppearance(ent); UpdateAppearance(ent);
ResetCookingItemsStartTime(ent);
} }
private void OnThrowHitBy(Entity<DeepFryerComponent> ent, ref ThrowHitByEvent args) private void OnThrowHitBy(Entity<DeepFryerComponent> ent, ref ThrowHitByEvent args)
@@ -675,26 +674,4 @@ public sealed class DeepFryerSystem : SharedDeepFryerSystem
// Add the split solution to the food // Add the split solution to the food
Solution.AddSolution(foodSolutionEnt.Value, transferredSolution); Solution.AddSolution(foodSolutionEnt.Value, transferredSolution);
} }
/// <summary>
/// Resets the starttime for cooking items (on power change)
/// </summary>
private void ResetCookingItemsStartTime(Entity<DeepFryerComponent> ent)
{
if (_power.IsPowered(ent.Owner) && !ent.Comp.WasPreviouslyPowered)
{
// Power just came back on - reset all cooking timers
foreach (var itemUid in ent.Comp.CookingItems.Keys.ToList())
{
var cookingItem = ent.Comp.CookingItems[itemUid];
cookingItem.TimeStarted = _timing.CurTime;
ent.Comp.CookingItems[itemUid] = cookingItem;
}
ent.Comp.WasPreviouslyPowered = true;
}
else if (!_power.IsPowered(ent.Owner) && ent.Comp.WasPreviouslyPowered)
{
ent.Comp.WasPreviouslyPowered = false;
}
}
} }
@@ -0,0 +1,212 @@
using Content.Server.Cloning;
using Content.Server.Mind;
using Content.Server.Station.Systems;
using Content.Shared._DV.Psionics.Components;
using Content.Shared._DV.Psionics.Components.PsionicPowers;
using Content.Shared._DV.Psionics.Systems.PsionicPowers;
using Content.Shared._DV.Species;
using Content.Shared.Bed.Sleep;
using Content.Shared.Body.Components;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Mobs.Components;
using Content.Shared.Popups;
using Content.Shared.Preferences;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;
using Robust.Server.Player;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server._DV.Psionics.Systems.PsionicPowers;
public sealed class FracturedFormPowerSystem : SharedFracturedFormPowerSystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly CloningSystem _cloning = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
// holy initialize performance? but better for it to happen once than the double dict lookup every tick!!
private EntityQuery<FracturedFormBodyComponent> _bodyQuery;
private EntityQuery<SleepingComponent> _sleepingQuery;
public override void Initialize()
{
base.Initialize();
_bodyQuery = GetEntityQuery<FracturedFormBodyComponent>();
_sleepingQuery = GetEntityQuery<SleepingComponent>();
}
protected override void OnPowerInit(Entity<FracturedFormPowerComponent> power, ref MapInitEvent args)
{
base.OnPowerInit(power, ref args);
// The next random swap is between 5 and 20 minutes.
var randomTime = Random.Next(power.Comp.NextSwapMinTime, power.Comp.NextSwapMaxTime);
power.Comp.NextSwap = Timing.CurTime + randomTime;
power.Comp.NextVoluntarySwap = Timing.CurTime + power.Comp.VoluntarySwapCooldown;
// Don't generate a new body if we're already part of a network.
if (HasComp<FracturedFormBodyComponent>(power))
return;
// Don't make bodies if there is no body. This is solely for test fails.
if (!HasComp<BodyComponent>(power))
return;
var bodyComp = AddComp<FracturedFormBodyComponent>(power);
bodyComp.ControllingForm = power.Owner;
power.Comp.Bodies.Add(power);
var body = GenerateForm(power);
// hide the SSD indicator.
if (SsdQuery.TryComp(body, out var ssdComp))
ssdComp.IsSSD = false;
}
private EntityUid GenerateForm(Entity<FracturedFormPowerComponent> original)
{
// Form:
// - Same appearance as original
// - Different apperance, still humanoid
// Equipment:
// - Same as original body
// - Nude and helpless
var xform = Transform(original);
var hasGear = Random.Prob(original.Comp.HasGearChance);
if (Random.Prob(original.Comp.DifferentSpeciesChance) || !_cloning.TryCloning(original, _transform.GetMapCoordinates(original), hasGear ? original.Comp.CopyClothed : original.Comp.CopyNaked, out var newBody)) // Slightly lower chance to copy the original body
{
// Either the dice rolled poorly, or the cloning failed. Either way, make a new body instead. (Or try to)
var validSpecies = new List<ProtoId<SpeciesPrototype>>();
var speciesPrototypes = _prototype.EnumeratePrototypes<SpeciesPrototype>();
foreach (var proto in speciesPrototypes)
{
var speciesEntityPrototype = _prototype.Index<EntityPrototype>(proto.Prototype);
// If they have the PotentialPsionicComponent, they can be psionic.
if (proto.RoundStart && speciesEntityPrototype.TryGetComponent<PotentialPsionicComponent>(out _, Factory) && !SpeciesHiderSystem.IsHidden(proto.ID))
validSpecies.Add(proto.ID);
}
var species = Random.Pick(validSpecies);
var character = HumanoidCharacterProfile.RandomWithSpecies(species);
newBody = _stationSpawning.SpawnPlayerMob(xform.Coordinates, hasGear ? original.Comp.VisitorJob : original.Comp.NakedJob, character, _station.GetOwningStation(original.Owner));
if (newBody is not { } bodyV || Deleted(bodyV))
{
Log.Error($"Failed to create a new body for {ToPrettyString(original)}. This is a bug.");
return EntityUid.Invalid;
}
}
if (newBody is not { } body || Deleted(body))
return default!;
var bodyComp = AddComp<FracturedFormBodyComponent>(body);
original.Comp.Bodies.Add(body);
bodyComp.ControllingForm = original.Owner;
if (_player.TryGetSessionByEntity(original, out var session))
_pvsOverride.AddSessionOverride(body, session);
Dirty(original);
return body;
}
private bool TryGetValidBody(Entity<FracturedFormPowerComponent> psionic, out EntityUid validBody)
{
foreach (var body in psionic.Comp.Bodies)
{
if (!IsValidBody(psionic, body))
continue;
validBody = body;
return true;
}
validBody = default;
return false;
}
private void Swap(Entity<FracturedFormPowerComponent> psionic)
{
if (!TryGetValidBody(psionic, out var targetBody))
return;
_audio.PlayPvs(psionic.Comp.SwapSound, psionic);
// Transfer mind if present
if (MindContainerQuery.TryComp(psionic, out var mindContainer) && mindContainer.Mind.HasValue)
_mind.TransferTo(mindContainer.Mind.Value, targetBody);
// Wake up the new body
Sleeping.TryWaking(targetBody);
// Remove the action.
Action.RemoveAction(psionic.Comp.ActionEntity);
// Create new component on target and copy data
var duplicate = EnsureComp<FracturedFormPowerComponent>(targetBody);
duplicate.Bodies = psionic.Comp.Bodies;
// Update all body references
foreach (var body in duplicate.Bodies)
{
if (_bodyQuery.TryComp(body, out var bodyComp))
bodyComp.ControllingForm = targetBody;
}
if (_player.TryGetSessionByEntity(targetBody, out var session))
{
_pvsOverride.AddSessionOverride(psionic, session);
_pvsOverride.RemoveSessionOverride(targetBody, session);
}
RemCompDeferred<FracturedFormPowerComponent>(psionic);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
List<Entity<FracturedFormPowerComponent>> swapTargets = [];
var entities = EntityQueryEnumerator<FracturedFormPowerComponent, MobStateComponent>();
while (entities.MoveNext(out var uid, out var comp, out var mobState))
{
// Check sleep warning
if (!comp.SleepWarned && Timing.CurTime > comp.NextSwap - comp.WarningTimeBeforeSleep)
{
comp.SleepWarned = true;
Popup.PopupEntity(Loc.GetString("psionic-power-fractured-form-sleepy"), uid, uid, PopupType.LargeCaution);
Chat.TryEmoteWithChat(uid, "Yawn");
}
// Swap check
if ((_sleepingQuery.HasComp(uid) || MobState.IsIncapacitated(uid, mobState)) && Timing.CurTime > comp.NextVoluntarySwap
|| Timing.CurTime > comp.NextSwap)
swapTargets.Add((uid, comp));
}
foreach (var target in swapTargets)
{
Swap(target);
}
// Process bodies
var bodies = EntityQueryEnumerator<FracturedFormBodyComponent, MobStateComponent>();
while (bodies.MoveNext(out var uid, out var comp, out var mobState))
{
// Put to sleep if no sleeping component and no mind
if (!_sleepingQuery.HasComp(uid) && !_mind.GetMind(uid).HasValue && !FracturedQuery.HasComp(uid))
Sleeping.TrySleeping((uid, mobState));
// Cleanup invalid bodies
if (!comp.ControllingForm.IsValid()
|| Deleted(comp.ControllingForm)
|| !FracturedQuery.HasComp(comp.ControllingForm))
{
RemCompDeferred<FracturedFormBodyComponent>(uid);
}
}
}
}
@@ -1,39 +0,0 @@
using Content.Server.Wires;
using Content.Shared._DV.Silicons.Borgs;
using Content.Shared._DV.Silicons;
using Content.Shared.Wires;
namespace Content.Server._DV.Silicons;
/// <summary>
/// Controls whether the cyborg's ID chip slot is active
/// </summary>
public sealed partial class BorgIdChipWireAction : ComponentWireAction<IdChipSlotComponent>
{
public override string Name { get; set; } = "wire-name-borg-id-chip";
public override Color Color { get; set; } = Color.Thistle;
public override object StatusKey => BorgWireActionKey.ChipKey;
public override StatusLightState? GetLightState(Wire wire, IdChipSlotComponent component)
{
return component.Active ? StatusLightState.On : StatusLightState.Off;
}
public override bool Cut(EntityUid user, Wire wire, IdChipSlotComponent component)
{
EntityManager.System<IdChipSlotSystem>()
.SetActive((wire.Owner, component), false);
return true;
}
public override bool Mend(EntityUid user, Wire wire, IdChipSlotComponent component)
{
EntityManager.System<IdChipSlotSystem>()
.SetActive((wire.Owner, component), true);
return true;
}
public override void Pulse(EntityUid user, Wire wire, IdChipSlotComponent component)
{
}
}
@@ -1,40 +0,0 @@
using Content.Server.Silicons.Borgs;
using Content.Server.Wires;
using Content.Shared._DV.Silicons;
using Content.Shared.Silicons.Borgs.Components;
using Content.Shared.Wires;
namespace Content.Server._DV.Silicons;
/// <summary>
/// Controls whether the cyborg's transponder is active
/// </summary>
public sealed partial class BorgTransponderWireAction : ComponentWireAction<BorgTransponderComponent>
{
public override string Name { get; set; } = "wire-name-borg-transponder";
public override Color Color { get; set; } = Color.YellowGreen;
public override object StatusKey => BorgWireActionKey.TransponderKey;
public override StatusLightState? GetLightState(Wire wire, BorgTransponderComponent component)
{
return component.Active ? StatusLightState.On : StatusLightState.Off;
}
public override bool Cut(EntityUid user, Wire wire, BorgTransponderComponent component)
{
EntityManager.System<BorgSystem>()
.SetTransponderActive((wire.Owner, component), false);
return true;
}
public override bool Mend(EntityUid user, Wire wire, BorgTransponderComponent component)
{
EntityManager.System<BorgSystem>()
.SetTransponderActive((wire.Owner, component), true);
return true;
}
public override void Pulse(EntityUid user, Wire wire, BorgTransponderComponent component)
{
}
}
@@ -13,7 +13,6 @@ namespace Content.Server._DV.Silicons.Laws;
public sealed class SlavedBorgSystem : SharedSlavedBorgSystem public sealed class SlavedBorgSystem : SharedSlavedBorgSystem
{ {
[Dependency] private readonly IPrototypeManager _proto = default!; [Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedSiliconLawSystem _siliconLaws = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -25,12 +24,12 @@ public sealed class SlavedBorgSystem : SharedSlavedBorgSystem
private void OnGetSiliconLaws(Entity<SlavedBorgComponent> ent, ref GetSiliconLawsEvent args) private void OnGetSiliconLaws(Entity<SlavedBorgComponent> ent, ref GetSiliconLawsEvent args)
{ {
if (ent.Comp.HasBeenAdded || !TryComp<SiliconLawProviderComponent>(ent, out var provider)) if (ent.Comp.Added || !TryComp<SiliconLawProviderComponent>(ent, out var provider))
return; return;
if (provider.Lawset is {} lawset && ent.Comp.ShouldBeAdded) if (provider.Lawset is {} lawset)
AddLaw(lawset, ent.Comp.Law); AddLaw(lawset, ent.Comp.Law);
ent.Comp.HasBeenAdded = true; // prevent opening the ui adding more law 0's ent.Comp.Added = true; // prevent opening the ui adding more law 0's
} }
/// <summary> /// <summary>
@@ -40,30 +39,4 @@ public sealed class SlavedBorgSystem : SharedSlavedBorgSystem
{ {
lawset.Laws.Insert(0, _proto.Index(law).ShallowClone()); lawset.Laws.Insert(0, _proto.Index(law).ShallowClone());
} }
/// <summary>
/// Sets whether the slaving is active.
/// </summary>
public void SetShouldBeAdded(Entity<SlavedBorgComponent?> ent, bool active)
{
if (!Resolve(ent, ref ent.Comp))
return;
if (!TryComp<SiliconLawProviderComponent>(ent, out var provider) || provider.Lawset is not { } lawset)
return;
if (!ent.Comp.ShouldBeAdded && active)
{
AddLaw(lawset, ent.Comp.Law);
ent.Comp.HasBeenAdded = true;
_siliconLaws.NotifyLawsChanged(ent);
}
else if (ent.Comp.ShouldBeAdded && !active)
{
lawset.Laws.Remove(_proto.Index(ent.Comp.Law));
ent.Comp.HasBeenAdded = false;
_siliconLaws.NotifyLawsChanged(ent);
}
ent.Comp.ShouldBeAdded = active;
}
} }
@@ -1,40 +0,0 @@
using Content.Server.Wires;
using Content.Shared._DV.Silicons;
using Content.Shared.PowerCell;
using Content.Shared.PowerCell.Components;
using Content.Shared.Wires;
namespace Content.Server._DV.Silicons;
/// <summary>
/// Controls whether the power cell slot is active
/// </summary>
public sealed partial class PowerCellSlotWireAction : ComponentWireAction<PowerCellSlotComponent>
{
public override string Name { get; set; } = "wire-name-power-cell";
public override Color Color { get; set; } = Color.BurlyWood;
public override object StatusKey => BorgWireActionKey.CellKey;
public override StatusLightState? GetLightState(Wire wire, PowerCellSlotComponent component)
{
return component.Active ? StatusLightState.On : StatusLightState.Off;
}
public override bool Cut(EntityUid user, Wire wire, PowerCellSlotComponent component)
{
EntityManager.System<PowerCellSystem>()
.SetSlotActive((wire.Owner, component), false);
return true;
}
public override bool Mend(EntityUid user, Wire wire, PowerCellSlotComponent component)
{
EntityManager.System<PowerCellSystem>()
.SetSlotActive((wire.Owner, component), true);
return true;
}
public override void Pulse(EntityUid user, Wire wire, PowerCellSlotComponent component)
{
}
}
@@ -1,41 +0,0 @@
using Content.Server._DV.Silicons.Laws;
using Content.Server.Wires;
using Content.Shared.Doors;
using Content.Shared._DV.Silicons.Laws;
using Content.Shared._DV.Silicons;
using Content.Shared.Wires;
namespace Content.Server._DV.Silicons;
/// <summary>
/// Controls whether the cyborg's transponder is active
/// </summary>
public sealed partial class SlavedBorgWireAction : ComponentWireAction<SlavedBorgComponent>
{
public override string Name { get; set; } = "wire-name-slaved-borg";
public override Color Color { get; set; } = Color.Coral;
public override object StatusKey => BorgWireActionKey.SlavedKey;
public override StatusLightState? GetLightState(Wire wire, SlavedBorgComponent component)
{
return component.ShouldBeAdded ? StatusLightState.On : StatusLightState.Off;
}
public override bool Cut(EntityUid user, Wire wire, SlavedBorgComponent component)
{
EntityManager.System<SlavedBorgSystem>()
.SetShouldBeAdded((wire.Owner, component), false);
return true;
}
public override bool Mend(EntityUid user, Wire wire, SlavedBorgComponent component)
{
EntityManager.System<SlavedBorgSystem>()
.SetShouldBeAdded((wire.Owner, component), true);
return true;
}
public override void Pulse(EntityUid user, Wire wire, SlavedBorgComponent component)
{
}
}

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