using Content.Server.Damage.Components; using Content.Shared.Damage; using Content.Shared.Throwing; using Content.Shared._DV.Chemistry.Systems; // DeltaV - Beergoggles enable safe throw using Content.Shared.Nutrition.Components; // DeltaV - Beergoggles enable safe throw namespace Content.Server.Damage.Systems { /// /// Damages the thrown item when it lands. /// public sealed class DamageOnLandSystem : EntitySystem { [Dependency] private readonly Shared.Damage.Systems.DamageableSystem _damageableSystem = default!; [Dependency] private readonly SafeSolutionThrowerSystem _safesolthrower = default!; // DeltaV - Beergoggles enable safe throw public override void Initialize() { base.Initialize(); SubscribeLocalEvent(DamageOnLand); } private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, ref LandEvent args) { // DeltaV - start of Beergoggles enable safe throw if (args.User is { } user && TryComp(uid, out var edible) && edible.Edible == "Drink") // TODO: Probably create an event for this. { if (_safesolthrower.GetSafeThrow(user)) return; } // DeltaV - end of Beergoggles enable safe throw _damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances); } } }