using Robust.Shared.GameStates; namespace Content.Shared.Interaction.Components; /// /// This is used for entities which cannot move or interact in any way. /// [RegisterComponent, NetworkedComponent] public sealed partial class BlockMovementComponent : Component { /// /// Blocks generic interactions such as container insertion, pick up, drop and such. /// [DataField] public bool BlockInteraction = true; /// /// Blocks being able to use entities. /// [DataField] public bool BlockUse = true; }