using Robust.Shared.GameStates;
namespace Content.Shared.Interaction.Components;
///
/// This is used for entities which cannot move or interact in any way.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class BlockMovementComponent : Component
{
///
/// Blocks generic interactions such as container insertion, pick up, drop and such.
///
[DataField]
public bool BlockInteraction = true;
///
/// Blocks being able to use entities.
///
[DataField]
public bool BlockUse = true;
}