using System.Linq;
using System.Numerics;
using Content.Shared.CCVar;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.Decals;
using Content.Shared.Tiles;
using Robust.Shared.Configuration;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Maps;
///
/// Handles server-side tile manipulation like prying/deconstructing tiles.
///
public sealed class TileSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly SharedDecalSystem _decal = default!;
[Dependency] private readonly SharedMapSystem _maps = default!;
[Dependency] private readonly TurfSystem _turf = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public const int ChunkSize = 16;
private int _tileStackLimit;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnGridStartup);
SubscribeLocalEvent(OnGetState);
SubscribeLocalEvent(OnHandleState);
SubscribeLocalEvent(OnFloorTileAttempt);
_cfg.OnValueChanged(CCVars.TileStackLimit, t => _tileStackLimit = t, true);
}
private void OnHandleState(EntityUid uid, TileHistoryComponent component, ref ComponentHandleState args)
{
if (args.Current is not TileHistoryState state && args.Current is not TileHistoryDeltaState)
return;
if (args.Current is TileHistoryState fullState)
{
component.ChunkHistory.Clear();
foreach (var (key, value) in fullState.ChunkHistory)
{
component.ChunkHistory[key] = new TileHistoryChunk(value);
}
return;
}
if (args.Current is TileHistoryDeltaState deltaState)
{
deltaState.ApplyToComponent(component);
}
}
private void OnGetState(EntityUid uid, TileHistoryComponent component, ref ComponentGetState args)
{
if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
{
var fullHistory = new Dictionary(component.ChunkHistory.Count);
foreach (var (key, value) in component.ChunkHistory)
{
fullHistory[key] = new TileHistoryChunk(value);
}
args.State = new TileHistoryState(fullHistory);
return;
}
var data = new Dictionary();
foreach (var (index, chunk) in component.ChunkHistory)
{
if (chunk.LastModified >= args.FromTick)
data[index] = new TileHistoryChunk(chunk);
}
args.State = new TileHistoryDeltaState(data, new(component.ChunkHistory.Keys));
}
///
/// On grid startup, ensure that we have Tile History.
///
private void OnGridStartup(GridInitializeEvent ev)
{
if (HasComp(ev.EntityUid))
return;
EnsureComp(ev.EntityUid);
}
///
/// Returns a weighted pick of a tile variant.
///
public byte PickVariant(ContentTileDefinition tile)
{
return PickVariant(tile, _robustRandom.GetRandom());
}
///
/// Returns a weighted pick of a tile variant.
///
public byte PickVariant(ContentTileDefinition tile, int seed)
{
var rand = new System.Random(seed);
return PickVariant(tile, rand);
}
///
/// Returns a weighted pick of a tile variant.
///
public byte PickVariant(ContentTileDefinition tile, System.Random random)
{
var variants = tile.PlacementVariants;
var sum = variants.Sum();
var accumulated = 0f;
var rand = random.NextFloat() * sum;
for (byte i = 0; i < variants.Length; ++i)
{
accumulated += variants[i];
if (accumulated >= rand)
return i;
}
// Shouldn't happen
throw new InvalidOperationException($"Invalid weighted variantize tile pick for {tile.ID}!");
}
///
/// Returns a tile with a weighted random variant.
///
public Tile GetVariantTile(ContentTileDefinition tile, System.Random random)
{
return new Tile(tile.TileId, variant: PickVariant(tile, random));
}
///
/// Returns a tile with a weighted random variant.
///
public Tile GetVariantTile(ContentTileDefinition tile, int seed)
{
var rand = new System.Random(seed);
return new Tile(tile.TileId, variant: PickVariant(tile, rand));
}
public bool PryTile(Vector2i indices, EntityUid gridId)
{
var grid = Comp(gridId);
var tileRef = _maps.GetTileRef(gridId, grid, indices);
return PryTile(tileRef);
}
public bool PryTile(TileRef tileRef)
{
return PryTile(tileRef, false);
}
public bool PryTile(TileRef tileRef, bool pryPlating)
{
var tile = tileRef.Tile;
if (tile.IsEmpty)
return false;
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.TypeId];
if (!tileDef.CanCrowbar)
return false;
return DeconstructTile(tileRef);
}
public bool ReplaceTile(TileRef tileref, ContentTileDefinition replacementTile)
{
if (!TryComp(tileref.GridUid, out var grid))
return false;
return ReplaceTile(tileref, replacementTile, tileref.GridUid, grid);
}
public bool ReplaceTile(TileRef tileref, ContentTileDefinition replacementTile, EntityUid grid, MapGridComponent? component = null, byte? variant = null)
{
DebugTools.Assert(tileref.GridUid == grid);
if (!Resolve(grid, ref component))
return false;
var key = tileref.GridIndices;
var currentTileDef = (ContentTileDefinition) _tileDefinitionManager[tileref.Tile.TypeId];
// If the tile we're placing has a baseTurf that matches the tile we're replacing, we don't need to create a history
// unless the tile already has a history.
var history = EnsureComp(grid);
var chunkIndices = SharedMapSystem.GetChunkIndices(key, ChunkSize);
history.ChunkHistory.TryGetValue(chunkIndices, out var chunk);
var historyExists = chunk != null && chunk.History.ContainsKey(key);
if (replacementTile.BaseTurf != currentTileDef.ID || historyExists)
{
if (chunk == null)
{
chunk = new TileHistoryChunk();
history.ChunkHistory[chunkIndices] = chunk;
}
chunk.LastModified = _timing.CurTick;
Dirty(grid, history);
//Create stack if needed
if (!chunk.History.TryGetValue(key, out var stack))
{
stack = new List>();
chunk.History[key] = stack;
}
//Prevent the doomstack
if (stack.Count >= _tileStackLimit && _tileStackLimit != 0)
return false;
//Push current tile to the stack, if not empty
if (!tileref.Tile.IsEmpty)
{
stack.Add(currentTileDef.ID);
}
}
variant ??= PickVariant(replacementTile);
var decals = _decal.GetDecalsInRange(tileref.GridUid, _turf.GetTileCenter(tileref).Position, 0.5f);
foreach (var (id, _) in decals)
{
_decal.RemoveDecal(tileref.GridUid, id);
}
_maps.SetTile(grid, component, tileref.GridIndices, new Tile(replacementTile.TileId, 0, variant.Value));
return true;
}
public bool DeconstructTile(TileRef tileRef, bool spawnItem = true)
{
if (tileRef.Tile.IsEmpty)
return false;
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tileRef.Tile.TypeId];
//Can't deconstruct anything that doesn't have a base turf.
if (tileDef.BaseTurf == null)
return false;
var gridUid = tileRef.GridUid;
var mapGrid = Comp(gridUid);
const float margin = 0.1f;
var bounds = mapGrid.TileSize - margin * 2;
var indices = tileRef.GridIndices;
var coordinates = _maps.GridTileToLocal(gridUid, mapGrid, indices)
.Offset(new Vector2(
(_robustRandom.NextFloat() - 0.5f) * bounds,
(_robustRandom.NextFloat() - 0.5f) * bounds));
var historyComp = EnsureComp(gridUid);
ProtoId previousTileId;
var chunkIndices = SharedMapSystem.GetChunkIndices(indices, ChunkSize);
//Pop from stack if we have history
if (historyComp.ChunkHistory.TryGetValue(chunkIndices, out var chunk) &&
chunk.History.TryGetValue(indices, out var stack) && stack.Count > 0)
{
chunk.LastModified = _timing.CurTick;
Dirty(gridUid, historyComp);
previousTileId = stack.Last();
stack.RemoveAt(stack.Count - 1);
//Clean up empty stacks to avoid memory buildup
if (stack.Count == 0)
{
chunk.History.Remove(indices);
}
// Clean up empty chunks
if (chunk.History.Count == 0)
{
historyComp.ChunkHistory.Remove(chunkIndices);
}
}
else
{
//No stack? Assume BaseTurf was the layer below
previousTileId = tileDef.BaseTurf.Value;
}
if (spawnItem)
{
//Actually spawn the relevant tile item at the right position and give it some random offset.
var tileItem = Spawn(tileDef.ItemDropPrototypeName, coordinates);
Transform(tileItem).LocalRotation = _robustRandom.NextDouble() * Math.Tau;
}
//Destroy any decals on the tile
var decals = _decal.GetDecalsInRange(gridUid, coordinates.SnapToGrid(EntityManager, _mapManager).Position, 0.5f);
foreach (var (id, _) in decals)
{
_decal.RemoveDecal(tileRef.GridUid, id);
}
//Replace tile with the one it was placed on
var previousDef = (ContentTileDefinition)_tileDefinitionManager[previousTileId];
_maps.SetTile(gridUid, mapGrid, indices, new Tile(previousDef.TileId));
return true;
}
private void OnFloorTileAttempt(Entity ent, ref FloorTileAttemptEvent args)
{
if (_tileStackLimit == 0)
return;
var chunkIndices = SharedMapSystem.GetChunkIndices(args.GridIndices, ChunkSize);
if (!ent.Comp.ChunkHistory.TryGetValue(chunkIndices, out var chunk) ||
!chunk.History.TryGetValue(args.GridIndices, out var stack))
return;
args.Cancelled = stack.Count >= _tileStackLimit; // greater or equals because the attempt itself counts as a tile we're trying to place
}
}