using Content.Shared.Chemistry.Components; using Robust.Shared.GameStates; namespace Content.Shared.Kitchen.Components; /// /// This component allows an entity to be used in the reagent grinder to extract reagents. /// /// [RegisterComponent, NetworkedComponent] public sealed partial class ExtractableComponent : Component { /// /// The reagents to spawn when the grinder is set to juice mode. /// This will delete the reagents in the GrindableSolution. /// [DataField] public Solution? JuiceSolution; /// /// The reagents to transfer into the beaker when the grinder is set to grind mode. /// [DataField] public string? GrindableSolutionName; };