using Content.Shared.Chemistry.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Kitchen.Components;
///
/// This component allows an entity to be used in the reagent grinder to extract reagents.
///
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ExtractableComponent : Component
{
///
/// The reagents to spawn when the grinder is set to juice mode.
/// This will delete the reagents in the GrindableSolution.
///
[DataField]
public Solution? JuiceSolution;
///
/// The reagents to transfer into the beaker when the grinder is set to grind mode.
///
[DataField]
public string? GrindableSolutionName;
};