using System.Linq; using System.Numerics; using Content.Shared.Atmos; using Content.Shared.Damage.Components; using Content.Shared.Damage.Prototypes; using Content.Shared.FixedPoint; using Content.Shared.Humanoid; using Content.Shared.Humanoid.Prototypes; using Content.Shared.IdentityManagement; using Content.Shared.MedicalScanner; using Content.Shared.Mobs; using Content.Shared.Mobs.Components; using Robust.Client.AutoGenerated; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.ResourceManagement; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.XAML; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Client.HealthAnalyzer.UI; using Content.Client._DV.Traits.Assorted; // DeltaV using Content.Shared._DV.Traits.Assorted; // DeltaV using Content.Shared._DV.Medical; // DeltaV - Uncloneable using Content.Shared._DV.MedicalRecords; // DeltaV - Medical Records using Content.Shared._Shitmed.Targeting; // Shitmed // Health analyzer UI is split from its window because it's used by both the // health analyzer item and the cryo pod UI. [GenerateTypedNameReferences] public sealed partial class HealthAnalyzerControl : BoxContainer { private readonly IEntityManager _entityManager; private readonly SpriteSystem _spriteSystem; private readonly IPrototypeManager _prototypes; private readonly IResourceCache _cache; private readonly UnborgableSystem _unborgable; // DeltaV private readonly RedshirtSystem _redshirt; // DeltaV private readonly UncloneableSystem _uncloneable; // DeltaV // Shitmed Change Start public event Action? OnBodyPartSelected; private EntityUid _spriteViewEntity; private readonly EntProtoId _bodyView = "AlertSpriteView"; private readonly Dictionary _bodyPartControls; private EntityUid? _target; // Shitmed Change End // Begin DeltaV - Medical Records private readonly ButtonGroup _triageStatusGroup = new(); private readonly Dictionary _triageControls = new(); public event Action? OnTriageStatusChanged; public event Action? OnClaimPatient; // End DeltaV - Medical Records public HealthAnalyzerControl() { RobustXamlLoader.Load(this); var dependencies = IoCManager.Instance!; _entityManager = dependencies.Resolve(); _spriteSystem = _entityManager.System(); _prototypes = dependencies.Resolve(); _cache = dependencies.Resolve(); _unborgable = _entityManager.System(); // DeltaV _redshirt = _entityManager.System(); // DeltaV _uncloneable = _entityManager.System(); // DeltaV // Shitmed Change Start _bodyPartControls = new Dictionary { { TargetBodyPart.Head, HeadButton }, { TargetBodyPart.Torso, ChestButton }, { TargetBodyPart.Groin, GroinButton }, { TargetBodyPart.LeftArm, LeftArmButton }, { TargetBodyPart.LeftHand, LeftHandButton }, { TargetBodyPart.RightArm, RightArmButton }, { TargetBodyPart.RightHand, RightHandButton }, { TargetBodyPart.LeftLeg, LeftLegButton }, { TargetBodyPart.LeftFoot, LeftFootButton }, { TargetBodyPart.RightLeg, RightLegButton }, { TargetBodyPart.RightFoot, RightFootButton }, }; foreach (var bodyPartButton in _bodyPartControls) { bodyPartButton.Value.MouseFilter = MouseFilterMode.Stop; bodyPartButton.Value.OnPressed += _ => SetActiveBodyPart(bodyPartButton.Key, bodyPartButton.Value); } ReturnButton.OnPressed += _ => ResetBodyPart(); // Shitmed Change End // Begin DeltaV - Medical Records foreach (var item in Enum.GetValues()) { var btn = new Button(); var ftlKey = item.ToString(); btn.Group = _triageStatusGroup; btn.Text = Loc.GetString($"health-analyzer-window-triage-status-{ftlKey}"); btn.ToolTip = Loc.GetString($"health-analyzer-window-triage-status-{ftlKey}.ToolTip"); btn.OnPressed += _ => OnTriageStatusChanged?.Invoke(item); btn.AddStyleClass("ButtonSquare"); StatusBox.AddChild(btn); _triageControls[item] = btn; } StatusBox.Children.First().AddStyleClass("OpenRight"); StatusBox.Children.First().RemoveStyleClass("ButtonSquare"); StatusBox.Children.Last().AddStyleClass("OpenLeft"); StatusBox.Children.Last().RemoveStyleClass("ButtonSquare"); ClaimButton.OnPressed += _ => OnClaimPatient?.Invoke(); // End DeltaV - Medical Records } public void Populate(HealthAnalyzerUiState state) { var target = _entityManager.GetEntity(state.TargetEntity); // Begin Shitmed _target = target; EntityUid? part = state.Part != null ? _entityManager.GetEntity(state.Part.Value) : null; var isPart = part != null; // End Shitmed if (target == null || !_entityManager.TryGetComponent(isPart ? part : target, out var damageable)) // Shitmed { NoPatientDataText.Visible = true; return; } // Begin Shitmed ReturnButton.Visible = isPart; PartNameLabel.Visible = isPart; if (part != null) PartNameLabel.Text = _entityManager.HasComponent(part) ? Identity.Name(part.Value, _entityManager) : Loc.GetString("health-analyzer-window-entity-unknown-value-text"); // End Shitmed NoPatientDataText.Visible = false; // Scan Mode ScanModeLabel.Text = state.ScanMode.HasValue ? state.ScanMode.Value ? Loc.GetString("health-analyzer-window-scan-mode-active") : Loc.GetString("health-analyzer-window-scan-mode-inactive") : Loc.GetString("health-analyzer-window-entity-unknown-text"); ScanModeLabel.FontColorOverride = state.ScanMode.HasValue && state.ScanMode.Value ? Color.Green : Color.Red; // Patient Information SpriteView.SetEntity(SetupIcon(state.Body) ?? target.Value); // Shitmed Change SpriteView.Visible = state.ScanMode.HasValue && state.ScanMode.Value; PartView.Visible = SpriteView.Visible; // Shitmed Change NoDataTex.Visible = !SpriteView.Visible; var name = new FormattedMessage(); name.PushColor(Color.White); name.AddText(_entityManager.HasComponent(target.Value) ? Identity.Name(target.Value, _entityManager) : Loc.GetString("health-analyzer-window-entity-unknown-text")); NameLabel.SetMessage(name); SpeciesLabel.Text = _entityManager.TryGetComponent(target.Value, out var humanoidAppearanceComponent) ? Loc.GetString(_prototypes.Index(humanoidAppearanceComponent.Species).Name) : Loc.GetString("health-analyzer-window-entity-unknown-species-text"); // Basic Diagnostic TemperatureLabel.Text = !float.IsNaN(state.Temperature) ? $"{state.Temperature - Atmospherics.T0C:F1} °C ({state.Temperature:F1} K)" : Loc.GetString("health-analyzer-window-entity-unknown-value-text"); BloodLabel.Text = !float.IsNaN(state.BloodLevel) ? $"{state.BloodLevel * 100:F1} %" : Loc.GetString("health-analyzer-window-entity-unknown-value-text"); StatusLabel.Text = _entityManager.TryGetComponent(target.Value, out var mobStateComponent) ? GetStatus(mobStateComponent.CurrentState) : Loc.GetString("health-analyzer-window-entity-unknown-text"); // Total Damage DamageLabel.Text = damageable.TotalDamage.ToString(); // Alerts // DeltaV traits - This is going to be horrid if we just keep adding things like this. var unborgable = _unborgable.IsUnborgable(target.Value); var redshirt = _redshirt.IsRedshirt(target.Value) && mobStateComponent?.CurrentState == MobState.Dead; // DeltaV - Redshirt var uncloneable = _uncloneable.IsUncloneable(target.Value) && mobStateComponent?.CurrentState == MobState.Dead; // DeltaV - Unclonable // END DeltaV var showAlerts = state.Unrevivable == true || state.Bleeding == true; AlertsDivider.Visible = showAlerts; AlertsContainer.Visible = showAlerts; if (showAlerts) AlertsContainer.RemoveAllChildren(); if (state.Unrevivable == true) AlertsContainer.AddChild(new RichTextLabel { Text = Loc.GetString("health-analyzer-window-entity-unrevivable-text"), Margin = new Thickness(0, 4), MaxWidth = 300 }); if (state.Bleeding == true) AlertsContainer.AddChild(new RichTextLabel { Text = Loc.GetString("health-analyzer-window-entity-bleeding-text"), Margin = new Thickness(0, 4), MaxWidth = 300 }); if (unborgable) // DeltaV AlertsContainer.AddChild(new RichTextLabel { Text = Loc.GetString("health-analyzer-window-entity-unborgable-text"), Margin = new Thickness(0, 4), MaxWidth = 300 }); if (redshirt) // DeltaV AlertsContainer.AddChild(new RichTextLabel { Text = Loc.GetString("health-analyzer-window-entity-redshirt-text"), Margin = new Thickness(0, 4), MaxWidth = 300 }); if (uncloneable) // DeltaV - Uncloneable AlertsContainer.AddChild(new RichTextLabel { Text = Loc.GetString("health-analyzer-window-entity-uncloneable-text"), Margin = new Thickness(0, 4), MaxWidth = 300 }); // Damage Groups var damageSortedGroups = damageable.DamagePerGroup.OrderByDescending(damage => damage.Value) .ToDictionary(x => x.Key, x => x.Value); IReadOnlyDictionary damagePerType = damageable.Damage.DamageDict; DrawDiagnosticGroups(damageSortedGroups, damagePerType); // Begin DeltaV - Medical Records if (state.MedicalRecord is not { } records) { TriageControls.Visible = false; return; } TriageControls.Visible = true; _triageControls[records.Status].Pressed = true; // Update claim button based on claimed status if (records.ClaimedName != null) { ClaimButton.Text = Loc.GetString("health-analyzer-window-triage-unclaim", ("claimedBy", records.ClaimedName)); } else { ClaimButton.Text = Loc.GetString("health-analyzer-window-triage-claim"); } // End DeltaV - Medical Records } private static string GetStatus(MobState mobState) { return mobState switch { MobState.Alive => Loc.GetString("health-analyzer-window-entity-alive-text"), MobState.Critical => Loc.GetString("health-analyzer-window-entity-critical-text"), MobState.Dead => Loc.GetString("health-analyzer-window-entity-dead-text"), _ => Loc.GetString("health-analyzer-window-entity-unknown-text"), }; } private void DrawDiagnosticGroups( Dictionary groups, IReadOnlyDictionary damageDict) { GroupsContainer.RemoveAllChildren(); foreach (var (damageGroupId, damageAmount) in groups) { if (damageAmount == 0) continue; var groupTitleText = $"{Loc.GetString( "health-analyzer-window-damage-group-text", ("damageGroup", _prototypes.Index(damageGroupId).LocalizedName), ("amount", damageAmount) )}"; var groupContainer = new BoxContainer { Align = AlignMode.Begin, Orientation = LayoutOrientation.Vertical, }; groupContainer.AddChild(CreateDiagnosticGroupTitle(groupTitleText, damageGroupId)); GroupsContainer.AddChild(groupContainer); // Show the damage for each type in that group. var group = _prototypes.Index(damageGroupId); foreach (var type in group.DamageTypes) { if (!damageDict.TryGetValue(type, out var typeAmount) || typeAmount <= 0) continue; var damageString = Loc.GetString( "health-analyzer-window-damage-type-text", ("damageType", _prototypes.Index(type).LocalizedName), ("amount", typeAmount) ); groupContainer.AddChild(CreateDiagnosticItemLabel(damageString.Insert(0, " · "))); } } } // Shitmed Change Start public void SetActiveBodyPart(TargetBodyPart part, TextureButton button) { if (_target == null) return; // Bit of the ole shitcode until we have Groins in the prototypes. OnBodyPartSelected?.Invoke(part == TargetBodyPart.Groin ? TargetBodyPart.Torso : part, _target.Value); } public void ResetBodyPart() { if (_target == null) return; OnBodyPartSelected?.Invoke(null, _target.Value); } public void SetActiveButtons(bool isHumanoid) { foreach (var button in _bodyPartControls) button.Value.Visible = isHumanoid; } /// /// Sets up the Body Doll using Alert Entity to use in Health Analyzer. /// private EntityUid? SetupIcon(Dictionary? body) { if (body is null) return null; if (!_entityManager.Deleted(_spriteViewEntity)) _entityManager.QueueDeleteEntity(_spriteViewEntity); _spriteViewEntity = _entityManager.Spawn(_bodyView); if (!_entityManager.TryGetComponent(_spriteViewEntity, out var sprite)) return null; int layer = 0; foreach (var (bodyPart, integrity) in body) { // TODO: PartStatusUIController and make it use layers instead of TextureRects when EE refactors alerts. string enumName = Enum.GetName(typeof(TargetBodyPart), bodyPart) ?? "Unknown"; int enumValue = (int) integrity; var rsi = new SpriteSpecifier.Rsi(new ResPath($"/Textures/_Shitmed/Interface/Targeting/Status/{enumName.ToLowerInvariant()}.rsi"), $"{enumName.ToLowerInvariant()}_{enumValue}"); // Shitcode with love from Russia :) if (!_spriteSystem.TryGetLayer(_spriteViewEntity, layer, out _, false)) _spriteSystem.AddTextureLayer(_spriteViewEntity, _spriteSystem.Frame0(rsi)); else _spriteSystem.LayerSetTexture(_spriteViewEntity, layer, _spriteSystem.Frame0(rsi)); _spriteSystem.LayerSetScale(_spriteViewEntity, layer, new Vector2(3f, 3f)); layer++; } return _spriteViewEntity; } // Shitmed Change End private Texture GetTexture(string texture) { var rsiPath = new ResPath("/Textures/Objects/Devices/health_analyzer.rsi"); var rsiSprite = new SpriteSpecifier.Rsi(rsiPath, texture); var rsi = _cache.GetResource(rsiSprite.RsiPath).RSI; if (!rsi.TryGetState(rsiSprite.RsiState, out var state)) { rsiSprite = new SpriteSpecifier.Rsi(rsiPath, "unknown"); } return _spriteSystem.Frame0(rsiSprite); } private static Label CreateDiagnosticItemLabel(string text) { return new Label { Text = text, }; } private BoxContainer CreateDiagnosticGroupTitle(string text, string id) { var rootContainer = new BoxContainer { Margin = new Thickness(0, 6, 0, 0), VerticalAlignment = VAlignment.Bottom, Orientation = LayoutOrientation.Horizontal, }; rootContainer.AddChild(new TextureRect { SetSize = new Vector2(30, 30), Texture = GetTexture(id.ToLower()) }); rootContainer.AddChild(CreateDiagnosticItemLabel(text)); return rootContainer; } }