using Content.Shared.DrawDepth;
using Robust.Client.GameObjects;
namespace Content.Client._DV.Abilities;
///
/// Changes a sprite's draw depth when some appearance data becomes true.
///
public sealed class DrawDepthVisualizerSystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnAppearanceChange);
}
private void OnAppearanceChange(Entity ent, ref AppearanceChangeEvent args)
{
if (args.Sprite is not { } sprite || !args.AppearanceData.TryGetValue(ent.Comp.Key, out var value))
return;
if (value is true)
{
if (ent.Comp.OriginalDrawDepth != null)
return;
ent.Comp.OriginalDrawDepth = sprite.DrawDepth;
_sprite.SetDrawDepth((ent, sprite), (int)ent.Comp.Depth);
}
else
{
if (ent.Comp.OriginalDrawDepth is not { } original)
return;
_sprite.SetDrawDepth((ent, sprite), original);
ent.Comp.OriginalDrawDepth = null;
}
}
}