using System.Numerics; using Content.Server.Atmos; using Content.Server.Atmos.Components; using Content.Server.Atmos.EntitySystems; using Content.Shared.Atmos; using Content.Shared.Atmos.Components; using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Utility; namespace Content.IntegrationTests.Tests.Atmos; /// /// Tests for AtmosphereSystem.DeltaPressure and surrounding systems /// handling the DeltaPressureComponent. /// [TestFixture] [TestOf(typeof(DeltaPressureSystem))] public sealed class DeltaPressureTest : AtmosTest { #region Prototypes [TestPrototypes] private const string Prototypes = @" - type: entity parent: BaseStructure id: DeltaPressureSolidTest placement: mode: SnapgridCenter snap: - Wall components: - type: Physics bodyType: Static - type: Fixtures fixtures: fix1: shape: !type:PhysShapeAabb bounds: ""-0.5,-0.5,0.5,0.5"" mask: - FullTileMask layer: - WallLayer density: 1000 - type: Airtight - type: DeltaPressure minPressure: 15000 minPressureDelta: 10000 scalingType: Threshold baseDamage: types: Structural: 1000 - type: Damageable - type: Destructible thresholds: - trigger: !type:DamageTrigger damage: 300 behaviors: - !type:SpawnEntitiesBehavior spawn: Girder: min: 1 max: 1 - !type:DoActsBehavior acts: [ ""Destruction"" ] - type: entity parent: DeltaPressureSolidTest id: DeltaPressureSolidTestNoAutoJoin components: - type: DeltaPressure autoJoinProcessingList: false - type: entity parent: DeltaPressureSolidTest id: DeltaPressureSolidTestAbsolute components: - type: DeltaPressure minPressure: 10000 minPressureDelta: 15000 scalingType: Threshold baseDamage: types: Structural: 1000 "; #endregion protected override ResPath? TestMapPath => new("Maps/Test/Atmospherics/DeltaPressure/deltapressuretest.yml"); // TODO ATMOS TESTS // - Check for directional windows (partial airtight ents) properly computing pressure differences // - Check for multi-tick damage (window with n damage threshold should take n ticks to destroy) // - Check that all maps do not explode into a million pieces on load due to dP // - Ensure that all tests work for a map that has an origin at a non zero coordinate /// /// Asserts that an entity with a DeltaPressureComponent with autoJoinProcessingList /// set to true is automatically added to the DeltaPressure processing list /// on the grid's GridAtmosphereComponent. /// /// Also asserts that an entity with a DeltaPressureComponent with autoJoinProcessingList /// set to false is not automatically added to the DeltaPressure processing list. /// [Test] public async Task ProcessingListAutoJoinTest() { await Server.WaitAssertion(() => { var uid = SEntMan.SpawnAtPosition("DeltaPressureSolidTest", new EntityCoordinates(ProcessEnt, Vector2.Zero)); var dpEnt = new Entity(uid, SEntMan.GetComponent(uid)); Assert.That(SAtmos.IsDeltaPressureEntityInList(RelevantAtmos, dpEnt), "Entity was not in processing list when it should have automatically joined!"); SEntMan.DeleteEntity(uid); Assert.That(!SAtmos.IsDeltaPressureEntityInList(RelevantAtmos, dpEnt), "Entity was still in processing list after deletion!"); }); } /// /// Asserts that an entity that doesn't need to be damaged by DeltaPressure /// is not damaged by DeltaPressure. /// [Test] public async Task ProcessingDeltaStandbyTest() { Entity dpEnt = default; TileAtmosphere tile = null!; AtmosDirection direction = default; // Load our test map in and assert that it exists. await Server.WaitPost(() => { var uid = SEntMan.SpawnAtPosition("DeltaPressureSolidTest", new EntityCoordinates(ProcessEnt, Vector2.Zero)); dpEnt = new Entity(uid, SEntMan.GetComponent(uid)); Assert.That(SAtmos.IsDeltaPressureEntityInList(ProcessEnt, dpEnt), "Entity was not in processing list when it should have been added!"); }); for (var i = 0; i < Atmospherics.Directions; i++) { await Server.WaitPost(() => { var indices = Transform.GetGridOrMapTilePosition(dpEnt); direction = (AtmosDirection)(1 << i); var offsetIndices = indices.Offset(direction); tile = RelevantAtmos.Comp.Tiles[offsetIndices]; Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!"); var toPressurize = dpEnt.Comp!.MinPressureDelta - 10; var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C); tile.Air!.AdjustMoles(Gas.Nitrogen, moles); }); await Server.WaitRunTicks(30); // Entity should exist, if it took one tick of damage then it should be instantly destroyed. await Server.WaitAssertion(() => { Assert.That(!SEntMan.Deleted(dpEnt), $"{dpEnt} should still exist after experiencing non-threshold pressure from {direction} side!"); tile.Air!.Clear(); }); await Server.WaitRunTicks(30); } } /// /// Asserts that an entity that needs to be damaged by DeltaPressure /// is damaged by DeltaPressure when the pressure is above the threshold. /// [Test] public async Task ProcessingDeltaDamageTest() { Entity dpEnt = default; AtmosDirection direction = default; // Load our test map in and assert that it exists. await Server.WaitPost(() => { SAtmos.SetAtmosphereSimulation(ProcessEnt, false); }); for (var i = 0; i < Atmospherics.Directions; i++) { /* RUNNING REGULAR TICKS USING WaitRunTicks AND GUESSING AS TO HOW MANY ATMOS SIMULATION TICKS ARE HAPPENING WILL CAUSE A RACE CONDITION THAT IS A PAIN IN THE ASS TO DEBUG AN ENTITY MAY BE REMOVED AND ADDED BETWEEN A SUBTICK. IF LINDA PROCESSING IS ENABLED IT MIGHT CAUSE AN EQUALIZATION TO PUT AIR IN OTHER TILES IN THE SMALL WINDOW WHERE THE TILE IS NOT AIRTIGHT WHICH WILL THROW OFF DELTAS */ await Server.WaitPost(() => { SAtmos.RunProcessingFull(ProcessEnt,ProcessEnt.Owner, SAtmos.AtmosTickRate); }); await Server.WaitPost(() => { // Need to spawn an entity each run to ensure it works for all directions. var uid = SEntMan.SpawnAtPosition("DeltaPressureSolidTest", new EntityCoordinates(ProcessEnt.Owner, Vector2.Zero)); dpEnt = new Entity(uid, SEntMan.GetComponent(uid)); Assert.That(SAtmos.IsDeltaPressureEntityInList(ProcessEnt.Owner, dpEnt), "Entity was not in processing list when it should have been added!"); var indices = Transform.GetGridOrMapTilePosition(dpEnt); direction = (AtmosDirection)(1 << i); var offsetIndices = indices.Offset(direction); var tile = ProcessEnt.Comp1.Tiles[offsetIndices]; Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!"); var toPressurize = dpEnt.Comp!.MinPressureDelta + 10; var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C); tile.Air!.AdjustMoles(Gas.Nitrogen, moles); }); // get jiggy with it! hit that dance white boy! await Server.WaitPost(() => { SAtmos.RunProcessingFull(ProcessEnt,ProcessEnt.Owner, SAtmos.AtmosTickRate); }); // need to run some ticks as deleted entities are queued for removal // and not removed instantly await Server.WaitRunTicks(30); // Entity shouldn't exist, if it took one tick of damage then it should be instantly destroyed. await Server.WaitAssertion(() => { Assert.That(SEntMan.Deleted(dpEnt), $"{dpEnt} still exists after experiencing threshold pressure from {direction} side!"); // Double whammy: in case any unintended gas leak occured due to a race condition, // clear out all the tiles. foreach (var mix in SAtmos.GetAllMixtures(ProcessEnt)) { mix.Clear(); } }); } } /// /// Asserts that an entity that doesn't need to be damaged by DeltaPressure /// is not damaged by DeltaPressure when using absolute pressure thresholds. /// [Test] public async Task ProcessingAbsoluteStandbyTest() { Entity dpEnt = default; TileAtmosphere tile = null!; AtmosDirection direction = default; await Server.WaitPost(() => { var uid = SEntMan.SpawnAtPosition("DeltaPressureSolidTestAbsolute", new EntityCoordinates(ProcessEnt.Owner, Vector2.Zero)); dpEnt = new Entity(uid, SEntMan.GetComponent(uid)); Assert.That(SAtmos.IsDeltaPressureEntityInList(ProcessEnt.Owner, dpEnt), "Entity was not in processing list when it should have been added!"); }); for (var i = 0; i < Atmospherics.Directions; i++) { await Server.WaitPost(() => { var indices = Transform.GetGridOrMapTilePosition(dpEnt); var gridAtmosComp = SEntMan.GetComponent(ProcessEnt); direction = (AtmosDirection)(1 << i); var offsetIndices = indices.Offset(direction); tile = gridAtmosComp.Tiles[offsetIndices]; Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!"); var toPressurize = dpEnt.Comp!.MinPressure - 10; // just below absolute threshold var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C); tile.Air!.AdjustMoles(Gas.Nitrogen, moles); }); await Server.WaitRunTicks(30); await Server.WaitAssertion(() => { Assert.That(!SEntMan.Deleted(dpEnt), $"{dpEnt} should still exist after experiencing non-threshold absolute pressure from {direction} side!"); tile.Air!.Clear(); }); await Server.WaitRunTicks(30); } } /// /// Asserts that an entity that needs to be damaged by DeltaPressure /// is damaged by DeltaPressure when the pressure is above the absolute threshold. /// [Test] public async Task ProcessingAbsoluteDamageTest() { Entity dpEnt = default; TileAtmosphere tile = null!; AtmosDirection direction = default; for (var i = 0; i < Atmospherics.Directions; i++) { await Server.WaitPost(() => { // Spawn fresh entity each iteration to verify all directions work var uid = SEntMan.SpawnAtPosition("DeltaPressureSolidTestAbsolute", new EntityCoordinates(ProcessEnt.Owner, Vector2.Zero)); dpEnt = new Entity(uid, SEntMan.GetComponent(uid)); Assert.That(SAtmos.IsDeltaPressureEntityInList(ProcessEnt.Owner, dpEnt), "Entity was not in processing list when it should have been added!"); var indices = Transform.GetGridOrMapTilePosition(dpEnt); var gridAtmosComp = SEntMan.GetComponent(ProcessEnt); direction = (AtmosDirection)(1 << i); var offsetIndices = indices.Offset(direction); tile = gridAtmosComp.Tiles[offsetIndices]; Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!"); // Above absolute threshold but below delta threshold to ensure absolute alone causes damage var toPressurize = dpEnt.Comp!.MinPressure + 10; var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C); tile.Air!.AdjustMoles(Gas.Nitrogen, moles); }); await Server.WaitRunTicks(30); await Server.WaitAssertion(() => { Assert.That(SEntMan.Deleted(dpEnt), $"{dpEnt} still exists after experiencing threshold absolute pressure from {direction} side!"); tile.Air!.Clear(); }); await Server.WaitRunTicks(30); } } }