using Content.Server.EUI; using Content.Server.Ghost; using Content.Shared.Medical; using Content.Shared.Mind; using Robust.Shared.Player; namespace Content.Server.Medical; public sealed class DefibrillatorSystem : SharedDefibrillatorSystem { [Dependency] private readonly EuiManager _eui = default!; [Dependency] private readonly ISharedPlayerManager _player = default!; [Dependency] private readonly SharedMindSystem _mind = default!; protected override void OpenReturnToBodyEui(Entity mind, ICommonSession session) { _eui.OpenEui(new ReturnToBodyEui(mind, _mind, _player), session); } }