using Content.Server._DV.Psionics.Systems;
using Content.Shared._DV.EntityEffects.Effects.Psionics;
using Content.Shared.EntityEffects;
using Content.Shared._DV.Psionics.Components;
namespace Content.Server._DV.EntityEffects.Effects.Psionics;
///
/// Rolls for a new psionic power.
///
///
public sealed partial class RollPsionicAbilityEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly PsionicSystem _psionic = default!;
protected override void Effect(Entity psionic, ref EntityEffectEvent args)
{
_psionic.TryRollPsionic(psionic, args.Effect.BonusMultiplier);
}
}