using Content.Server._DV.Psionics.Systems; using Content.Shared._DV.EntityEffects.Effects.Psionics; using Content.Shared.EntityEffects; using Content.Shared._DV.Psionics.Components; namespace Content.Server._DV.EntityEffects.Effects.Psionics; /// /// Rolls for a new psionic power. /// /// public sealed partial class RollPsionicAbilityEntityEffectSystem : EntityEffectSystem { [Dependency] private readonly PsionicSystem _psionic = default!; protected override void Effect(Entity psionic, ref EntityEffectEvent args) { _psionic.TryRollPsionic(psionic, args.Effect.BonusMultiplier); } }