using Content.Server._DV.StationEvents.GameRules; namespace Content.Server._DV.StationEvents.Components; [RegisterComponent, Access(typeof(RandomAnimationRule))] public sealed partial class RandomAnimationRuleComponent : Component { [DataField] public int MinAnimates = 40; [DataField] public int MaxAnimates = 60; [DataField] public float MinTime = 15f; [DataField] public float MaxTime = 30f; }