using Content.Server.Power.EntitySystems; using Content.Shared.PowerCell; using Content.Shared.Prying.Components; namespace Content.Server._DV.Tools; public sealed class PryingRequiresPowerSystem : EntitySystem { [Dependency] private readonly PowerCellSystem _cell = default!; [Dependency] private readonly BatterySystem _battery = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnBeforePry); SubscribeLocalEvent(OnPried); } private void OnPried(Entity ent, ref PriedEvent args) { // Entity has a PowerCellSlot, try that first if (_cell.TryUseCharge(ent.Owner, ent.Comp.PowerCost)) return; // The entity itself is a battery _battery.TryUseCharge(ent.Owner, ent.Comp.PowerCost); } private void OnBeforePry(Entity ent, ref BeforePryEvent args) { if (!_cell.HasCharge(ent.Owner, ent.Comp.PowerCost, args.User)) args.Cancelled = true; } }