using Robust.Shared.GameStates;
namespace Content.Shared.Fluids.Components;
///
/// Allows items with the spray component to be equipped and sprayable with a unique action.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class EquipSprayComponent : Component
{
///
/// Verb locid that will come up when interacting with the sprayer. Set to null for no verb!
///
[DataField]
public LocId? VerbLocId;
}