using Robust.Shared.GameStates; namespace Content.Shared.Fluids.Components; /// /// Allows items with the spray component to be equipped and sprayable with a unique action. /// [RegisterComponent, NetworkedComponent] public sealed partial class EquipSprayComponent : Component { /// /// Verb locid that will come up when interacting with the sprayer. Set to null for no verb! /// [DataField] public LocId? VerbLocId; }