using Content.Shared.Damage; using Content.Shared.FixedPoint; using Robust.Shared.GameStates; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; namespace Content.Shared.KillTome; /// /// Entity with this component is a Kill Tome target. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause] public sealed partial class KillTomeTargetComponent : Component { /// /// Damage that will be dealt to the target. /// [DataField, AutoNetworkedField] public DamageSpecifier Damage = new() { DamageDict = new Dictionary { { "Blunt", 200 } } }; /// /// The time when the target is killed. /// [DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField] [AutoPausedField] public TimeSpan KillTime = TimeSpan.Zero; /// /// Indicates this target has been killed by the killtome. /// [DataField, AutoNetworkedField] public bool Dead; // Disallows cheat clients from seeing who is about to die to the killtome. public override bool SendOnlyToOwner => true; }