using Robust.Shared.GameStates; namespace Content.Shared.Nutrition.Components; [RegisterComponent, NetworkedComponent] [AutoGenerateComponentState] // DV - Deep Fryers public sealed partial class FlavorProfileComponent : Component { /// /// Localized string containing the base flavor of this entity. /// [DataField] [AutoNetworkedField] // DV - Deep Fryers public HashSet Flavors = new(); // DV remove setter /// /// Reagent IDs to ignore when processing this flavor profile. Defaults to nutriment. /// [DataField] public HashSet IgnoreReagents { get; private set; } = new() { "Nutriment", "Vitamin", "Protein", }; }