using Robust.Shared.GameStates;
namespace Content.Shared.Nutrition.Components;
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState] // DV - Deep Fryers
public sealed partial class FlavorProfileComponent : Component
{
///
/// Localized string containing the base flavor of this entity.
///
[DataField]
[AutoNetworkedField] // DV - Deep Fryers
public HashSet Flavors = new(); // DV remove setter
///
/// Reagent IDs to ignore when processing this flavor profile. Defaults to nutriment.
///
[DataField]
public HashSet IgnoreReagents { get; private set; } = new()
{
"Nutriment",
"Vitamin",
"Protein",
};
}