using Robust.Shared.GameStates;
namespace Content.Shared.Storage.Components;
///
/// Added to entities contained within entity storage, for directed event purposes.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class InsideEntityStorageComponent : Component
{
///
/// The entity storage this entity is inside.
///
[DataField, AutoNetworkedField]
public EntityUid Storage;
}