using Content.Shared.Storage.EntitySystems; using Robust.Shared.GameStates; namespace Content.Shared.Storage.Components; // Don't remove before December 2026. // A lot of forks still use this for their prototypes. [Obsolete("Use ContainerFillComponent or EntityTableContainerFillComponent instead")] [RegisterComponent, NetworkedComponent, Access(typeof(SharedStorageSystem))] public sealed partial class StorageFillComponent : Component { [DataField("contents")] public List Contents = new(); }