using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Triggers when the owner of this component is ingested, like a pill or food. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnIngestedComponent : BaseTriggerOnXComponent { /// /// Whether the fed entity is the user. /// If false, the entity feeding will be the user. /// [DataField, AutoNetworkedField] public bool EatingIsUser = true; }