using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Triggers when the owner of this component is ingested, like a pill or food.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnIngestedComponent : BaseTriggerOnXComponent
{
///
/// Whether the fed entity is the user.
/// If false, the entity feeding will be the user.
///
[DataField, AutoNetworkedField]
public bool EatingIsUser = true;
}