using Content.Shared.Interaction;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Triggers when the owner uses another entity to interact with another entity ().
/// The trigger user is the interacted entity or the item used, depending on the TargetUsed datafield.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnUserInteractUsingComponent : BaseTriggerOnXComponent
{
///
/// Whitelist of entities that can be used to trigger this component.
///
/// No whitelist check when null.
[DataField, AutoNetworkedField]
public EntityWhitelist? Whitelist;
///
/// Blacklist of entities that cannot be used to trigger this component.
///
/// No blacklist check when null.
[DataField, AutoNetworkedField]
public EntityWhitelist? Blacklist;
///
/// If false, the trigger user will be the entity that got interacted with.
/// If true, the trigger user will the entity that was used to interact.
///
[DataField, AutoNetworkedField]
public bool TargetUsed = false;
///
/// Whether the interaction should be marked as handled after it happens.
///
[DataField, AutoNetworkedField]
public bool Handle = true;
}