using Content.Shared._DV.Addictions;
using Content.Shared.EntityEffects;
using Content.Shared.StatusEffect;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.EntityEffects.Effects.Addiction;
// TODO: When Addiction is moved to new Status, make this use StatusEffectsContainerComponent.
///
/// Supresses addition for an amount of time based on how much of the suppressive reagent is in the system.
///
///
public sealed partial class SuppressAddictionEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly SharedAddictionSystem _addiction = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var suppressionTime = args.Effect.Time * args.Scale;
_addiction.TrySuppressAddiction(entity.Owner, suppressionTime);
}
}
///
public sealed partial class SuppressAddiction : EntityEffectBase
{
///
/// Amount of time that 1u suppresses addiction.
///
[DataField]
public float Time = 30f;
public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-addiction-suppression",
("chance", Probability));
}