using Robust.Shared.GameStates; namespace Content.Shared._DV.Movement.Components; /// /// Added when someone holds a jetpack that is toggled active and waits to turn on. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class AutomaticJetpackUserComponent : Component { /// /// The jetpack that will automatically activate. /// [DataField, AutoNetworkedField] public EntityUid Jetpack; }