using Robust.Shared.GameStates;
namespace Content.Shared._DV.Movement.Components;
///
/// Added when someone holds a jetpack that is toggled active and waits to turn on.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AutomaticJetpackUserComponent : Component
{
///
/// The jetpack that will automatically activate.
///
[DataField, AutoNetworkedField]
public EntityUid Jetpack;
}