using Content.Shared._DV.Prying.Components; using Content.Shared.Prying.Components; namespace Content.Shared._DV.Prying.Systems; public sealed partial class PlayerToolModifierSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnPry); } private void OnPry(Entity ent, ref GetPryTimeModifierEvent args) { args.PryTimeModifier *= ent.Comp.PryTimeMultiplier; } }