using Content.Shared.Damage.Components; namespace Content.Shared.Damage.Systems; public abstract partial class SharedStaminaSystem : EntitySystem { public void ToggleStaminaDrain(EntityUid target, float drainRate, bool enabled, bool modifiesSpeed, EntityUid? source = null) { if (!TryComp(target, out var stamina)) return; // If theres no source, we assume its the target that caused the drain. var actualSource = source ?? target; if (enabled) { stamina.ActiveDrains[actualSource] = (drainRate, modifiesSpeed); EnsureComp(target); } else stamina.ActiveDrains.Remove(actualSource); Dirty(target, stamina); } }