using Content.Shared.Chat;
using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates; // DeltaV
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Radio.Components;
///
/// This component is by entities that can contain encryption keys
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState] // DeltaV: Network it
public sealed partial class EncryptionKeyHolderComponent : Component
{
///
/// Whether or not encryption keys can be removed from the headset.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("keysUnlocked")]
[AutoNetworkedField] // DeltaV
public bool KeysUnlocked = true;
///
/// The tool required to extract the encryption keys from the headset.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("keysExtractionMethod", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string KeysExtractionMethod = "Screwing";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("keySlots")]
public int KeySlots = 2;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("keyExtractionSound")]
public SoundSpecifier KeyExtractionSound = new SoundPathSpecifier("/Audio/Items/pistol_magout.ogg");
[ViewVariables(VVAccess.ReadWrite)]
[DataField("keyInsertionSound")]
public SoundSpecifier KeyInsertionSound = new SoundPathSpecifier("/Audio/Items/pistol_magin.ogg");
[ViewVariables]
public Container KeyContainer = default!;
public const string KeyContainerName = "key_slots";
///
/// Combined set of radio channels provided by all contained keys.
///
[ViewVariables]
public HashSet Channels = new();
///
/// This is the channel that will be used when using the default/department prefix ().
///
[ViewVariables]
public string? DefaultChannel;
///
/// Goobstation: Whether or not the headset can be examined to see the encryption keys while the keys aren't accessible.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("examineWhileLocked")]
public bool ExamineWhileLocked = true;
}