using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.GameTicking.Rules.Components;
[RegisterComponent, Access(typeof(XenoborgsRuleSystem))]
[AutoGenerateComponentPause]
public sealed partial class XenoborgsRuleComponent : Component
{
///
/// When the round will next check for round end.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan? NextRoundEndCheck;
///
/// The amount of time between each check for the end of the round.
///
[DataField]
public TimeSpan EndCheckDelay = TimeSpan.FromSeconds(15);
///
/// After this amount of the crew become xenoborgs, the shuttle will be automatically called.
///
[DataField]
public float XenoborgShuttleCallPercentage = 0.7f;
///
/// If the announcment of the death of the mothership core was sent
///
[DataField]
public bool MothershipCoreDeathAnnouncmentSent = false;
}