using Content.Server.Body.Components;
using Content.Server.Ghost.Roles.Events;
using Content.Server.Roles;
using Content.Server.Terminator.Components;
using Content.Shared.Roles;
using Robust.Shared.Map;
namespace Content.Server.Terminator.Systems;
///
/// DeltaV - this is just used for paradox anomaly upstream doesnt use it anymore.
///
public sealed class TerminatorSystem : EntitySystem
{
public void SetTarget(Entity ent, EntityUid mindId)
{
ent.Comp ??= EnsureComp(ent);
ent.Comp.Target = mindId;
}
}