using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
///
/// Sets the target for to a random person.
///
[RegisterComponent, Access(typeof(KillPersonConditionSystem))]
public sealed partial class PickRandomPersonComponent : Component
{
///
/// DeltaV: If true a target must have a job with SetPreference set to true.
///
[DataField]
public bool OnlyChoosableJobs;
}