using Content.Shared._DV.Addictions;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects;
public sealed partial class Addicted : EntityEffect
{
///
/// How long should each metabolism cycle make the effect last for.
///
[DataField]
public float AddictionTime = 5f;
protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-addicted", ("chance", Probability));
public override void Effect(EntityEffectBaseArgs args)
{
var addictionTime = AddictionTime;
if (args is EntityEffectReagentArgs reagentArgs)
{
addictionTime *= reagentArgs.Scale.Float();
}
var addictionSystem = args.EntityManager.System();
addictionSystem.TryApplyAddiction(args.TargetEntity, addictionTime);
}
}