#This is script that was used to generate textures for heatdistortion from pyfastnoiselite.pyfastnoiselite import FastNoiseLite, NoiseType, FractalType from PIL import Image import math def generate_noise_image(output_filename="perlin_noise.png"): width = 512 height = 512 noise = FastNoiseLite() noise.noise_type = NoiseType.NoiseType_Perlin noise.fractal_type = FractalType.FractalType_FBm noise.fractal_octaves = 4 noise.frequency = 0.01 image = Image.new("RGBA", (width, height)) pixels = image.load() for x in range(width): for y in range(height): value = (noise.get_noise(x, y) + 1.0) / 2.0 color_val = int(value * 255) color_val = max(0, min(255, color_val)) pixels[x, y] = (color_val, color_val, color_val, 255) image.save(output_filename) print(f"Success! Image exported to: {output_filename}") def generate_soft_circle_texture(output_filename="soft_circle.png"): width = 64 height = 64 image = Image.new("RGBA", (width, height)) pixels = image.load() center_x = width / 2.0 center_y = height / 2.0 max_dist = width / 2.0 for x in range(width): for y in range(height): dist = math.sqrt((x - center_x)**2 + (y - center_y)**2) fade = 1.0 - max(0.0, min(1.0, dist / max_dist)) alpha_val = fade * fade * (3.0 - 2.0 * fade) alpha_byte = int(alpha_val * 255) pixels[x, y] = (255, 255, 255, alpha_byte) image.save(output_filename) print(f"Success! Image exported to: {output_filename}") if __name__ == "__main__": generate_noise_image() generate_soft_circle_texture()