using Robust.Shared.Prototypes;
namespace Content.Server.Power.Components;
///
/// Spawns a entity when the battery reaches a certain percentage or amount of power.
/// It also consumes that much power when spawning the entity.
///
[RegisterComponent]
public sealed partial class SpawnOnBatteryLevelComponent : Component
{
///
/// Entity prototype to spawn.
///
[DataField(required: true)]
public EntProtoId Prototype = string.Empty;
///
/// Amount of power in the battery (in joules) to spawn entity
///
[DataField]
public float Charge;
}