using Content.Server._DV.Objectives.Systems;
using Content.Shared.Roles;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.Objectives.Components;
///
/// Requires that the player is not in a certain department to have this objective.
///
[RegisterComponent, Access(typeof(NotDepartmentRequirementSystem))]
public sealed partial class NotDepartmentRequirementComponent : Component
{
///
/// ID of the department to ban from having this objective.
///
[DataField(required: true)]
public ProtoId Department;
}