using Content.Server._DV.Objectives.Systems; using Content.Shared.Roles; using Robust.Shared.Prototypes; namespace Content.Server._DV.Objectives.Components; /// /// Requires that the player is not in a certain department to have this objective. /// [RegisterComponent, Access(typeof(NotDepartmentRequirementSystem))] public sealed partial class NotDepartmentRequirementComponent : Component { /// /// ID of the department to ban from having this objective. /// [DataField(required: true)] public ProtoId Department; }