using Content.Server._DV.Objectives.Systems;
namespace Content.Server._DV.Objectives.Components;
///
/// Sets the target for to a random traitor who has enough reputation.
///
[RegisterComponent, Access(typeof(PickRandomTraitorSystem))]
public sealed partial class PickRandomTraitorComponent : Component
{
///
/// Minimum reputation to require, or 0 for no requirement.
///
[DataField]
public int MinReputation;
}