using Content.Server._DV.Objectives.Systems; namespace Content.Server._DV.Objectives.Components; /// /// Sets the target for to a random traitor who has enough reputation. /// [RegisterComponent, Access(typeof(PickRandomTraitorSystem))] public sealed partial class PickRandomTraitorComponent : Component { /// /// Minimum reputation to require, or 0 for no requirement. /// [DataField] public int MinReputation; }