using Content.Server._DV.Objectives.Systems;
namespace Content.Server._DV.Objectives.Components;
///
/// Requires a certain number of reputation to roll an objective.
///
[RegisterComponent, Access(typeof(ReputationConditionSystem))]
public sealed partial class ReputationConditionComponent : Component
{
///
/// The required reputation.
///
[DataField(required: true)]
public int Reputation;
}