using Content.Server.Body.Components; using Content.Server.GenericAntag; using Content.Server.Ghost.Roles.Events; using Content.Server.Roles; using Content.Server.Terminator.Components; using Content.Shared.Roles; using Robust.Shared.Map; namespace Content.Server.Terminator.Systems; /// /// DeltaV - this is just used for paradox anomaly upstream doesnt use it anymore. /// public sealed class TerminatorSystem : EntitySystem { public void SetTarget(Entity ent, EntityUid mindId) { ent.Comp ??= EnsureComp(ent); ent.Comp.Target = mindId; } }