using Robust.Shared.GameStates; namespace Content.Shared._RMC14.Effect; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(SharedRMCEffectSystem))] public sealed partial class EffectAlphaAnimationComponent : Component { [DataField, AutoNetworkedField] public TimeSpan? SpawnedAt; [DataField, AutoNetworkedField] public TimeSpan Delay = TimeSpan.FromSeconds(1); }