using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.NUnit.Utilities;
///
/// An interface for objects that NUnit constraints should treat as a sided entity.
///
public interface IResolvesToEntity
{
///
/// The server-sided entity, if any.
///
EntityUid? SEntity { get; }
///
/// The client-sided entity, if any.
///
EntityUid? CEntity { get; }
}