using Content.Shared.FeedbackSystem;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.FeedbackSystem;
///
public sealed class ServerFeedbackManager : SharedFeedbackManager
{
[Dependency] private readonly ISharedPlayerManager _player = null!;
public override void Initialize()
{
base.Initialize();
NetManager.RegisterNetMessage();
NetManager.RegisterNetMessage();
}
///
public override bool Send(EntityUid uid, List> popupPrototypes)
{
if (!_player.TryGetSessionByEntity(uid, out var session))
return false;
SendToSession(session, popupPrototypes);
return true;
}
///
public override void SendToSession(ICommonSession session, List> popupPrototypes, bool remove = false)
{
if (!NetManager.IsServer)
return;
var msg = new FeedbackPopupMessage
{
FeedbackPrototypes = popupPrototypes,
Remove = remove,
};
NetManager.ServerSendMessage(msg, session.Channel);
}
///
public override void SendToAllSessions(List> popupPrototypes, bool remove = false)
{
if (!NetManager.IsServer)
return;
var msg = new FeedbackPopupMessage
{
FeedbackPrototypes = popupPrototypes,
Remove = remove,
};
NetManager.ServerSendToAll(msg);
}
///
public override void OpenForSession(ICommonSession session)
{
if (!NetManager.IsServer)
return;
var msg = new OpenFeedbackPopupMessage();
NetManager.ServerSendMessage(msg, session.Channel);
}
///
public override void OpenForAllSessions()
{
if (!NetManager.IsServer)
return;
var msg = new OpenFeedbackPopupMessage();
NetManager.ServerSendToAll(msg);
}
}