using Content.Shared.Camera;
using Content.Shared.Movement.Systems;
namespace Content.Shared._ES.Camera;
///
/// Raised directed by-ref when is called.
/// Should be subscribed to by any systems that want to modify an entity's eye rotation,
/// so that they do not override each other.
///
///
/// Counterpart of , but for rotation, to use for screenshake.
///
[ByRefEvent]
public record struct ESGetEyeRotationEvent(Angle Rotation);