using Content.Shared.Camera; using Content.Shared.Movement.Systems; namespace Content.Shared._ES.Camera; /// /// Raised directed by-ref when is called. /// Should be subscribed to by any systems that want to modify an entity's eye rotation, /// so that they do not override each other. /// /// /// Counterpart of , but for rotation, to use for screenshake. /// [ByRefEvent] public record struct ESGetEyeRotationEvent(Angle Rotation);